Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - viperwasp

#166
Here is a following quote from a user named Mehni. This could be the reason why this bug exists.

Quote from: Mehni on March 01, 2018, 10:46:44 AM
Expected behaviour:

Pet and wild cats should hunt small rodents such as rats/squirrels/hares.

What actually happens:

Cats rather starve themselves to death rather than lift a paw. While this is typical cat behaviour if I were to believe Garfield, I do believe this is wrong.

How to verify:

Enable dev mode, Draw Prey Info.

What I believe to be the underlying issue:

// RimWorld.FoodUtility.IsAcceptablePreyFor directly checks for ageTracker.CurLifeStage.bodySizeFactor of predator and prey, rather than multiplies that against the body size.
#167
Bugs / Re: Stranded Caravan in v19
August 28, 2018, 06:27:12 PM
Might be an incompatibility between versions? I don't know how to fix this. But you may be able revert back to B18 and continue to play. Hopefully someone else has other suggestions. But it's good to report the issue in case devs want to look at it to see if it's a bug or just an update incompatibility.  I don't think anyone can help you much unless you upload a save file? If I were you I would upload a save file.
#168
What the circumstances were.
I updated this Bug as after further testing I also found that dogs won't hunt either.

Version B19 [0.19.2009] on Steam, no mods, new game.  Cat's won't hunt. Also Labrador's and Husky's do not hunt Cat/Raccoons/Rats either? Requires further testing to see if other animals are effected but devs may have to figure out what is wrong.

What happened.
Spawned many cats, and many rats. No animal zones, waited for cat to get hungry. Cat's still won't hunt. Has been a bug since at least B18.

What you expected to happen.
I expect cats to at least hunt animals smaller than it. For example rats at least. In previous versions of Rimworld various animals
hunt smaller animals. I think both Dog's and Cats hunted rats, things like squirrels. This no longer happens. A developer or someone else can maybe go back to A15/A16 before this bug started and figure out what animals are supposed to hunt what other animals.

Steps we can follow to make the bug appear on our machine.
1. Start new game.
2. Spawn Cats. (Can also test dog's etc.)
3. Spawn Rats. (Or other small animals)
4. Fast forward time and observe cat behavior.

See these attached links for the same bug.
1. https://ludeon.com/forums/index.php?topic=36668.msg378273#msg378273
2. https://ludeon.com/forums/index.php?topic=39279.msg400132#msg400132

Thanks!
#169
Yeah my bad. Typo! haha Thanks. Fixed... Oh nvm it looks like it was Yuya who originally made that typo. I do go into the game to verify that the landing site is legit. But I never caught that mistake. But either way it's fixed on the main post now.
#170
General Discussion / Merciless VS the old Extreme
August 22, 2018, 07:50:33 PM
Are they the same thing? Like just re-named etc? What are the common differences? Which is harder?

I never really played on Extreme and I have yet to test Merciless.
#171
If your reading this your either curious of what this thread is about? Or your just like me and want to experience true hell in the Rimworlds. So you have come to find the Hottest or Coldest seeds to test your skills or to have fun with. Please share your finds with us and I will update forum.

Previous Hottest and Coldest Seeds from B18 do not work in B19 or 1.0.
Previous forum [B18]
https://ludeon.com/forums/index.php?topic=36951.0

BIG UPDATE BIG NEWS!
Seeds found in 1.0 do not work in 1.1. And vise-versa.
New forum is up here! 
https://ludeon.com/forums/index.php?topic=50315.0

Note:I'm still going to be taking updates for this forum. In fact I was slacking a little and
just updated it now. And I will be playing 1.0 for several months. So please if you know of any hotter or colder
seeds for 1.0 please feel free to post them still. Otherwise we can now work on 1.1!


Feel free to use or borrow from this Template.


Seed ""

Globe Coverage  %
Overall rainfall:
Overall temperature:

Coords
// Example 49.77 E 79.69 N
Debug world tile ID:  (Only shows in Dev Mode not required)

Biome:
Terrain:
Temperature

Avg Temp C
Avg Temp (Winter) C
Avg Temp (Summer) C

OR

Avg Temp F
Avg Temp (Winter) F
Avg Temp (Summer) F


Below are the Coldest and Hottest I have found so far. I will update these if others post about Colder/Hotter landing sites. I have done a fair bit of searching but I have only just started. I will work on this for a while. Please anyone post any world record temps you find.

Notes:
1. I don't think Rainfall meter changes the temperature. I used same seed and found same landing site. With 100% the same temp with both Min and Max Rainfall Setting. Knowing this will make it easier.

2. At first Seeds may only contain things in Fahrenheit because the game rounds temperatures up or down I think. So Fahrenheit is
easier for me personally to find and record the info. Than at a later time 5 minutes later or 1 day later I use the page below to translate into Celsius most of the world knows Celsius more. Including me I'm Canadian.
Temp Converter Google Page URL: https://www.google.ca/search?ei=fQcSWqLIO6rl0gLFu5PwDg&q=c+to+f&oq=c+to+f&gs_l=psy-ab.3..0i71k1l4.0.0.0.307145.0.0.0.0.0.0.0.0..0.0....0...1..64.psy-ab..0.0.0....0.bbyoCLFgr8E

----------------------------------Hottest so Far!--------------------------------------------------
Found/Posted by Viperwasp
Seed "43366695211772900419"

Globe Coverage  100%
Overall rainfall: Default (Normal)
Overall temperature: Highest Setting

Coords
6.93S 165.21E
Debug world tile ID:51635 (Only shows in Dev Mode not required)

Biome:Extreme Desert
Terrain: Mountainous
Temperature

Avg Temp 84.1C
Avg Temp (Winter) 79C
Avg Temp (Summer) 88C

OR

Avg Temp 183.4F
Avg Temp (Winter) 175F
Avg Temp (Summer) 192F


----------------------------------Coldest so Far!--------------------------------------------------
Found/Posted by Xave.
Seed "d89932jdskmmц9йщ290ыл" (it has some cyrillic letters)

Globe Coverage  100%
Overall rainfall: Default (Normal)
Overall temperature: Lowest Setting

Coords
76.92N 148.21E
Debug world tile ID: N/A  (Only shows in Dev Mode not required)

Biome:Ice Sheet
Terrain: Flat
Temperature

Avg Temp -87.8C
Avg Temp (Winter) -115C
Avg Temp (Summer) -60C

OR

Avg Temp -126.04F
Avg Temp (Winter) -175F
Avg Temp (Summer) -76F

------------------------------------
#172
Great find Yuya! However I was not able to confirm or deny that location. I just brought up Rimworld. I was going to update my post were I have the Hottest and Coldest Seeds located. And sadly it turns out that the Dev's must have tweaked the seeds etc.

Unless I am mistaken Beta Version 1.0 or whatever you want to refer to as the current version on Steam on the testing server.  Old seeds grant different results now. Even the old coldest location is now different. So because of that I assume your new find will still work on B18 or whatever version your using. And it's still great and thanks for showing. I'm not going to update the primary seeds until 1.0 is released that way it won't all change on us over and over again. To much work for me personally to include various different versions of the game and Hottest and Coldest.

So thanks I'm going to update my original post to include text saying that the version of game does make a difference and that I'm not updating the Data personally until 1.0 is out. However I am going to mention people have found other seeds and to read the full forum.

update-
Okay since this thread is for B18. I will confirm if this Seed works for B18. If it does I will update my primary message. And when the time comes I will make a 1.0 Hottest and Coldest thread. Because the seeds are different. I think that is a better idea.

Thanks Yuya I reverted to version B18 and just like I assumed you have found the coldest known B18 seed! Confirmed!
#173
Yeah yesterday when I replied my original message was going to be a comment like people have more things to worry about than people going around naked. Like survival, attacks, mechs, starvation. The last thing people should care about is nudity. But I could not say that as eating without a table is a life crisis! So my own statement is made null and void by other aspects of the game.  lol
#174
Clothing offer a form of protection partially from attacks like stabbing and bullets. But mostly the weather. A naked colonist is more susceptible to colder weather especially.  If I am not correct they also face a penalty when negotiating. Buy/Sell prices etc? But I could be wrong about the second part. So I would not call this a bug. The devs may still want to look at this as a suggestion. But I don't have any feedback I like it the way it is.
#175
Quote from: Tynan on July 26, 2018, 07:53:45 PM
Thank you everyone :)

Be sure to thank ison as well, he's working on the game every day as well!

Ison puts in a lot of work. So when I said Ludeon I mean everyone involved. I don't know everyones name or even who the full team is. Probably places on this site I can find out. I think I saw the page before. But I don't know if there are others who are not listed.

But defiantly Thank You Ison! Without your programing and skills Rimworld would not be where is it today!
#176
Don't confuse sappy with genuine appreciation. I never like looking at things as being to sappy. Sometimes we just have to say things as they are. Also haha I misread this thread as Tynan/Ludeon Application for a moment. lol For a moment I'm like they made a specific post about hiring people? What does this mean? lol

Now not everyone is going to feel as strongly about Tynan/Ludeon as we do. I already had to explain to a couple of my friends that Tynan was not abandoning his game when he went on about a 3-6 month vacation a 1-2 years back etc. I knew Tynans intentions but a lot of people were worried. Because many indie games don't get properly completed. But I really did not fear because I read the forums. I knew how involved the devs are. And yes Ludeon is a great development studio that supports feedback, communication and ultimately accomplishes goals. I stood up to my friends and insured them that Rimworld is going to get completed.

I want to extend this Appreciation to the whole community as well. Top Appreciation will always go to Tynan and Ludeon. Because of the open communication is the main reason we have a strong community. A great game is probably also a big part of it. But we have people here who are not even part of the Dev team helping to find bugs, assist players with issues. There is always downsides to having an open community but the good out weight the bad multiples times over.

Even more specifically I want to thank all the mod developers. I am so thankful that the mod makers exist and they are apart of this community. Vanilla Rimworld is a great game. But I openly admit that I will probably will never again play Rimworld without any mods at all. Because the mods are top quality. Sometimes I play very close to vanilla. Like only quality of life mods etc. But that's what I mean so many types of mods that you can choose as the player. I love how Ludeon seems to take some great mod ideas and put them into the game itself. Sometimes this may just be a conincidence and the Dev Team may just have the same idea. But other times it's directly inspired by the mod itself. Which shows that Tynan has the proper outlook on mods. Because there would be no community and no mods if the developers did not support it. And I always wonder how developers feel about mods? A developer may be like what? My game is not good enough the way it is? You want to change various aspects of my game? My image of the game is wrong? That's the negative way of looking at it.

In reality when was the last time you wanted to mod a game that you hated? Never right? The mods work well because the base vanilla game is near perfect. Thanks Tynan and whole Dev Team. I'm still playing multiple colonies at the same time. Even old ones as far back as A14!

---------------------------------
As for other companies and Development teams. I have to give credit where credit is due. You won't all agree with me but just like you DubskiDude Re-Logic (Terraria) is near the top of Dev Teams that I can always support. Some AAA teams I can get behind as well. Blizzards speaks to fans, hosts events, has communication and takes a lot of feedback. One small example is Hearthstone... when new cards get to be revealed Blizzard secretly contacts popular Twitch and Youtube Let's Players, Commentators, Pro Players who support and play Hearthstone and ask if they want to reveal one of the cards. Normally they involve like 20+ online personalities. Blizzard could just do it themselves but this way is awesome because we get to go to all sorts of different channels and learn more about the fans of the game too. And see the wacky and crazy ways they decide to show off the card that Blizzard gave them. It's really a lot of fun and helps the Youtube/Twitch community get viewers and fans.

However the larger the companies the harder it is to hear from those at the top. Still Blizzard makes an effort and that's what matters. The developers behind the video games Dungeonmans and Don't Stave have are decent. But I will say that even some of these examples don't come as close to Tynan and Ludeon! I know I am forgetting some games and Dev Teams that I love.
#177
I have not played Since A16 or A17. Certain bugs prevented me from enjoying the game. Unless they nerfed nutrient paste which I hope they did not, and I don't think they did. Than I can tell you all that this stuff has saved me so many times. Good for making good use of food in various situations. I always sort of start out using paste until I have a dedicated cook.
#178
Quote from: Syrchalis on June 30, 2018, 06:09:54 AM
Seems like the newest version of RW broke the mod again, at least I can't play with it enabled as it throws endless errors on startup and makes the game disable all mods.

One thing? Can't you turn an opinion off in the settings that makes it so the mods don't get disabled when these types of errors happen?
#179
I second this! I love the Scenario Editor and any improvements would be appreciated. I agree with all of the above ideas. Wow! 

+ The only idea I want to add to the above suggestions is a way to limit or disallow forming Caravan/travel. Like locking the player to just one landing site. This way the player has to survive on one map.
#180
I would love to see a Scenario option to disable the ability to Travel or form Caravans etc. I know this changes a lot about Rimworld. It's a big and important mechanic to the game. But other Scenario options disable huge aspects of the game too. Like cannon build! But guess what? When I play Rimworld even now. I never travel. I like the Old School way of one landing site. It's just more final and the way I will always play Rimworld. Even if we never get an option in the Scenario Editor to enforce this you can still choose to play this way.

I only wanted to put this out as a suggestion.