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Messages - greatgreengoo

#1
Just curious. What other mods do most of you guys use along with SKHardcore?
#2
How come some mods do not seem to be working correctly? For example the mod list says it contains 'Pawns are Capable' but they are still incapable when in game? All the other mods seem to work fine just a few like that example. Also I installed correctly with the modconfig replaced in the locallow folder.
#3
Is the temp mod in the Github directory "The Walking Dead" safe to play with?
#4
When the Zombies mod is updated will it be incorporated back in? I personally loved the zombies.
#5
You can always go through all the materials and see this all for your self but from what I have seen messing around with the different materials, not just for work speed.
Cast Iron - Cheap High Work Speed but ugly.
Copper - High beauty when tables and chairs are made from. Although the chairs for workstations should still be cast iron for work speed. Also good for healing beds. More heal rate factor
Plasic - High Healing, High work production, High everything except health and very expensive.
#6
I just wanted to thank the person who said the type of metal affects work speeds. I cannot believe I never noticed this. Making workstations and chairs from Cast Iron almost doubles my work speed now.
#7
Quote from: skyarkhangel on July 31, 2016, 01:28:54 AM
Thank you all for support, bug-reports, suggestions.
Developing to support the new A14 version close to completion. Currently, test release depends on Combat Realism update.
For streamers, i create a video, which can use as screen saver.
https://www.youtube.com/watch?v=ZpzMuGxY-3k

Thats amazing. I used to stream Rimworld on twitch a long time ago but real life got in the way. When A14 comes out I will definitely stream it and use that awesome screen saver.
My twitch is https://www.twitch.tv/greatgreengoo
#8
Quote from: Epson on July 30, 2016, 06:49:23 AM
Quote from: greatgreengoo on July 28, 2016, 11:13:46 PM
I may just be an idiot here but I cannot seem to get the mending workbench to repair any apparel or weapons. Ive tried restricting unrestricting, setting defined parameters like 1%-70%, placing the damaged items right next to the bench and when I try to force a colonist (who is a crafter/smither/tailer) to use the bench, nothing comes up other than to maintain it.

Edit: I am using the A13 3.0 Cataclysm

Also having trouble understanding the Subspace Transmitter for calling trader ships. I charge it then use it but nothing happens. I have used it about 10 times with no effect. Does it need to be outside? I understand this is all an experimental build and some things are just not going to work as intended.

Literally right above your comment. Read it.

No, it needs to charge to 500/500 then you click 'Call Ship' or whatever it says then it will say 'transmitting'. The ship will come when your data is transmitted.

Ah thank you so much, I don't know how I missed that. As for the transmitter I did all that but still not working. I decided to do a clean fresh install as I noticed some recent changes in the github. Hopefully that will fix it.
#9
Question about the new research tree thats being worked on. Will Hydroponics be available more early on to allow for viable extreme desert and arctic colonies?
#10
I may just be an idiot here but I cannot seem to get the mending workbench to repair any apparel or weapons. Ive tried restricting unrestricting, setting defined parameters like 1%-70%, placing the damaged items right next to the bench and when I try to force a colonist (who is a crafter/smither/tailer) to use the bench, nothing comes up other than to maintain it.

Edit: I am using the A13 3.0 Cataclysm

Also having trouble understanding the Subspace Transmitter for calling trader ships. I charge it then use it but nothing happens. I have used it about 10 times with no effect. Does it need to be outside? I understand this is all an experimental build and some things are just not going to work as intended.
#11
I think I have said this before but I want to say it again.
Thank you all for your work and commitment through the years for this mod pack. Thank you to the original modders who allowed their mods to be in this pack. It adds many things to the game I believe should be in base game.
#12
Wonder if any one can help me with this.
I am trying to update 'Prepare Carefully' manually, for relationships, but there are some items that automatically come down with you that are preset with the current SK Hardcore. I was curious if anyone knew how to copy that.   

EDIT: Nevermind figured it out. If you copy the sk 'MapGenerator' file under 'Defs' and overwrite the file in the updated Prepare Carefully it will work. Dont know if this will cause any conflicts but it did what I wanted. :)
#13
I just wanted to thank the team who compiled this and actively update this for A13 update. I love Rimworld but this pack makes it into something far superior in my opinion. I dont think I could play normal Rimworld after this.

Keep up all the good work and know there are a lot of people who love what you are doing.
#14
So I am trying the new 2.5 pack and I am very happy to see Hospitality working, I noticed I cannot plant any crops. Specifically potatoes in the start. Have someone with 15 growing, have the seeds, have the growing spot in a very temperate forest, selected potatoes in the menu but no one goes to plant anything and I cannot force plant either.