The Forest is shaping up to be a good game, if a little light on content at this stage.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#212
Ideas / Re: Ai relationships and Breeding
August 17, 2014, 03:34:55 AM
AI relationships would be a great feature, but there are really no benefits to having children. It's pretty much increased food consumption with no way of preventing it that doesn't potentially risk a tantrum mental break spiral. I don't think I've ever heard of anyone having a colony that lasted more than a few years, so it's not likely the kid would grow up to become useful (I personally hate the idea of unrealistic timescales for aging).
Not to mention the moral quandary of having children in a game where getting your eyes blown out and your limbs shot off is a daily possibility (DF isn't so bad because there's no real visual representation of things). And then there's cannibalising children's corpses.
For some reason, it strikes me as bad publicity for RimWorld to be known as the game where children can be mutilated and then eaten...
Not to mention the moral quandary of having children in a game where getting your eyes blown out and your limbs shot off is a daily possibility (DF isn't so bad because there's no real visual representation of things). And then there's cannibalising children's corpses.
For some reason, it strikes me as bad publicity for RimWorld to be known as the game where children can be mutilated and then eaten...
#213
General Discussion / Re: Wiki needs updating!
August 15, 2014, 01:31:21 PMQuote from: longbyte1 on August 14, 2014, 11:24:01 PMQuote from: Damien Hart on August 14, 2014, 10:10:50 PM
Research page is finished. I have it down that multiple research benches stack, though I've never really tested it - if that's not true, let me know and I'll change it.
http://rimworldwiki.com/wiki/ResearchQuote from: DarkGhost on August 14, 2014, 06:45:07 PMQuote from: Damien Hart on August 14, 2014, 08:16:51 AMQuote from: milon on August 14, 2014, 06:50:17 AM
Not only does it change the header level, but it should also auto-gen the Contents box at the top for you.
Yeah I know it generates it, that's what I didn't want - it's just not necessary for that particular page, but the headings worked well to break up the list. I found it on google anyway though.
Cheers HatesYourFace.
I'll take care of the research page next.
To avoid the table of content, just add the notoc tag. Just forgot how to properly write it, sorry, am on my phone till this weekend.
All good, I found out how to scale text for the titles anyway.
Use __NOTOC__ at the beginning of the page. Use ==Header== with a reasonable amount of equal signs depending on the header level (like HTML). You should always start from heading level 2 downward.
Awesome, I'll have to remember that next time.
Cheers longbyte1.
#214
General Discussion / Re: Sunlamp not working ?!?
August 15, 2014, 01:23:36 PM
That's intended, not a bug. It's to balance out production rates for hydroponics.
#215
Bugs / Re: [W|0.6.532] Unseen Psychic Probe on map
August 15, 2014, 03:03:00 AMQuote from: Coenmcj on August 15, 2014, 12:56:03 AMQuote from: Tynan on August 14, 2014, 08:00:55 PMOh what. D: I've never had this happen to me without a ship, what are the odds/Conditions for it?
It's not a bug, there is a psychic drone that happens with no ship. I'll likely cut it though.
In my last game, I copped one a month.
My current one's looking like more of the same, day 40 or so and I've already had 2 of them.
Consider yourself lucky for having never seen it.
#216
Bugs / Re: [W|0.6.532] Mechanic: Pot Plants not effecting environment
August 14, 2014, 11:03:14 PM
Ok, I tested it, and managed to reproduce it. I tested this room on every standable cell, no dice.

Some other weird behaviour I noticed is that the plants fail to reach full size despite reaching 100% growth, and then randomly update, sometimes from the newly planted size straight to fully grown size.

Some other weird behaviour I noticed is that the plants fail to reach full size despite reaching 100% growth, and then randomly update, sometimes from the newly planted size straight to fully grown size.
#217
General Discussion / Re: Wiki needs updating!
August 14, 2014, 10:10:50 PM
Research page is finished. I have it down that multiple research benches stack, though I've never really tested it - if that's not true, let me know and I'll change it.
http://rimworldwiki.com/wiki/Research
All good, I found out how to scale text for the titles anyway.
http://rimworldwiki.com/wiki/Research
Quote from: DarkGhost on August 14, 2014, 06:45:07 PMQuote from: Damien Hart on August 14, 2014, 08:16:51 AMQuote from: milon on August 14, 2014, 06:50:17 AM
Not only does it change the header level, but it should also auto-gen the Contents box at the top for you.
Yeah I know it generates it, that's what I didn't want - it's just not necessary for that particular page, but the headings worked well to break up the list. I found it on google anyway though.
Cheers HatesYourFace.
I'll take care of the research page next.
To avoid the table of content, just add the notoc tag. Just forgot how to properly write it, sorry, am on my phone till this weekend.
All good, I found out how to scale text for the titles anyway.
#218
General Discussion / Re: Wiki needs updating!
August 14, 2014, 08:16:51 AMQuote from: milon on August 14, 2014, 06:50:17 AM
Not only does it change the header level, but it should also auto-gen the Contents box at the top for you.
Yeah I know it generates it, that's what I didn't want - it's just not necessary for that particular page, but the headings worked well to break up the list. I found it on google anyway though.
Cheers HatesYourFace.

I'll take care of the research page next.
#219
General Discussion / Re: Help: Leg cut off
August 14, 2014, 05:40:59 AMQuote from: Snownova on August 14, 2014, 03:34:08 AM
This thread will serve as evidence as to why our robotic descendants were right to exterminate us...
Where do you think the mechanoids came from?
#220
Bugs / Re: Fire damage and tower explosions count as "hostile" actions
August 14, 2014, 05:37:28 AM
That is actually hilarious - try to beat out the fire, and they treat you as if you're attacking them.
So much for gratitude!
So much for gratitude!
#221
Bugs / Re: [M|0.6.532] Colonists don't want to eat when injured!
August 14, 2014, 02:55:58 AM
Eating is lower priority than doctor/patient, so you'll need to keep an eye on your colonists - if your doctors are injured, they'll happily jump into bed and starve to death. For now, you're stuck either temporarily reassigning medical beds for non-medical use until you don't have enough medical beds to accommodate all your doctors, or temporarily assigning new doctors.
#222
Bugs / Re: [W|0.6.532] Mechanic: Pot Plants not effecting environment
August 14, 2014, 02:43:49 AM
Is your prison room mined? Rough rock floors are ugly, so they would counter the environment bonus of the plants. Try smoothing the floors.
If not, throw up a screen shot, that always helps.
If not, throw up a screen shot, that always helps.
#223
General Discussion / Re: Help: Leg cut off
August 14, 2014, 12:11:28 AMQuote from: milon on August 14, 2014, 12:06:35 AMQuote from: Tynan on August 13, 2014, 11:34:02 PMI laughed out loud at the thought of a colonist stumping around on a stump.
Yeah, Alpha 7 will have prosthetics. If you don't have much technology, you'll be able to use 1 wood as a peg leg.
It would be nice, however, if they weren't incapacitated. Then they could at least man a Comms station or a Research bench or something. Maybe another colonist (a Doctor?) could drag them around a bit. Kind of like "You lost your leg? Well, here's the research bench. Figure out what to do with yourself!"
The research bench is for smart colonists. Invalids get permanently relocated to the crematorium.
Well at least they won't be cold. And they'll get used to the smell.
#224
General Discussion / Re: Wiki needs updating!
August 14, 2014, 12:06:09 AM
Traits page is done.
If anyone knows how to make large headings without creating a "Contents" box at the top, feel free to change it. It's not a big deal, it's just unnecessary.
If anyone knows how to make large headings without creating a "Contents" box at the top, feel free to change it. It's not a big deal, it's just unnecessary.
#225
General Discussion / Re: Alpha 6 - live reports
August 13, 2014, 11:54:55 PM
If the animal rotted before it reached the stockpile, the colonists would have ignored it.
Try making another stockpile or setting the existing one to *Allow rotten*.
Try making another stockpile or setting the existing one to *Allow rotten*.

