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Messages - kosh401

#31
FYI EnviroSeed also breaks this and causes you to spawn with 3 randoms.
#32
I just went all evening without any crashing AFTER I removed this mod from my mod list (crashing every 20-30 mins before across multiple games). I left all other mods as-is (mod list + crash reports linked on previous page of this thread) so it's definitely this one causing it.

So the good news is the game is 'playable' crash free without this mod... the bad news is the game isn't really playable without this mod because it's so awesome lol ><  Hopefully Edb can figure it out without too much trouble... I'm glad to help provide any more info too if needed. Cheers :)
#33
FYI I just tested using Colony Bar on the lowest of the mod loading order and still had the crash unfortunately.
#34
I can't wait to be able to play without the crashing lol.. I'm going to link my /mods folder in case some kind soul wishes to test it for themselves:

https://drive.google.com/open?id=0BxX3oVHZEsP2T0dZc18zR2JhSms (16MB)

I have been using the largest 400x map... but I played HardcoreSK on that map size with no problems on A12 just a few weeks ago. And that's a 400MB mod folder.

Fresh crash.dmp, error, output_log, and report file linked:

https://drive.google.com/open?id=0BxX3oVHZEsP2TE9yX0FreG5LUGc

"EdB.Interface.ColonistBarDrawer" is specifically mentioned on the output_log in the *** Crash ! *** section at the bottom but it's all mostly jibberish to me :/   

Anyway I hope this is helpful somehow.. Love the mods :D
#35
I was going to make a new post but will try here first.

I too am crashing after anywhere from 20-40 minutes play time due to a memory leak it seems. I've added a bunch of A13 mods so am unsure if it's this one specifically causing it, but perhaps it is as you guys are seeing it too. I played fine with HardcoreSK on A12 (8gb RAM, 290, 2500k) on Win10 64. For what it's worth, I zipped my mods folder and gave it to a friend and he's got the same crash. Both fresh A13 installs.

I attached a copy of my output_log rather than pasting it all in here. The bottom portion paste though is:

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 524288B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 2264388005B | peak: 0B | reserved: 2424516664B

[ ALLOC_GFX ] used: 192674587B | peak: 0B | reserved: 230387812B

[ ALLOC_CACHEOBJECTS ] used: 65292B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 599688B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 524288B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 2264388005B | peak: 0B | reserved: 2424516664B

[ ALLOC_GFX ] used: 192674587B | peak: 0B | reserved: 230387812B

[ ALLOC_CACHEOBJECTS ] used: 65292B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 599688B | peak: 0B | reserved: 8388608B


(Filename:  Line: 920)

Crash!!!
  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****



Any help or ideas would be greatly appreciated and I'm happy to provide more info etc if needed. Thanks




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