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Topics - ChillinVillian13

#1
Ideas / Faction expansion in A19
November 03, 2017, 11:23:22 PM
I know it is way too late to try to add this in A18, but I would like to see some expansions to factions in the game soon. Right now all they do are raid you, trade, and request that you do stuff for them. There are three categories that I have come up with; friendly raids, seeing caravans on the world map, and factions claiming territory.

I hate factions right now because they complain about bandits, but they don't do anything about them, so I'm in the Walking Dead trying to take out Negan :). I would like to see regions of the world belong to certain factions rather than having factions scattered everywhere and factions try and resolve the issue of bandits. Maybe a joint-attack kinda thing where a faction will pay you for mercenaries to attack an enemy encampment, you could control you mercenaries and told the tactics that the faction's troops would be using and follow them if you please.

I would also like to see where a friendly faction's caravans are if they trust me enough to share that information, so I could go and trade or ambush that caravan.

It would really be cool if there was a need for a faction to expand their territory. So if a faction attacks another faction's base, they now have control over *this* region and their can be productive bonuses in those regions like rich minerals or great hunting grounds, etc. Another thing is if a friendly loses their base in an attack, you could help them capture it back for money or reputation, etc.

This is my share let me know what you think!
#2
General Discussion / Flooding on coastal maps
June 10, 2017, 02:33:19 PM
I hate to see when people build their base right up on the coast and only have to worry about 3 sides of their base. I think that if their was a flooding that a neighboring faction warns you about and you have to flee the area in a certain amount of time or else you could have colonists die. The flood should damage some of the buildings and the electronics in the base and could move some furniture/items.
#3
Ideas / Faction capitals
June 01, 2017, 02:36:04 PM
Factions should have a capital where they have the best trading goods and have the most protection. If their capital was to fall, then there are several possibilities to add, that faction could go into anarchy, it could decrease the faction's morale, destroy the faction or they could build a new capital, taking time to get it fortified (which would be your opportunity to raid the new capital while their are low defenses). Factions could also have different types of bases (camps/outposts, villages, towns, cities, military outposts, etc.)
#4
Ideas / Watchtowers (not for defense)
June 01, 2017, 02:31:09 PM
Watchtowers could be useful for detecting incoming raids but would need a person to man it. Also something that could be in research is an automated watchtower that is more efficient and doesn't require a person to man it
#5
Ideas / Factions Raiding eachother
June 01, 2017, 02:26:48 PM
It seems weird that all factions are hostile towards pirate bands but none of them ever seem to attack their bases or get raided. Factions should now have a chance to ask you for help via comms console if they are being raided and if you help them your reputation with them will increase but if no it COULD decrease depending if you are really close to them or not. Also request for a raiding against a pirate band camp would be cool and you could see on the world all of your allies movements.
#6
General Discussion / Wiping out factions
December 20, 2016, 04:35:00 PM
If you destroy all of the bases of a faction, will it be considered destroyed?? :
#7
My colonist wouldn't face the correct direction while playing a game of horseshoe pins

[attachment deleted by admin due to age]
#8
General Discussion / Multiplayer
August 08, 2016, 11:13:09 PM
Just a suggestion, but I seriously doubt that it will happen, if multiplayer is added to the game, where people build their colonies and you have the factions controlled by the computer and then you have factions be other players so you can decide to be friendly, neutral or attack other players colonies, and/or have it be like players are the only factions, no computer generated factions, and in order to win you build your colony with a certain amount of time of peace and then when it ends just fair play and raid the crap out of the other players, and the player with their colony still standing wins. :o
#9
General Discussion / Transferring account to steam
July 11, 2016, 12:40:00 AM
when Alpha 14 comes out on steam can we transfer our account here to our steam account. and if so how?
#10
General Discussion / Tweaking Operations
July 01, 2016, 09:10:45 PM
Ok so I had a colonist having her foot amputated because of an infection and the doctor was level 7 so she knew what she was doing, and then my colonist died because her heart was removed. How the hell does someone screw up something like that her heart is nowhere near her foot what was she doing up by her heart, can you please tweak this so if you fail something near the operated area is messed up not a completely other end of the body. >:(
#11
Ideas / Children
May 30, 2016, 05:23:45 PM
Does anyone know if Tynan is planning on adding kids to rimworld in the future??
#12
Ideas / Going further to eat
May 30, 2016, 12:31:14 AM
Colonists need to be able to have an increased range from eating w/ or w/o a table. Or could there be an option for a colonist not to have a meal in their inventory??
#13
Ideas / Visitors joining colony
May 29, 2016, 10:58:44 PM
If people visiting really liked the place a lot they should be able to join in the colony, if the colony wants the person.
#14
Ideas / Kidnapping
May 29, 2016, 10:55:46 PM
A type of raid could be a kidnapping raid where the raiders just go and take as many colonist/visitors/prisoners as they can take. People kidnapped don't have to be downed
#15
Ideas / Prison Rescues
May 29, 2016, 10:52:20 PM
It would be cool to have a type of raid be a rescue attempt, raiders fight their way towards their people in prisons, and either find weapons for the prisoners or bring extra weapons for them.
#16
Ideas / Locked Doors
May 27, 2016, 12:29:58 AM
for my prison I want each person to have their own cell and then can come out of it to the main area to eat/socialize with other prisoners but I cant do that because prisoners can go through any doors, so they should add unlocked doors where anyone can go through and locked doors where only colonists and maybe visitors can go through
#17
if there is a weapon or material to make like a shiv or something, don't you think it would be cool if prisoners would ambush colonists or other prisoners if they didn't like them
#18
Ideas / Multi player
May 21, 2016, 11:10:21 PM
do you think you could have something like local multiplayer so you could play with your friends and/or attack them. its kind of getting boring with the AI factions.
#19
General Discussion / Selling furniture
May 20, 2016, 03:07:14 PM
what trader in alpha 13 do you trade furniture to or can you not do it at all?????????????
#20
General Discussion / Indoor tundra farm
April 23, 2016, 09:33:02 AM
Whenever I play on a tundra biome, there is no way I can indoor farm without hydroponics, I have enough light at 60% brightness and the room is at perfect temperature, is this a bug or am I doing something wrong