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Messages - Hatti

#16
Mods / Re: what is RimJobWorld?
March 11, 2020, 03:41:26 AM
"Pinky got foodpoisoning from rimming Kitt"... i didnt knew the word "rimming" before...
#17
General Discussion / Stop nerfing the mech cluster!
March 09, 2020, 05:53:33 AM


Adjust them by difficulty!
#18
Quote from: alset85 on November 21, 2018, 07:23:22 PM
About Cleaning Area, could you also make a Don't Clean Area that's still home zone? There's an old mod that did this but relied on CCL and was abandoned.

Mh you can right click on the little broom on the right bottom of the screen and select any area that should be cleaned. Why need a 'non clening' Homezone if you have it by selecting a other zone to clean?
#19
Releases / Re: [1.0] Mod Announcements Thread
November 21, 2018, 06:24:15 PM
My Modlist contains following mods:

QualityBuilder
Only best constructor will construct things with quality component and you can set desired quality you want to get. Constructor will deconstruct and reconstruct till the quality is met or even better

QualitySurgeron
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

DeadMansClothing
Removes the big "T" for dead mans cloth mark on apparel from stripped dead pawns

LongRangePodLaunchers
Just alters the max fuel for the podlauncher from 150 to 600.
#20
QualityBuilder update! Look in the changelog on first post for detailed info!!

QualitySurgeron finally 1.0 and with bugfix for modded workbenches! Thanks for help and patients for all!

CleaningArea will follow, with PrisonLabor compablity. The current version is working for 1.0, but i cant say how combatible with mods. PrisonLabor is not.
#21
QualityBuilder is ready for 1.0!
More mods will follow.. and a propper fix for QualitySurgeron
#22
Updated links and mods to B19!
#23
Quote from: username2 on August 13, 2018, 05:30:05 AM
2) RNG battles dont feel very satisfying and I'm not really looking forward to the next challenge where my defensive options are very limited.
3) lack of access and interaction with the world - muffalos require high training, caravaning requires high preparation, drop pods are far off in research tree and in all the time I played this game I never left original map once.

please explain! i dont even train obedience for muffs! just get them tamed and the caravan is ready to go!
Trading is a HUGE bonus. Sell chemfuel from boomaloops and drugs.

Battles are just hard till you looted some decent weapons. Just build a propper defensive wall. Even ships are easy if you dont run in front of it without building some stuff for defence
#24
Quote from: BlackSmokeDMax on August 12, 2018, 09:27:21 AM
Quote from: Hatti on August 12, 2018, 08:30:50 AM
Quote from: BlackSmokeDMax on August 11, 2018, 08:37:40 PM
Hatti,

I see you have "AllowDeadMansApparel" updated for 1.0(B19). Is there something in your mod different than what vanilla now contains?

Is this filter finally in vanilla now? I havnt changed anything on the mod besides the version number...

Yes. With the unstable version Tynan included filters so that there are three full sets:

Rotten
Fresh

Tainted
Non-tainted

Smeltable
Non-Smeltable

So, I'm fairly sure if yours is not doing anything else you can retire that one.

Finally! Thanks for the info. Will retire that mod then.


Quote from: ChippedChap on August 12, 2018, 08:48:33 AM
For Cleaning Area, if there's nothing left to clean in the cleaning area will pawns start cleaning things in the home area?

No. If nothing is left to clean in the selected area, they are done cleaning
#25
Quote from: BlackSmokeDMax on August 11, 2018, 08:37:40 PM
Hatti,

I see you have "AllowDeadMansApparel" updated for 1.0(B19). Is there something in your mod different than what vanilla now contains?

Is this filter finally in vanilla now? I havnt changed anything on the mod besides the version number...
#26
Quote from: MisterVertigo on August 11, 2018, 09:59:36 AM
I'm having trouble with QualityBuilder as well. As soon as I finish choosing my colonists and go to start the game, it gives an error that it cannot create the world. It works fine if I disable QualityBuilder. Here are my logs:

https://git.io/fN5RW

I love this mod, so I hope that helps. Thank you!

Thank you for the log! It really helped. Fixed version is uploaded. Please let me know if its working:)
#27
mh did you changed any other mods too? unfortunatly there is no real info about the mod (if any) which is causing problems. Maybe its those conflict mods you said. Havnt used those
#28
New version of QualityBuilder available! Now with IMPLEMENTED mod settings

Check this out
#29
Bugs / [0.19.1987] 8.Aug. Ambushed by a tortoise!
August 08, 2018, 09:21:08 AM
Beeing on a incapacitated refugee mission beeing ambushed by a tortoise. By a tortoise..
#30
Qualitybuilder is updated and working again!
QualitySurgeron is updated as well for 1.0.0. I wasn´t able to reproduce the stonecutting bug which was mentioned on steam. If its happen, any help would be appreciated:)
CleaningArea is updated as well for 1.0.0. If Prison labor is done for 1.0.0, i will add compability due to public demand:)
And all other mods too. Also fixed typos on mod page.


Quote from: Son_Of_Diablo on July 11, 2018, 05:16:50 AM
But, there is one mod I miss, that you made for B16, DisableableArt.
Is there any chance that you would revive the mod?

As said, its in vanilla now. My mod was way more fine-grained which is not needed for vanilla