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Messages - Bloodshot

#1
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 08, 2016, 09:56:46 AM
Quote from: Dingo on September 08, 2016, 12:53:26 AM
The problem with "it should be part of vanilla" is that not 100% of RimWorld players use mods. However, 100% of RimWorld players play RimWorld, the actual game. If Tynan was to work the next few weeks/months implementing CCL's features as part of the core game he would make 0 progress fixing bugs, adding features he wants to and expanding RimWorld as an actual game.

There's a reason CCL is fan-made. RimWorld is very successful but ultimately made by a small studio and I think some people forget that. Any development time taken away from research and implementation of content just stagnates the game on a commercial level at its current iteration.

CCL is allready programed (or at least most of it) and replaces the core of the game, so replacing those files shouldnt be that hard for a good programmer and a better modding support is a huge feature and would add a lot to rimworld.
rimworld sold very well and now after the a15 patch the playerbase is shrinking. i bet after the release of ccl many players (like me) will come back.
also they gain so much money with the steam release, they could hire 101000100010 (or what his name is :D)
#2
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 07:06:25 AM
@skullywag: so ccl is "reverse engineering" the game so that it is mod friendly? can you "just" update the new parts or do you have to start over for every patch?
ever tried to contract the dev and make ccl part of the game if the sourcecode is better to mod?