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Messages - tonsrd

#31
Unfinished / Re: [A17] (WIP) British Military Factions
October 21, 2017, 02:16:21 AM
tanks oh dear god what have you done...
rimworld will never be the same
#32
letting them have rockets too op ?
#33
Outdated / Re: [A17] Animal Husbandry Raids
October 21, 2017, 01:26:00 AM
no attachment bump,

is the animal with raider random ?
#34
Mods / animals raid
October 17, 2017, 02:11:51 PM
why does no raid ( vanilla or modded ) add animals with faction raids

why are all animals there own "manhunter" raid ?
carvans and vistors have animals

would it be to overpowerd to have 5 animals + 10 raiders come
#35
Mods / Re: EVERY STEAM MOD ORGANIZED INTO CATEGORIES
October 13, 2017, 08:37:15 PM
does each steam page have a ludeon furom page/link dropbox

are each steam mod the original forum modder or are there clones/re-uppers in the mix

mod makers will update there own mods clones/re-uppers nevere update there mods coz they did no code work on it.
#36
disnof lasted 12-16h ish,

how many points is a warrior ant ( how many ants would attack at 4k point raid )
point = wealth + time + pawns + guns ... or how ever its calculated in 17b+
#37
Outdated / Re: Sidfu's Maintenance Station
October 12, 2017, 11:19:48 PM
ty for foam mortar update
#38
in my opinion they should be restricted to tribalware and helmets
weapons spears / tribal / bows

depends how realistic / how close to the movies you want to be ( one ape was on a mounted jeep firing a 50 cal ...
#39
Quote from: NemesisN on October 11, 2017, 02:02:57 PM
can you help me figure out what mod conflict I am having here ?

https://gist.github.com/anonymous/e7415fa52a5ea8ed4470dce92085cf8e

what mod adds gussi is it an item or a pawn ?
my guess is pathing "gussi" to the turret but I have zero idea tho
#40
Ideas / Re: Your Cheapest Ideas
October 11, 2017, 07:58:55 PM
not read the 300 pages so heres my cheap idea

0.75 / 0.5 ui scale ( im on a 17" moniter and buttons are 2big/2many I have a lot of mods installed )
#42
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
October 11, 2017, 10:03:55 AM
there is thi smod recently made that lets you do a few things and he added alpha of some animals
Genetic Rim
megafuana adds new animals and rimdino adds dinos
#43
Releases / Re: [A17] Orassans 🐱
October 10, 2017, 12:24:18 AM
Quote from: Jdalt40 on October 09, 2017, 11:52:28 PM
If this was the case, my Raiderpedes mod would be extremely hated. Since they overwrite the pirate faction def to put them as a pawn in the raids. However nobody noticed this. In reality small changes are good since they really don't impact much.


Edit: However this entire argument was stupid and to think that it wasted over 7 hours of everybody in the argument's time is ludicrous.

this argument could of been solved simply by the first post stating what the mod adds and removes like 7 guns....
+adds cat faction
+adds cat trader ( that's richer than vanilla )
+adds weapons ( stronger than glittertech )
+adds armour
+adds catnip
+adds cat pet
-removes spacer tag from power armour

This mod/cats/guns/armour/trader = fits in my "Modded World"
I have 100 mods installed adding 6+ factions
(SW rebels, SW empire, Chickens WarMongels, Glitter Tech, USCM, Uscm-Xeno "Aliens", cats, vanilla tribals,pirates, spacers)

To some others it might not fit but a person could argue its due to the first post not describing the mod only giving "lore" , any mod can break a save adding or removing.
#44
do you think plasma bugs fire 2often / 2fast
( 9 seconds range 250 dmg 40 = one-hit-kill )

https://go.twitch.tv/videos/180778225
2h:35-45min 0 they change targets when firing

( fire is everythings weakness )
#45
also make sure jectools is loaded 1st or 2nd after "core"

rest of starwars can be lower / bottom 

( I have hugslib and then jecstool after core )