I guess that it could be a nice option, but whit map generation you can already make hot maps or colds maps. But yea news permanent conditions would be awesome
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<plant>
<fertilityMin>0.5</fertilityMin>
<fertilitySensitivity>0.5</fertilitySensitivity>
<growDays>3</growDays>
<leaflessGraphicPath>Things/Plant/Bush_Leafless</leaflessGraphicPath>
<immatureGraphicPath>Things/Plant/RaspberryImmature</immatureGraphicPath>
<harvestYield>10</harvestYield>
<harvestWork>400</harvestWork>
<harvestTag>Standard</harvestTag>
<harvestAfterGrowth>0.30</harvestAfterGrowth>
<harvestedThingDef>RawBerries</harvestedThingDef>
<wildCommonalityMaxFraction>3.0</wildCommonalityMaxFraction>
<wildClusterSizeRange>
<min>7</min>
<max>10</max>
</wildClusterSizeRange>
<wildClusterRadius>3.5</wildClusterRadius>
<visualSizeRange>
<min>0.7</min>
<max>1.2</max>
</visualSizeRange>
<topWindExposure>0.3</topWindExposure>
</plant>Quote from: Miner_239 on July 15, 2016, 07:54:58 AM
Have you ever played Cataclysm: Dark Days Ahead...?
. Even started "modding" it.
? Damn it need to be corrected.... Okay i prefer knifing them when they sleep, or using my awesoem venom breather on them and watch them swuirm on the floor in pain... but still need to be done.
. Damn useless traveling.
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He/she need a good lesson
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, but i stopped trying to learn it fulltime), also plan on taking chinese class this summer
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