Quote from: Orion on April 17, 2016, 08:14:05 AMQuote from: Rock5 on April 16, 2016, 11:37:50 PMDo you have an example how you would do that?
If you always load the English strings first before loading the translated strings then any missing ones will remain English and it should work fine. That way you only need to keep the English one up to date and include translated ones as the community supplies them to you. Easy.
i guess this would need a rewrite of the Games way to load languages.....thought something like "if there is nothing in the german file for this, use the english one" sonds easy if u tell it a human being but should be a bit more complicated for a "stupid" computer Programm ^^
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#31
Releases / Re: [A13] Hospitality (v1.11a - updated 14.04.2016)
April 17, 2016, 08:23:57 AM #32
Outdated / Re: [A13] cuproPanda's Mods: Joy, Soda, Medicine, Decor, and More! (16 Apr 16)
April 16, 2016, 03:33:46 PM
there seems to be more than problem, ancient amulets downloadlink aims at zen garden and the power mod link is broken
#33
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 16, 2016, 03:23:24 PM
another Day, another Question^^.
so i noticed that when replacing an intact Arm/Leg with the Bionic Counterpart, the original Arm/Leg is destroyed or something .....ist it too hard for an 20/20 Doc to keep that old Bodypart intact like he does when amputating them? i think its more realistic if these old Bodyparts would be usabel......i dunno why but my ppl dont like it when im amputating their arms before replacing them with bionics^^
so i noticed that when replacing an intact Arm/Leg with the Bionic Counterpart, the original Arm/Leg is destroyed or something .....ist it too hard for an 20/20 Doc to keep that old Bodypart intact like he does when amputating them? i think its more realistic if these old Bodyparts would be usabel......i dunno why but my ppl dont like it when im amputating their arms before replacing them with bionics^^
#34
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 15, 2016, 05:24:45 PM
no problem^^ btw. nicely done german Translation
#35
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 15, 2016, 03:32:14 PM
mediafire says it was updatet before 18:00 and my download was 18:25 so im pretty sure its the new one. ofcourse i can try to re download and exchange the mods but will it fix the problem for a saved game or just a new colony?
edit: the Changelog of my current version says 1.62 Hotfix #2
edit #2: i just redownloaded it again, loaded only ur mod, restartet RW, created new Planet, created new Colony, activated all researches in Godmode and tested if i could make ribs.... i cant. maybe there is something wrong with the Medifafire Download itself or so
edit: the Changelog of my current version says 1.62 Hotfix #2
edit #2: i just redownloaded it again, loaded only ur mod, restartet RW, created new Planet, created new Colony, activated all researches in Godmode and tested if i could make ribs.... i cant. maybe there is something wrong with the Medifafire Download itself or so
#36
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 15, 2016, 03:17:32 PM
yeah, it says EPOE1.62
i rechecked the version in the Changelog too
edit: same goes for my wife but we use synced Mod Directories so its no wonder
i rechecked the version in the Changelog too
edit: same goes for my wife but we use synced Mod Directories so its no wonder
#37
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 15, 2016, 01:43:41 PM
same goes for me, version 1.62, new planet, new colony, no possibility to make ribs on any of the Workbenches, all research done
#38
Releases / Re: [A13] Hospitality (v1.11a - updated 14.04.2016)
April 14, 2016, 09:22:06 AM
hi,
I´ve just tried the German Translaton by PimpThatThing and found it ab bit to "Word by Word" and changed changed it to some more logical and better understandable Sentences/Words. i hope it is of any Use.
edit: if there is need for any Adustments, just tell me. (i didnt see 100% of the Logs etc. in Game so im not 100% sure that all of them are exactly telling u what they should
>German<
hey, Ich hab die Übersetzung mal ausprobiert und war nicht ganz davon Überzeugt, hab mal paar Anpassungen vorgenommen und lade Sie hier neu hoch. hoffe es nutzt irgendend wem was
edit: sollten noch irgendwelche Anpassungen vorgenommen werden müssen, einfach bescheid sagen. (ich hab noch nicht alles Log einträge usw. im Spiel gesehen daher weis ich nicht ob alle sätze 100% passen so wie sie sind)
[attachment deleted by admin - too old]
I´ve just tried the German Translaton by PimpThatThing and found it ab bit to "Word by Word" and changed changed it to some more logical and better understandable Sentences/Words. i hope it is of any Use.
edit: if there is need for any Adustments, just tell me. (i didnt see 100% of the Logs etc. in Game so im not 100% sure that all of them are exactly telling u what they should
>German<
hey, Ich hab die Übersetzung mal ausprobiert und war nicht ganz davon Überzeugt, hab mal paar Anpassungen vorgenommen und lade Sie hier neu hoch. hoffe es nutzt irgendend wem was
edit: sollten noch irgendwelche Anpassungen vorgenommen werden müssen, einfach bescheid sagen. (ich hab noch nicht alles Log einträge usw. im Spiel gesehen daher weis ich nicht ob alle sätze 100% passen so wie sie sind)
[attachment deleted by admin - too old]
#39
Outdated / Re: [A13] Vegetable Garden v3.5b Traders work again!
April 13, 2016, 01:17:22 PM
what do i have to research for Iron-/PLAsteel Leaf? or did u remove them completely?
#40
Releases / Re: [A13] Hospitality (v1.11 - updated 11.04.2016)
April 11, 2016, 12:12:33 PM
the Problem is still there for me, downloaded new Version, deleted the old one after removing from active mods, unzipped new version, started the game, activated it, restarted the game, loaded colony.... i dont think im doing it wrong^^