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Messages - dragoduval

#46
Mods / Re: Mod request disable Mechanoid in ruins
April 19, 2016, 12:26:35 PM
I think that if you edit the mapgeneration def you could do it easily (i think), but yea its possible.

If you want (And if no one better propose himself), i could try to do this tonight. Funny but i would like that too if they where gone, or weaker.
#47
Mods / Re: [MOD REQUEST]Backpack and self treatment
April 17, 2016, 12:40:30 PM
I second, we should be able to hold more than a weapon, like if you could have a pistol whit a grenade, or having a system to switch between weapon equiped. Same for healing, having a basic self-healing system would be nice. its often requested i think.


I once made a mod (More like a small modification) to allow grenade as a secondary weapon to be able to use them whit my guns, but that did not work, cause they kept going missing.
#48
Wow.... +10000000000000000000000000000000000000000000000000000000000 :D.

Well, im going to wait for the final mod to at least enjoy the others new animal :D.
#49
Damn, can i kiss you for the colonist bar ? No really thanks a lot, its going to be a lifechanger, and more importantly a time saver :D.
#50
Not sure the use of slave, beside having free cleaner, but i agree on everything about the traders and visitors. Damn if i had a penny for every-time i had to smash a berserk visitor i would be rich :D.


But whit the new land trader, the merchant stall is a necessity. Maybe like you said, a zone for them to go and trade, but add also a stall where they could be more comfortable and happier.
#51
Outdated / Re: [A13] Ocean Biome mod
April 14, 2016, 03:07:52 PM
And i was going to try doing one too :D. Will try once im home, does it come whit crabs ?

O and the fishing mod still no A13 right ?
#52
Mods / Re: Add a new colonist to your home?
April 14, 2016, 03:04:36 PM
Manually editing the save work in some case for that. You can add trait or edit the passion level of your skill without much difficulty, but yea a long term solution would be better.
#53
Mods / Re: [Mod Request] Ocean Biome Start
April 14, 2016, 02:59:10 PM
Should work. You can walk in shallow water and from what i got (Might be wrong), as long as you got some landmass at an edge of the map it wont bug.

Still should need to have the fishing mod to be more useful. And sea monster.
#54
Mods / Re: Tidy your goddamn room!
April 14, 2016, 01:08:19 PM
Point 1 and 2 are good idea's. Im sure it could be modded, maybe in the thinktree def ?

But yea it would help a lot to keep everyone happy and the whole base cleaner if people took care of the room that they sleep in, and it would save a lot of cleaning time to those who only have cleaning to do.

Also that rugs mod was awesome, had it from the hardcore collection and it saved me a lot of cleaning. Should be added directly to the vanilla game honestly.
#55
Mods / Re: [Mod Request] Ocean Biome Start
April 14, 2016, 12:54:07 PM
Island + boats = Im 300% for that. Add pirates riding laser-shark and im 500%.
#56
Mods / Re: Add a new colonist to your home?
April 14, 2016, 12:52:33 PM
Like that idea, the choosing part i mean. It would be nice for random joiner and refugee to know more about them, would save having useless people whit you. Plus it would save the mood drop when you send them punching a boomalope (The exploding snail).

I got 3 people at my main colony who only got mining and social as useful skill. One warden is enough for me, and she already double as a doctor, so i got no need to have more. Sure they work nice as slave janitor, but still i would trade all 3 for a damn crafter.
#57
REQUEST !!!!!!!!

Would that be possible (Lore wise whit your mod) to have a giant Gorilla on fire whit Laser-eye ? And if it was milk-able ? Doubt its possible, might still try to do my own Over sized monkey just for  fun. But who would not love a giga-gorillazerus-Burn :D.

And now coffee time. Again.
#58
Damn, well i will remove the hunting part of my mod and hope someone better will one day do it :D.

And for the plant well i will wait for the Community patch (Mod ? Collection ?) to see if there something in it. Else i will not let it spread out. Or keep doodling whit the values till i see something that work (Kinda).

Thanks for the help, or at least the answer :D
#59
Mods / Re: [Mod Request] Self Healing!
April 12, 2016, 01:48:38 PM
True, but better have a badly bandaged open stomach than a not bandaged stomach. Damn doctors.
#60
Im for everything, damn those new pets look awesome :D. Im already building new cage to add them to my collection.

Also do you still take request ? If no then ignore me :D