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Messages - berni1212

#1
Don't forget to VOTE :)
#2
Don't Forget to Vote if u didn'T allready voted
#3
And if i want to add 1 more do i need to make a New Mod Name like Miscell..........._Miner ???
and copy the things and rename it or is there away to add 2 Bots in 1 File ?
#4
Off-Topic / Re: Count to 9000 before Tynan posts!
May 30, 2016, 01:01:53 PM
3499

Watcha gona do if the bad boys come for u
#5
Thanks men i wasn'T able to Check what u mean in the Tutorial thats was my Problem i wrote what it sayed there and changed it but it didn't add one or made it work so i was like -,-
#6
Can u show me how it works to Write them? i  think other People want to know that aswell and Noobs like me would love  if they can download them Somewere :)  ;)
#7
Quote from: Haplo on May 30, 2016, 11:11:56 AM
Do you want one robot for each, or one robot who can do all of that?

for Each one Robot for like Crafting cooking Mining Planting/farming thats would be great
#8
Added 1 New Vote point so u can vote for NO VOTE to say u don't want to Choose but we see how many People voted or don't want to choose a Option
#9
Hello again its me.

Can someone PLZ help me with this i Try to add more Robots from Miscellaneous Robots but i am To Stupid to make More i got the Extension were the Gardening robot is in but i wanted some more then only the Gardening Robot
Worktypedef from the Post Original posted by Haplo Global Moderator Planetologist ****
https://ludeon.com/forums/index.php?topic=3612.msg210207#msg210207
  <WorkTypeDef>
    <defName>Hauling</defName>
    <labelShort>Haul</labelShort>
    <pawnLabel>Hauler</pawnLabel>
    <gerundLabel>Hauling</gerundLabel>
    <description>Carry things to where they need to be.</description>
    <verb>Haul</verb>
    <naturalPriority>300</naturalPriority>
    <alwaysStartActive>true</alwaysStartActive>
    <requireCapableColonist>true</requireCapableColonist>
    <workTags>
      <li>ManualDumb</li>
      <li>Hauling</li>
    </workTags>
  </WorkTypeDef>


Misc. Robots
*** This needs Miscellaneous CORE to work without errors! ***

This adds some buyable robots:
Haulingbot
   A small drone to help you hauling stuff around
Cleaningbot
   A small robot to help keeping your home clean
Misc. Robots Xtension
   This is a working template which shows how you can add your own robots.
   As it is, you'll get a gardening robot, which can help with cutting trees and the like.

And i am to Stupit to make another Bot for Cooking Mining Planting Can someone PLZ help me with it or show me how to do it ?
LINK TO THE MOD
https://ludeon.com/forums/index.php?topic=3612.0

THANKS FOR EVERY HELP
Berni1212
#10
Quote from: joaonunes on May 29, 2016, 11:35:31 AM
Quote from: 1000101 on May 29, 2016, 11:12:30 AM
Quote from: joaonunes on May 29, 2016, 04:57:55 AM
Quote from: berni1212 on May 29, 2016, 04:41:57 AM
My Problem is that it alway Pause my game when some of those Errors Happen thats so annoying

Yea but the Problem is for me it isn'T that much fun if the Game pause every second for some time then work for 10 min and Suddenly Freeze again -,-


Disable that in the options menu...

Do you also put a piece of tape over the "check engine light" in your car?

I know problems need to be fixed but I also said somewhere else that I don't really care if there are problems if the mods work, and forgive me, but he said "My Problem is that it alway Pause my game when some of those Errors Happen thats so annoying", and I was fixing "that" problem :P

just some humor xD
#11
Quote from: joaonunes on May 29, 2016, 04:57:55 AM
Quote from: berni1212 on May 29, 2016, 04:41:57 AM
My Problem is that it alway Pause my game when some of those Errors Happen thats so annoying

Disable that in the options menu...


Were ???
#12
My Problem is that it alway Pause my game when some of those Errors Happen thats so annoying
#13
Quote from: joaonunes on May 28, 2016, 04:51:59 PM
Community Core Library MUST BE LOADED BEFORE ANY MOD, no mod can be between CCL and Core

Still Not Working getting same Errors

[attachment deleted by admin - too old]
#14
Mods / Mod Error and i can't Track it down :(
May 28, 2016, 12:37:54 PM
i got those Many Errors and it always Stoping/pausing my Game and i don't know what mod it Cause :(
Mod List :
Allow Tool
Assemblies
Clock
Community Core Library
Community Core Library Vanilla Tweaks
Core
Craftable Medicines
CrashLanding
DEsurgeries
EDBColonistBar
EdBInventory
EdBModOrdner
EdBPrepareCarefully
ED-LaserDrill
Embrasures-Embrasures1.4
ExtendedWoodworking
FloorLights
HaulPriorityLiteNoUnforbid
HeatedSunlamps
High Caliber
Hospitality
Industrialisation
kNumbers-0.4.1-A13
Miscellaneous_Core
Miscellaneous_Robots
Miscellaneous_Robots_Xtension
Modular Table
MoreSunLamps
Pawn State Icon
Rimfire 1.9
RoofBomb-RoofBomb1.3
RW_A2B
RW_A2B_Selector
RW_Blueprints-0.13.0.1
RW_EnhancedTabs-0.13.0.1
RW-FluffyRelations-0.13.0.1
RW_FollowMe--0.13.0.1
RW_Manager-0.13.0.1
RW_MedicalInfo-0.13.0.1
StonecuttingTweak
StorageSearch-1.0
TargetPractise
TilledSoil
T-MoreFloors
T-Terraforming
Turrets Pack
Vegetable Garden v3.6a
VeinMiner

Thats the Mod list and I don'T know what Cause those Errors PLZ help me :(
Thanks for Every Helpfull Awnser

[attachment deleted by admin - too old]
#15
Quote from: Fluffy (l2032) on May 27, 2016, 05:07:58 PM
I'm not voting, because frankly I think any forum based solution is going to be sub-optimal. The current setup with a sticky for updated mods is probably the best we can achieve on the forums. Responsibility for correctly placing and labelling should be with the modders, not moderators. That's something we're just not going to get on the forums, and you can't really expect moderators to keep everything always up to date.

But why not Give the Modders with Good Running mods ( always updated oned ) the Feture to Move the Mods again to the Version without a Admin but ONLY THERE OWN mod not anyone else and the Moderators are here to Controll that

Not particularly fond of steam workshop either, and it will create some issues with auto-updates, but it should at least be a step up. Ideally, I'd like there to be a section of the ludeon/rimworld website that has a categorized, searchable mod hosting function with some extra functionality (e.g. notifications, github release integration - but really, just a categorized searchable list would be great).