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Messages - Shushei

#31
Hello,
found another bug
Sometimes my Pawns (recruited one ) Does not get affected my inventory (they dont have bulk / weight meters) and they cannot put things in their inventory.
Example XX colonist with equipped M16 Riffle, can  have rifle can pick up ammo but cannot put away Riffle while I want him too. Its bit annoying when some wepons have huge minus to global workspeed.
Cheers
#32
Hello, I think I found a bug with workbenches power ussage.
After every save all electric benches takes 100% of power even if not being used. Then once You turn them off (or run out of energy) they all start using 10% of energy even when being used.

Ex. after save my electric smelter takes 950W untill turned down or i ran out of battery then it only takes 95W.
While it should be 95W when not used and 950W when being used I belive.

Cheers .
#33
Quote from: Mechanos on May 25, 2016, 03:43:09 PM
Quote from: Nimander on May 25, 2016, 05:21:08 AM
Quote from: Mechanos on May 24, 2016, 02:53:51 PM
Quick question for the A13 version, since I keep seeing mention of ammo.  Are enemies forced to use ammunition too?  All of them?  I sincerely hope so, as if not, it's not going to be very fun running out of ammo during prolonged bad RNG.

Also, will there be an option to turn off ammunition usage?

The whole point of Combat Realism is that both player and AI have to use ammo.

Use bows in the beginning to preserve gun ammo. If you have a good bunker with embrasures you can easily defeat twice as much tribals using the same weapons as them.

Firstly, I'm mainly worried about enemies like robots that have weapons that normally don't drop.  It would be annoying if they got infinite ammo while everything else had to use ammo.  Secondly, A12d version doesn't have ammo usage and works fine.  Whatever "point" you personally want to make isn't as important as smooth gameplay in the long run, and this game works well without ammunition.  If the inclusion of ammunition works smoothly, then my worry is unwarranted.  But if I suddenly find that ammo is difficult to obtain, or that actors can't carry much ammunition at once and frequently have to run off to grab more, you can bet I'm going to find a way to make it cheaper or remove the mod that adds it all together to prevent a major kink in the game flow.

Hey Ammo is quite easy to obtain. Depending on Ammo type though. The cheaper more standart ammo can be made as quicly as in around day 2/3 ( from my experience ) dont remeber which research does it but you can unlock ammo crafting bench easy. Then you just need some iron ore and nitre to make gunpowder and then some alloys to make the ammo type you need.. Also pawns can carry more than enough ammo ( again depends on ammo though) The smaller ammo is no problem and if you want to carry 100+ rockets or lots of shotgun shells then it might be a problem.
#34
Hello, I have a problem with A13.
I cannot grow Devilstrand although theres no more agricultures research to be done. Neither in ground neither in hydroponics I dont have a choice ( i have 5 seeds )
Any help ? Is it a bug maybe ? visual i mean.
#35
Does anyone maybe have a full list of alloys in the pack ? aswell as their stats ? (like maybe a tool so that one can easly see which is best to build beds and which is best for building medicals or work facilities ;) .

Cheers
#36
Quote from: Deathking9132 on May 14, 2016, 12:04:59 PM
Can anyone tell me how to start experimental version with no help key

http://vgstrategies.about.com/od/faq/a/CommandLineP.htm

Or if you dont want to click link

Make a shortcut (right click RimWorld1135Win.eve) and chose Create Short Cut

Then Right click said shortcut and chose properties / options or whatever it is in english (last option)

Then It should look something like this E:\RimWorld1135Win\RimWorld1135Win.exe

Change it to this

"E:\RimWorld1135Win\RimWorld1135Win.exe" -nohelp

Done !

I wasnt able to do it either but I searched on internet ! Next time maybe You can do so too !
#37
Quote from: RemigiuszL on May 14, 2016, 10:30:49 AM
I uninstall game and delete game folder and folder in LocalLOW. Next:

1) Install RimWorld;
2) Run RimWorld;
3) Set base config options;
4) Exit RimWorld;
5) Add mods; (I add only CCL)
6) Run RimWorld;
7) Enable mods, press CLOSE
8) Menu gone.

Ye its same for me/ I tried reinstaling game few times with cleaning out the locallow rimworld file ( with config and worlds etc ) everytime. And everytime menu disapears . To get menu back again i actually need to delete mod or clear mod config.
#38
Quote from: Fymothar on May 13, 2016, 08:09:23 AM
I have a problem with CCL. Not sure why it is occuring but everytime I try to install it (mark it in mods section and place it under the core) and go back to main menu, all of the button labels dissapears, only the links stay. Can't start a game or even quit it. Anyone knows why it is happening?

I have exact same problem. I tried reinstaling the game and getting mod from 0 but it didnt work. Let me know if You fix issue please ;)
#39
Hello again !

Have You considered including this mod into Your modpack ?

https://ludeon.com/forums/index.php?topic=19992.0

Seems like a good and balanced addition ;)
#40
Hello where I can download the test version for A13 ?
#41
Hello, any update on when we can expecct modpack ? :> I cannot play Rimworld without this modpack because its AMAZING !
#42
just noted a small typo ;) Not sure if noone pointed it out yet but here it is in FAQ

"Q.  There is no seed drops from pants!
A. You must wait until they are fully grown and then harvest them."

I think it should be Plants ? cuz why would seeds drop from Pants unless you know what "seeds " XD

Also I have enountered a bug ( or maybe not  but then i have a question)

I have had a rimdogs and rimwolves tamed with plenty of meat and veggies lying around their accesible area but they chose to starve to death . ( like a starvation strike for too much hauling or smth :P ) all of them. They only ate "corse remains " if i found any gnawed by other preadtors . I tried feeding them difrent types of meat i tried alpaca mufallo and hedgehog and rimdogs (to be ironic) they ate noone. ( on the other hand they ate mufallo meat as treats during training, but after training was done couldnt feed poor beasts )

And another question

Does farming potato on tilled soil yields bigger / faster crop or its just for fertility to be able to farm " harder " crops like tomatos ?
#43
Hello I have enountered a problem after installing this mod.
My research tab is completly empty

Here are the mods I try to use together with this one

https://ludeon.com/forums/index.php?topic=16626.0  // Recyle Aparel

and

https://ludeon.com/forums/index.php?topic=5258.0 .. EDB Interface UI

Anyideas which one is causing problems ? I really would like to use them all : (

Edit1

I actually checked it out and it apears that with just Your mod and libraries i still have research empy .

Edit#2

So I made it work with other mods . Problem is the Library Core Tweaks needs to be disabled, Else The Research tab stays blank together with Your Mod. :) Cheers Mate.