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Messages - tonsrd

#16
Mods / Re: [Question/ModRequest]Raid value/points
May 14, 2018, 03:01:03 AM
I mean something that gives "raids" bionics / drugs

better readiness check can change the "raid points" for wealth /colonist ive found. but nothing else.

Star Wars > GT
currently running 100-150 mods on an laggy 8yo PC ( 15factions and counting on map )
#17
theres is one ape mod that I know of,

I agrea on the name maybe sapiens or ape-evo ?
#18
Mods / Re: [Mod Request] Firesuit
May 13, 2018, 07:11:05 AM
theres firefoam poppers in vanilla,

firefoam grenades / firefoam belts ( mods ) and firefoam mortar shells
#19
I like the look of tank / arty and all the other vehicles but I disliked the "size" of the turrets. seems out of place. ( pictures show them 2x bigger than the  vehicles )

there a mod that lets you buy/send for a trade ship to visit, ( 1k silver 10 componts 50 plasteel 50 gold ),  does ur mod have trade ships or only caravan/convoy ?

how hard is it to kill a convey/APC they all seem to carry 10k-100k+ silver worth of "stuff" im too tempted to ignore them. ( I need to kill them all )
-can you increase the "points/value" of arty and make then none riddable ?
#20
true, but he still sometimes wonders into raid ignore me,

boss idea = sith/jedi/grey lightsaber attacks ur base
#21
Mods / [Question/ModRequest]Raid value/points
May 10, 2018, 06:10:21 AM
is there a mod that sets the max points / max pawns in a raid ?

ive added mods ( star wars ) that increases the the weapons and armour of the pawns attacking both in defence values and silver value,.

I know there's story tellers that increase the size of raids, Pandora dark to name one.

is there a mod that increases the value of a raid ( drugs / carry items )

-asking freindlys for help do they send 1k points worth or do they send x silver worth ( request cost ) or do they send the value of the raid that's currently attacking ?
#22
•Mechanoid hive ship crash

how many spawn ( raid points ) ?

does it conflict with mods that change mechs ?

Mechanoids Extraordinaire
#23
Mods / Re: Embrasures
May 10, 2018, 01:13:11 AM
I use ED-Embrasures ed options is also nice
#24
pawn control

Mod Desc

A RimWorld mod that allows bulk assignment of animals to zones and colonists to outfits (or drugs) in one single action. Setup different policies and switch at will.
Annoyed by manually having to set animals to safe zone with no master when raided? This mod can help you!
You wish to have different outfits policies by season or by incident? This mod can help you!

This is a simple mod to solve a simple problem!
This mod depends on the HugLibs library mod.
This mod avoided messing with vanilla code at all costs (so it will be easier to maintain :))

Save compatible. You are free to add and remove this mod at any time. 

Have fun!

a16-b18
#25
Mods / Re: Nuclear power
May 10, 2018, 12:59:26 AM
Quote from: WolfgangPolska on April 16, 2018, 04:51:24 PM
Is there any simpler mod that uses uranium as power aside from Rimatomics?
I fear It wont be compatible with CE mod.

sd stuff this link takes u to sd mods first most is called advanced powergeneration,

power output:
- advanced windturbine: max 6k (double normal windturbine)
- advanced solarpanels: max 3,4k (double normal solarpower)
- advanced geothermal: 7,5k
- advanced nuclear power: 20k
#26
Quote from: Canute on May 06, 2018, 03:48:19 AM
You don't even need clothes, if you got some Sith with your.
Just use the Sith ability to turn someone into berserk, and the raider fight themself.

Just get any jedi/gray/sith with a lightsabar and there gods on the battle field dodging / deflecting all incoming fire.

The heal ability is a weird mechanic where a pawn will move x squares from target sometimes losing "Line Of Sight" this I dislike, why carnt he heal where hes standing not wonder off in a random direction fs.

1 jwdi vs 250 clone storm troops gues who wins...
:edit spelling
#27
Does this conflit with Trading Economy

has anyone tested with this animal mod ?
Megafauna v1.3.1[/ur]

#28
I don't know which version I should be using...
#29
Quote from: vaultdweller123 on October 21, 2017, 01:42:23 AM
can someone explain me what this mod do? im new to installing mods. but this is the 2nd to the most subscribed list. im not sure what this does.
its a library mod, other mods need it.
place it 2nd in modlist  just aftere "core" and any mod that needs it will work.

place it last and ull get errors/crashs maybe...
#30
how many of your mods add vechiles/tanks/ centipedes