Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - makapse

#16
General Discussion / Re: Man Animals
March 02, 2017, 11:37:53 AM
i think it takes 1 hour to "fertilise" the egg inside the chick and they lay 1 egg a day so its easy to see the limit there. Also remember that the rooster needs to sleep and eat. The same limit occurs for the other animals but they don't have that per day limit.
#17
General Discussion / Re: Can someone help me out?
February 28, 2017, 11:50:03 AM
nah mountains contain 2-3 times more steel/plasteel if you mine everything but most of it is hidden.
#18
General Discussion / Re: Underwhelmed by pig farming
February 26, 2017, 02:21:29 AM
In reallife, i know that on an ideal case scenario, pigs only give 1/4th the weight of the food they eat. while chickens have it at 1/1.5. In rimworld, this ratio seems to be very wrong.
It would be interesting to know what the conversion rate in game is.

Source:-https://en.wikipedia.org/wiki/Feed_conversion_ratio
#19
General Discussion / Re: Rim World Challenges
February 26, 2017, 02:08:16 AM
tribals on 80C outside with no cannibalising is interesting. Its on the same lvl of difficulty as the community sea ice challenge.Adding permanent heatwave takes the outside temp to more than 100C so no comments on if that should be allowed.
#20
General Discussion / Re: Super stupid things you've done
February 26, 2017, 02:03:43 AM
Quote from: b0rsuk on February 25, 2017, 05:32:32 AM
Quote from: makapse on February 25, 2017, 05:15:42 AM
But the stupidest thing that i have done is shoot at a thrombo with only 1 guy equipped with a pistol.

What did you expect ?

It was an accidental hunting mission that i gave when i was half asleep instead of taming.
#21
The only way pipes will be useful and not a headache is by coupling the wires with them. In that way, we can even justify the zzzzzzt events as a leakage in the pipes. Even hygiene should only be result of the environmental cleanliness of the pawn like beauty or space moods right now. No need of adding toilets and showers and such.
#22
General Discussion / Re: Super stupid things you've done
February 25, 2017, 05:15:42 AM
I once ordered my pawn to fire a grenade point-blank. But the stupidest thing that i have done is shoot at a thrombo with only 1 guy equipped with a pistol.
#23
try trigger happy with shotguns too. Minigun is better against tribes or other huge raids.
#24
General Discussion / Re: Of ice sheets and potato farms
February 21, 2017, 05:54:15 AM
Are you sure it can remove the 'ice' terrain and not the 'water' terrain that is frozen over? If so then they get much more powerful in sea ice where I can finally produce hay without needing ring help at map formation.
#25
General Discussion / Re: Of ice sheets and potato farms
February 21, 2017, 01:45:28 AM
Quote from: Aerial on February 20, 2017, 03:35:30 PM
I think the "Seeds, Please" mod might provide some of what you're looking for.  It strictly curtails the ability to grow crops to the seeds you can beg, buy or steal and those aren't that easy to come by.

On the other hand, it actually feels like modern day farming and hence, realistic.
#26
high wealth/population makes the storyteller make harder raids and affects more people with diseases.It doesn't affect the actual severity of the diseases, which is dependant upon the age/metabolism(blood filtering) of the pawn and more people infected means more chance that someone who is harder to treat getting infected so its not just RNG. I cannot say about heart attacks as i have never had any on my pawns, only on my animals and by the time a colonist can get a heart attack,he is usually very old hence its easier to accept his death anyways.


If you can tell me the name of a properly balanced skills mod, i would be very happy. Most skills above 10 are right now nearly useless.
#27
General Discussion / Re: Post a cool tip you know about!
February 20, 2017, 11:45:02 AM
Quote from: Anxarcule on February 20, 2017, 10:49:48 AM
Later on in the game when you have 30+ mechanoids pop up they appear in every spot around the ship, so four corners wouldn't deal enough damage.  At that point since you also get so many corpses your net component gain is positive at any rate from disassembly (even more so with a bionic 20 skill crafter). 

Early game when you're dealing with a handful of mechanoids I generally resort to a few snipers to take them out as components are rare and IEDs are overkill (or not even researched) - this also gives the best chance of knocking out scythers so you can snag a few scyther blades for great money. 

Great tip on the stockpile room - my killboxes/doors to the outside are lined with metal scraps to slowdown incoming enemies but I never considered the time saved for haulers by having empty walkways in the stockpile room.

Exactly what i meant. Its really hard to prevent any permanent limb loss/death when 20+ sythers pop out of the ship.4 IEDs on the corners and 2 at the middle of the long side should reduce them to a manageable size.

Wrt stockpile, is it really that useful to have the pathways for clothing/weapons. As i understand, there are some entities that take up some space(like the chunks) and reduce speed drastically, but i have never noticed it at my home stocks.It might be that me having them in a dead end might reduce the effect.
#28
The balance of the game right now is totally broken in terms of skill effects,medicine efficiency and beauty. Heres hoping Alpha 17 does something about it.
#29
If mechanoids deliver the plasteel, you should not be feeling a component shortage at all. Since i play with seeds mod, using devilstrand is impossible for me as the initial first food selling does not give me that much money and hence, I settle for any clothing that i get my hands on.
#30
General Discussion / Re: Deconstruct vs cancel frames
February 20, 2017, 08:37:28 AM
Definitely its a bug, as the deconstruct option should not even be shown till its been built.