I feel like this must have been suggested before, but it just seems like such a sensible idea to have a shooting range be a joy/skill building item.
In more traditional societies, it was common for important skills to be incorporated into sports, to passively teach people (children, in particular) new skills while simultaneously providing them with a sense of cooperation, competition and sportsmanship that comes from athletics. In Rimworld, as far as I know, there is no other way to get your shooting/melee skill up aside from actual combat, where a poor shooter is at risk.
Balance-wise, I think the targets should only be able to take a finite amount of hits (give them an HP bar that will eventually run out). As for complaints that target practice may be "too easy", remember that only a mid-game colony will actually have the time and resources to train its colonists: locking a colonist into a training room for half a day to build up shooting skill means that this colonist ISN'T performing essential functions around the colony.
I'm still personally undecided on if doing this should automatically provide joy to any colonist, or only ones who have a passion for shooting: on one hand, the "interested/passion" mechanic already exists in-game, so to violate it would be counterintuitive to the player. On the other hand, targets being a type of "game" equitable to horseshoes should mean that everyone has a degree of fun playing.
Thoughts?
In more traditional societies, it was common for important skills to be incorporated into sports, to passively teach people (children, in particular) new skills while simultaneously providing them with a sense of cooperation, competition and sportsmanship that comes from athletics. In Rimworld, as far as I know, there is no other way to get your shooting/melee skill up aside from actual combat, where a poor shooter is at risk.
Balance-wise, I think the targets should only be able to take a finite amount of hits (give them an HP bar that will eventually run out). As for complaints that target practice may be "too easy", remember that only a mid-game colony will actually have the time and resources to train its colonists: locking a colonist into a training room for half a day to build up shooting skill means that this colonist ISN'T performing essential functions around the colony.
I'm still personally undecided on if doing this should automatically provide joy to any colonist, or only ones who have a passion for shooting: on one hand, the "interested/passion" mechanic already exists in-game, so to violate it would be counterintuitive to the player. On the other hand, targets being a type of "game" equitable to horseshoes should mean that everyone has a degree of fun playing.
Thoughts?
of slots of resources, perfect for grabbing a bunch of marble slabs or animal carcasses across the map.