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Messages - Vaporisor

#361
The killbox deadtrap for animals, need to be aware.  it can mess stuff up if a boomalope herd or worse, manhunter pack decides they want to wander in.
#362
Quote from: BlackSmokeDMax on April 28, 2016, 09:52:24 PM
Wait, it actually grows slower? I thought potatoes just didn't get the huge gain that rice does when moving up in soil quality.

Yuppers.  Ice sheet, most of the growing area seems to be gravel.  If I remember, potatoes grow at an 88% rate with a sunlamp and growing temperature.  It is part of why there are different crops.  Rice is fast growing, but low yield.  To really benefit it has to be in rich soil or hydroponics.  In normal soil, the yield vs time is barely on par with the others.  Corn for example is slower growing, but dang nice yields for regular soil and hardy.  It doesn't seem to rot fast if not frozen.

Not sure the advantage to strawberries, never delved into them too much to observe.  I tend to just make them mixed in with the others for roleplay.

Edit:  So reading on crops... Potatoes grow well in poor soil.  Rice grows fast in rich soil.  Strawberries can be eaten raw and also yield a bit of joy.  Corn is high yield, can also be eaten raw and does not spoil easily and recommended in rich soil.
#363
Journal of Samuel Redmen

DATE: 13th Spring 5502 continued
LOCATION: Microton


This was an interesting and unexpected day.

So there was more to that attack then expected.  This is not refering the Mal and M'ikayla's actions either.  They saw the security feed, the decided to act on their own and set up an ambush as the tribe walked in a tight grouping to their staging point by the mountain.  As I stood guarding the entrance to the compound, I could see M'ikayla's gun lighting up firing to the east.  Over the wall the flashes of grenades could be seen. 

Soon, Mal came running back into the compound.  With M'ikayla following suit.  The barrels of her gun glowing as smoke drifted from them.  Mal turned and threw one more grenade then disappeared towards the side gate just as the tribespeople ran into the courtyard.  Stepping right on that last grenade.

While it was damned stupid, it was quite effective as can be seen here in the security feed records.



Overall, it broke their ranks fairly well and they attacked well before they were prepared.  Angered and seeking revenge, they rushed right into our trap.  From three directions we came out of cover and opened fire.  They sought shelter in the entryway to return fire with bow and pila.

At which time, bullets rained on the doorway as that whine of the minigun started back up followed just moments later by a grenade blowing right under their feet.  Just minutes after starting their attack on the compound, they went into full retreat leaving scores of dead and wounded behind.  A post combat overview is attached.  To the bottom right and the compound doorway, you can see the piles of bodies from just these two gals.

That isn't what made this day a long one though.  The real headache came from after the fight while we were cleaning up the bodies.  Two of the faces were familiar.  Seems our message we sent the tribe before were back.  My guess is not on their own accord.  In the initial surveillance imagery attached to the previous entry, you can see Caterpillar not wanting to be part of the combat. 

Both Caterpillar and Okapi were residents of the colony in the past.  They were part of the warning sent back last year minus a kidney and lung.  Seems like a liability in combat if you ask me.  They must be desperate.  Unfortunately their inability to take the warning seriously now means those two, along with scores more lie in the barn, dead.

There is another surprise with this duo.  One of which created more than just a headache.  Jerbear was the one who found Okapi's body.  Turns out that before coming here, Okapi and Jerbear were lovers.  Until now, he has been a collected individual but this caused his mood to just cascade.  He begged us to let him intern her.  I didn't care.  I told him we wouldn't haul her body and would just leave it there.  It was his responsibility to deal with the corpse.

To thank him for his service to date, we did let him build a sarcophagus in the tomb we had set up.  Had it finished without spending too much time and then took her to be entombed.



You would think he would be grateful for our generosity.  I mean after all, she came as part of a group to try and kill us then we let him make use of our resources to entomb her.  Anybody else would end up as pig food.  After this, he went back to work hauling the dead.  Once he entered the field where she was killed, he flew into a rage and went to attack Leira. 



It was not much work to subdue him, but Mal explained, in no kind words while treating his bruises, that he had a choice.  Get over her death, or can get back locked up again until he was.  It sounds like having a place to mourn gave him the closure he needs.  A few punches sorted him out.

The artistic inscription on the tomb though. 



I suspect there is more than just a bit of a vendetta with our group.  Seems the knowledge that Mal removed his lover's organs stuck in his mind.  He no longer can be trusted.  It must be assumed he is a spy or dissident.  If there is another outburst or any sign that he will be a threat in the future, we will have him executed and fed to the pigs.

As for the rest of the group.  They are all doing a good job.  Thanks to the boomrat infestation, we now have overflowing freezers.  Enough so that I am even letting the recruited colonists have meat in their meals.  Hard work should be rewarded.  If they keep it up, might even let them decorate their rooms.

As for the survivors from 'Olga of Camel', I think they finally learned their lesson.  Nice thing about grenades and that minigun is they maim more than clean kill.  Left us plenty of survivors.  A crushing defeat and then treating their wounded and releasing them.... without removing their organs this time will surely show them that we are both powerful, but benevolent. 

But they will know that if they wrong us again, there will be no mercy.   Any future attacks and we will remove their hearts while they still beat in their chests.

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#364
I like roleplaying my colonies in rimworld and have been enjoying doing a writeup for them.  I have a thread started for a second, 'choose your own adventure' style of thread.  Essentially I pose a question in regards to the colony, and am looking for people to submit potentials.  At which case, I essentially put all the plausible ones into a hat, and then draw a winner.

I put it up on the 'Stories' section but it doesn't have many views and no feedback to the first direction posed to get started.  Without other player feedback, it really won't get going.  Since these are almost like a literary version of lets play, wanted to post the link up here in case there are non story goers that could be interested in it.

https://ludeon.com/forums/index.php?topic=19585.0

If you are interested in being a part of this, let me know here.  If people would prefer posting in the forums instead of IM, I can make use of this first post to pose each question like a table of contents instead and then link to the chapter in Stories.
#365
Depending on your land, need to account for your growing medium as well.  If you use area vs efficiency, don't forget about the heating/cooling costs and the additional hydroponics labs.  Good concept though.  I never even realized I could use regular lamps to grow crops and could be beneficial depending on the map.
#366
Quote from: Jorlem on April 28, 2016, 01:32:46 PM
Not sure if this is an exploit, but I've stumbled upon an interesting way to deal with sappers.

I cut through a nearby hill to lay a power line to connect with a geothermal, and filled the one tile wide tunnel with stone doors, to keep raiders from shortcutting through.  (There were around 10-12 doors involved.)  However, when sapping raiders spawned, they pathed through the tunnel.  Their melee guys tried to punch the doors down, as the sappers blew them up.  The sappers ended up blowing up so many of their own men that the raid fled, well before ever getting near my actual base.

That is an AI process I guess.  One potential way is to put the AI so that they do the ! run away attempt from grenades?  What you said is the one bit of combat with sappers that gets to me.
#367
General Discussion / Re: A13 Interesting Seeds
April 28, 2016, 06:48:08 AM
Oh, here is a seed.  I forgot it as I was fiddling with seeds the other day.  I am reserving this one for a special occasion as I want to offer it as a challenge.  My intention after peeking is that will be my next forum journal play.  Random peeps on a Randy Extreme difficulty maybe?  There is another spot that is a couple degrees colder I found after screenshot.  Same mountain range though.

Icu2

See attachment.



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#368
General Discussion / Re: A13 Interesting Seeds
April 28, 2016, 06:11:15 AM
We gotta remember that the maps themselves are somewhat limited in what they can generate for terrain and climate.  While the seed and size is important, it is co-ordinates and the difficulty that make a bigger impact.  I might be wrong, but I once tried loading the same location with a different storyteller and that specific play area seemed unique to the teller.

Example.  I had a map seed called "Frizzy"  In the end the map itself really never offered anything special.  But where I started was neat.  It was a desert that was a bit higher on percipitation, and got cold.  So it was a snowy desert.  In addition, you land right into a boxcar canyon small hill with a geothermal right beside you, a pretty nice sized and square area capable to grow on, plus an ancient danger building with six cryopods right there.

THAT is the seed info people like, but the map seed is useless without the co-ordinates.
#369
Journal of Samuel Redmen

DATE: 13th Spring 5502
LOCATION: Microton


Once again, a tribe attacks.  Interrupted a good sleep.  We keep growing, but they bringing the same weapons.  More, but the same.  Looks like they are coming from the south this time.  Bad call.  We have built up and fortified the ravine leading into the camp.

...Okay, I am nervous and I never get nervous.  As we were organizing our plan,  Mal and M'ikayla just jogged past where we were supposed to meet to plan our defense.  Mal breezed by like she was getting a beer and M'ikayla was giggling like she was a girl heading to her first day of school.

They need to take this more seriously.  It only takes one stray arrow to kill you.

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#370
Quote from: Komyets on April 28, 2016, 04:06:37 AM
Too bad there's not a "Like" function in the forums. I'm enjoying reading this so far, its really nice, and sorry for breaking the steadiness of your posts, but I figured you'd appreciate some feedback!  ;D

Ha ha, know worries!  It is nice to know that peeps are reading it.  Is apprecieated ^.^

I have done the big colonies with the same layouts over and over, from ice sheets to deserts.  Is fun to make it more of a story and sharing it really helps me to get into it.  I do DMing for Pathfinder RPG, and as such, a good story makes a great game.  I just had a very interesting raid that is going to create some fun story for tomorrow ^.^

Edit:  It is also neat the stuff you discover.  The difficulty is Rough with Randy.  That first year was touch and go, but going smooth now, knock on wood.  In this case, having a roleplay style configuration as I was trying to do the mansion/plantation layout plus the random map landing me on hills meant a change in tactics.

Most notably is making use of the settlement for guerilla tactics.  Limited cover, but multiple fire angles and making use of cover has really limited the injuries.  I mean I lost and arm and got some bad scrapes and scars, but overall not too bad.  Making use of rooms and doorways means the whole force cannot be ganged up on.  If they try to go after one, I can fall back to safety while another group now has clean lines of fire due to the reds breaking cover.  Haven't built a turret yet!
#371
Bugs / Re: Cargo Pod Lands Indoors
April 28, 2016, 03:28:18 AM
Is there a hole in your roof?  Too large of area to fully cover and you got one square not covered?  Had that happen to me once.  I used to actually do that on purpose for store rooms so my deliveries dropped right into them
#372
Journal of Samuel Redmen

DATE: 9th Spring 5502
LOCATION: Microton


Must be the end days.  A plague of boomrats has swarmed into the area.  Must be diseased or something since they are just charging at us the moment we open the door.



Normally this wouldn't be a concern.  Has happened with other animals before, but these boomrats with all the greenery around?  That is a pretty severe risk.  Waiting them out would be an option if not for the fact that there are traders currently visiting.  Cannot even lock them in, they just unlock it and pass through anyways. 

Well, their loss if they go out there before we can clear the rats out.

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#373
Ideas / Re: Your Cheapest Ideas
April 28, 2016, 02:27:21 AM
Once an animal is bonded, can you put an underline to it's name the same way a name gets it when you draft a colonist or some other form of highlighting?

Reason is I had to cull some farm animals and needed to check them tediously each one at a time for any that had bonded which sometimes happens.  Would be much more reasonable to show animal names and be able to see at a glane.
#374
Quote from: Zokora on April 28, 2016, 01:35:39 AM
You need to look at the cronological age of the mom there you got 59 so she was in cryosleep some years after birth. Hence this seems to be ok.

My mind doesn't agree.  Though in typical video game twisted mentality, I need to make some new bedrooms and am lacking space so I made them share the same double bed >.>
#375
This is one I just noticed.  While technically not impossible, it is improbably and potentially pushing morals in game?  Fully understand that it is a game and the rim is a rough place.  This one I noticed just kinda made me cringe a bit at the though  ???

Essentially, I had a raid.  One of the raiders was a colonist's mother.  I took a screenshot showing the mafia boss title and noticed that her age was kinda down there.



I then took a peek at her son, turns out mom was 14 at time of a baby boy?



Logically I get it, but that is just.... dang...  14 years, talking a potential for a 13 year old conception?