When obtaining ambrosia, pawns frequently consume it. Teetotaler pawns do so as well, despite it being an addictive substance. Manually attempting to have a teetotaler pawn consume ambrosia isn't possible, as the game correctly doesn't allow it.
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Help / cannot find sound event for threat reaction mode
July 06, 2016, 06:24:48 AM
I'm trying to create a mod where a specific sound plays whenever the colonists use the new threat reaction mode, but i can't find the sound event for it on the wiki's list. If the list is outdated, where in the game files can i look myself?
I suspect that it doesn't have one at all, since a sound doesn't play in-game when a colonist does an auto reaction. If it doesn't have any sound event, how would i create my own?
I'm painfully new to this, so any help would be appreciated.
I suspect that it doesn't have one at all, since a sound doesn't play in-game when a colonist does an auto reaction. If it doesn't have any sound event, how would i create my own?
I'm painfully new to this, so any help would be appreciated.
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