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Messages - YoruOokami

#16
Outdated / Re: [A13] Genetic Engineering
May 12, 2016, 03:04:32 AM
Could be something to do with the new "needs" that you've added, Not sure exactly but In the base game from what I know social and needs directly interact (E.g. "x wants to sleep with y -3" I don't have much experience though with modding/coding/whatever you call it, so I could be completely wrong. Thought I'd mention it anyway :)
#17
Outdated / Re: [A13] Genetic Engineering
May 11, 2016, 07:05:48 AM
I had a bug with this, Heavily modded game but I managed to isolate this to Genetic Engineering, This mod removes the "Social" tab from the game, not the functionality because they still have Family members and such, but the tab is removed.

Thought I'd say because I really hope this is fixable other then this was really enjoying the mod.
#18
Looks sick, Needed something for those awesome weapons you loot and then find out its 10% durability XD
#19
Ideas / Re: Ideas for Multiplayer?
April 03, 2016, 01:50:37 AM
Right thanks then :/
#20
Ideas / Re: Heist / Robbery
April 02, 2016, 11:01:08 PM
Possibly a variation on "A wanderer joins" Event where the wanderer steals some of your meds/gold/silver/Plasteel/Weaponry and leaves?
#21
Ideas / Ideas for Multiplayer?
April 02, 2016, 10:59:31 PM
In my opinion if rimworld was to ever have a multiplayer function, It would have to be one of the worlds we randomly generate now and people could pick a spot out of it, One per sector in this way we would only see our sector at any time (Reducing lag on low end computers) We could have the ability to trade through a comms system similar to what we already have and also possibly send raids of our own colonists to other colonys in which case you would view the sector you sent them too to command them thus pausing your own sector and causing it to become immune to attacks for the duration of your attack. This could be balanced out using a attack per amount of time system (Say, 1 attack per 10 hours) Of course the world could eventually fill up so, The possibility of multiple worlds and the ability to use the ships already ingame to take your colonists and a relatively small amount of supplys to a new world for a new start could be used. Anyways what are all of your ideas on multiplayer?