I find that with the world mechanic the deep drill isn't very useful. I just use drop pods to send miners and supplies to distant tiles and mine the minerals there. The resources used on all the pods + fuel + establishing an outpost are easily made back with how much fresh resources can be mined, especially if you're putting some of it aside into making legendary items. Once you've sufficiently depleted an outpost, just deconstruct everything, send it back, and repeat.
This could probably be alleviated if drop pods were made a little more risky. A small chance to break before it reaches its destination, or being shot down over enemy territory or whatever would make leapfrogging across the map much less of a superior strategy to using deep drills.
It doesn't help that additional colonies seem to severely cut down to raid occurrences.
This could probably be alleviated if drop pods were made a little more risky. A small chance to break before it reaches its destination, or being shot down over enemy territory or whatever would make leapfrogging across the map much less of a superior strategy to using deep drills.
It doesn't help that additional colonies seem to severely cut down to raid occurrences.