Quote from: userfredle on April 29, 2016, 08:58:45 PM
I gotta say the biggest exploits are micro managing snipers to pick off enemies that don't fight back, also u can move units from a cover wall back and forth and get free shots on mechanoids, also I can snipe the mechanoid ships that land and nothing will come to attack me, I don't even have to move my pawn back and forth.
I wonder if they could put in a mechanic to where if a sniper fires, they move to where the sniper was and look for targets. Sniping and running would fit with a covert sniper more with reality. Even just have certain people in the spawn set to be the investigators?






