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Messages - darkedone02

#1
Outdated / Re: [A17] Rainbeau's Fertile Fields
July 01, 2017, 05:00:10 AM
So comparing this with tilled soil mod, does this mod give off a higher fertile soil then tilled soil mod or is this a bit weaker/balanced?
#2
Quote from: Canute on June 30, 2017, 06:37:04 AM
Why do you think Laser drills should exist in "hardcore" ? There is no way to relocate resources. You need to take them like they spawn and plan you base proper.
And when you think it is to far away to get hauled, use quantum stockpile/relay to teleport it to your base.

Won't solve my OCD when it comes down to building bases out of my own design and it don't help that I can't actually remove these deposits of materials, rare materials, crude oil and the steam geyser so that I could actually move them to proper locations that are better to fit for automations and such.

(i perfer doing things in dev mode, it's how i love experimenting with things and having fun as usual).
#3
So i've been trying out the new latest version of this mod, and noticing that i'm having a hard time finding those laser drills that can get rid and make new steam geysers, and noticed there also crude oil geysers as well... which is getting in the way of my base building and I want to find a way to "relocate it" since I can't delete either one with the dev kit for some strange reason.
#4
Allow keyboard functionally when moving mods up and down on the mod list, those arrows are too freaking tiny and easily can be misclicked, and I want to order it faster by just pressing up and down on the arrow keys.
#5
Does this mod actually have anything that could close steam geysers? I'm a guy that like to make bases look symmetrical and these steam geysers gets in the way of that, and I wondering if this mod have SOMETHING to close them.
#6
I would like this mod better if only there was functional turrets in the architect menu, also in the build menu, I've noticed 6 mortal turrets of the same thing.
#7
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 10, 2016, 02:00:48 PM
I like this modpack but what I don't like is not having anything that can drain these watery places and replace them somewhere else. I need a mod that is compatible with this one that drains water and/or move it somewhere else.
#8
I've tried out your mods, I like the quantum storage and wonder what's the max capacity for this?

it be nice if we can make better fusebox that increase the amount that they can mitigate, I've build about 4-6 and sadly a huge explosion has happen because of the low mitigation.

Also As of 4/8/2016, i think your magnetic shields are not working as intended, I'm in a middle of a solar flare activate, and all power has been turned off, and your magnetic shield is not working at all, it's not starting on and asking for power....