The stuff in the very long post I am well aware of. The proper use of a bow and its accuracy is reflected in stats. The discussion was of use and viewed in context of Rim World.
The game has no ammo per se and limited materials. I think you have a slight crossing of a generic cheap bow vs professional hunting and target bows of the modern eras.
Starting is the need to separate crafting from ownership. A person can build a good pull that is relatively smooth for everybody. A nice short bow isnt crafted to be competition accurate, but fireable. Same with the arrows. I fired em all the time as a kid. My bros and friends could all fire same one without issues. Rimworld this is reflected in its accuracy and range. Easy to use, but limited function.
A great bow takes a bit of strength and training. Once again reflected in the combined stats of build and skill. These are not british longbowmen. They are just guys rigging up what they can for their hunters. Here is how you string, here is a pile of arrows. Try not to hit Mike by accident.
Guns on the other hand require more training and knowledge to fire off. The first smokeless cartridges even. Ownership entails more knowhow of cleaning, loading and servicing. So more skill in firearms is needed just to keep it from blowing up in your hand or prevent jamming.
So in rimworld, a gun wielder is more accurate and higher rate of fire vs bows. Like real life. But give a room full of office workers bows, and then another guns. Give a quick instructions, no questions asked on how to use. After two years in wilds, none of those guns will still be working unless they have the extra training.
So is no myth in my statement. Is rimworld. All of that is already in bows and guns. Using, and using effectively are two very different things. Craftability? I am betting a person can make a bow and arrow by hand while sitting on the ground with minimal tools easier than they could guns and ammo. Also, the soldiers arent making the weapons and ammo. Fletchers and smiths are.
The game has no ammo per se and limited materials. I think you have a slight crossing of a generic cheap bow vs professional hunting and target bows of the modern eras.
Starting is the need to separate crafting from ownership. A person can build a good pull that is relatively smooth for everybody. A nice short bow isnt crafted to be competition accurate, but fireable. Same with the arrows. I fired em all the time as a kid. My bros and friends could all fire same one without issues. Rimworld this is reflected in its accuracy and range. Easy to use, but limited function.
A great bow takes a bit of strength and training. Once again reflected in the combined stats of build and skill. These are not british longbowmen. They are just guys rigging up what they can for their hunters. Here is how you string, here is a pile of arrows. Try not to hit Mike by accident.
Guns on the other hand require more training and knowledge to fire off. The first smokeless cartridges even. Ownership entails more knowhow of cleaning, loading and servicing. So more skill in firearms is needed just to keep it from blowing up in your hand or prevent jamming.
So in rimworld, a gun wielder is more accurate and higher rate of fire vs bows. Like real life. But give a room full of office workers bows, and then another guns. Give a quick instructions, no questions asked on how to use. After two years in wilds, none of those guns will still be working unless they have the extra training.
So is no myth in my statement. Is rimworld. All of that is already in bows and guns. Using, and using effectively are two very different things. Craftability? I am betting a person can make a bow and arrow by hand while sitting on the ground with minimal tools easier than they could guns and ammo. Also, the soldiers arent making the weapons and ammo. Fletchers and smiths are.



