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Messages - Eruga

#1
Hi,
So, i just tried this modpack, installed a clean game + modpack, nothing added, started a new game, exiled scenario, because i like to start slow.
Spring starting, 1 pawn, no weapons or food. + peacefull difficulty, just to check out the options, since i havent played in a while.
5th day of summer, one guy is offering to join, so finnaly building is speeding up, no event or whatever, no please help me someones chasing, just someone asking to join. 6th day of summer, i get a raid from a skynet terminator with a burstweapon. On peacefull. Not even 2 seasons since the start. You can take a guess how that went for me.
Bottom line: either somethings bugged with some skynet event, or the modpack is unplayable unless you go devmode every time to fix the balance. Its going hightech waaay to soon. Completely impossible to enjoy a slower paced extended game.
Well thats my first impression anyways.
Regards,
Eru
#2
Outdated / Re: [A15] Enhanced Development - 2016-09-17
September 23, 2016, 11:06:01 AM
14m1337, the embassures are not supposed to provide cover. its basicly a high fence with small holes, melee cant get through them, but ranged can shoot hrough, both your side and the opponents.
If you want cover from fire put down some sandbags on the "inner" side.

Ps. Im still looking forward for the subspace transponder update.
#3
I noticed something interesting about the subspace transponder: once its fully charged, and you still turn power toggle off, you can instaspam the call ship without waiting for the recharge. it goes transmiting 0, than a ship pops up, and the transponder remains fully charged with no downtime. Since if you have power toggle on theres a countdown and you have to recharge this didint seem intentional.

I also really like your mods btw. Very functional without normally breaking the game too much.

Also any chance of the plant-24 mod getting a vegtable garden patch?