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Messages - ArguedPiano

#31
Off-Topic / Re: Overwatch: Is it worth buying?
June 06, 2017, 01:06:05 PM
I took the communities lack of response as a NO.
Probably for the better anyway. I don't need yet another game in my library that I play a few time then never touch again.
#32
Off-Topic / Overwatch: Is it worth buying?
June 05, 2017, 07:32:46 AM
Overwatch is on sale ending today and I am very much on the fence about buying it.
Certainly looks fun, and I do enjoy competitive shooters.

Have any of you played it? What do you like/dislike about the game?
I'd love to hear from both sides.
Thanks.
#33
"Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water."

While it should work with shallow water it makes (logical) sense that you cannot drain a river.
#34
Ideas / Re: Toggle view construction
June 01, 2017, 05:19:57 AM
To be clear: Are you suggesting the option to hide current construction plans?
#35
Off-Topic / Re: Count to 9000 before Tynan posts!
May 31, 2017, 05:10:37 PM
6314. I love lamp!
#36
Off-Topic / Re: Count to 9000 before Tynan posts!
May 31, 2017, 09:02:23 AM
Six thousands
Three hundreds
Zero tens
Three ones
#37
Off-Topic / Re: Catchiest movie and game themes
May 30, 2017, 05:26:14 PM
Here's a remix of the theme song to Benny and the Ink Machine (does that count?). A game I have not played but stumbled across anyway.
https://www.youtube.com/watch?v=KKp3mx5NMiE

Also an instrumental only version of the song, which is pretty sweet as well.
https://www.youtube.com/watch?v=D7gCJrA4U4s
#38
You may also want to try Blas88's mod Make War Not Love.
https://ludeon.com/forums/index.php?topic=31646.msg323910#msg323910

It removes the social system which should help with late game colonies but I have to admit I've yet to try it.
#39
Wow! Applaus to Hoffmale! That is by far the most detailed explanation I have ever read. Makes a lot of sense.

If you're interested in additional reading there were previous threads on topics such as:
Tips on Improving Performance: https://ludeon.com/forums/index.php?topic=32619.0
A discussion on Stockpiles and Performance: https://ludeon.com/forums/index.php?topic=31949.0
#40
The Github link is still giving out v1.0.2
Would you mind updating? This mod is very useful.
#41
Help / Re: A17 Population Cap Increase
May 27, 2017, 03:30:40 PM
As I understand it, the relative odds at 0 would mean new population events stop happening.
But what happens at relative odds of -1?

Please correct me if I am mistaken.
#42
General Discussion / Re: Blockmaking in Alpha 17
May 27, 2017, 08:39:38 AM
I believe the skill change for block making was intended, but leaving it as a crafting job was an oversight. It was discussed in the bug forums here: (No reply from Tynan as of yet)
https://ludeon.com/forums/index.php?topic=32758.0

I wholeheartedly agree that if it's using the construction skill it should be a construction job. I don't want to have a poor crafter set to crafting just so they can make some blocks and vise-versa.
#43
I love this mod! Any plans to update for A17?
#44
Off-Topic / Re: Count to 9000 before Tynan posts!
May 26, 2017, 10:29:57 AM
Six thousand two hundred seventy one
#45
If you turn on Dev mode, there is an option so that mods will not be dumped upon a failed load.
It won't remove the incompatible mods (or any mods at all for that matter), but you can do a little trial and error yourself with less frustration.