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Messages - Hatti

#31
Updated qualitybuilder for 1.0! More mods will follow
#33
Releases / Re: [B18] Hatti's Modlist (Updated 20.11.2017)
November 26, 2017, 10:27:55 AM
Quote from: frenchiveruti on November 23, 2017, 05:39:34 PM
I think there's a bug with QualityBuilder as there's no options in the mod options menu.
I recall being able to set the default quality setting for builds.

Its not a bug, its a feature:) No really, i was planning to add default quality to the mod menu, but in a bit more complex way (map specific) and some other stuff. I just dont have time ATM to do it.

in the meantime, CleaningArea and QualitySurgeron have been updated to B18!
#34
Unfinished / Re: [WIP] Britnoth's experiments thus far
November 20, 2017, 05:04:27 PM
like your comment on the pandora update ;D share your feelings...
#35
Releases / Re: [B18] Hatti's Modlist (Updated 20.11.2017)
November 20, 2017, 04:44:27 PM
Updated first mods to B18.
QualitySurgeron and CleaningArea will follow of course, as soon as i fixed them
#36
First mods updated! Have fun with them in A18.

For QualitySurgeron: The option to force to do operation will be added for sure!
#37
Quote from: Love on May 25, 2017, 09:15:06 PM
Was the conflict with Smooth Stone Walls addressed?

Not yet
#38
Quote from: Awe on May 24, 2017, 08:39:45 AM
Seems like bug in Quality Builder. Portion of materials delivered to last blueprint just dropped to floor instead of placing into frame. Floors, walls, buildings - doesnt matter. For example - pawn carry 45 bricks to 9 wall blueprints. With first 8 wall frames all ok - frames created, bricks placed into, but at last blueprint frame only created and bricks just dropped to the ground.

Thanks for reporting! Its fixed in version 0.17.3

All other mods got updated to A17 release version too! Have fun
#39
Outdated / Re: [A17] Mod Announcements Thread
May 25, 2017, 11:40:39 AM
My Modlist contains following mods:

QualityBuilder
Only best constructor will construct things with quality component and you can set desired quality you want to get. Constructor will deconstruct and reconstruct till the quality is met or even better

CleaningArea
Select a area where your pawns should clean

QualitySurgeron
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

DeadMansClothing
Removes the big "D" for dead mans cloth mark on apparel from stripped dead pawns

PetMute
Shuts up your trained animals

LongRangePodLaunchers
Just alters the max fuel for the podlauncher from 150 to 600.

AllowDeadMansAppareal
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches.
#40
Big thanks for pinpointing the bug! really saves time. I will take a look into the mod and see if i can make it compatible.

Quote from: Love on May 21, 2017, 02:47:21 PM
Question on Cleaning Area, why is it no matter what you pick the icon has an X over it?

This is because i looked into existing code how the icons are made up. There is another button type without the red x ( like in NVA mod ) which i will use too for the A17 release version of cleaning area


Quote from: faltonico on May 20, 2017, 09:47:19 PM
Very rarely with the A16 version of QualityBuilder, when you manually set to deconstruct a piece of furniture after you reached the desired quality (eg want to get rid of regular beds to upgrade to royal),...

I can imagine how this can be done.. If you place a blueprint with quality and put some materials in it so the frame is placed. If you save the game and reload, it might can happen.. just a guess cause this was a scenario which caused huge bugs in the development progress
#41
Quote from: Love on May 18, 2017, 12:37:32 AM
Quality Builder for A17 has a blueprint bug. Whenever you deconstruct a wall, it will immediately create a 'replacement' blueprint and try to rebuild what you just deconstructed.

Can you please confirm if its still like this? I cant reproduce it at this time with current build (1543). Do you have any other mods enabled?
#42
The build may be outdated by now due to new unstable releases. But with this post, i updated all 3 mods in the modlist post for current unstable build
#44
Infections are WAY too heavy now! The game mostly turned into a doctor micromanagement game. Absolutly no chance to get not infected after a long fight.

Fail chance on mining? Where do the resources go? why do they magicly disappear completly? Its compacted steel, so how is a pawn able to not get even dirt out of a failed mining operation? Should be better if the yield is reduced by x% instead of full loss which can be VERY painfull

New gfx is nice but the water.. first i though i had graphics issues till i realized A17 have new water. Personally i dont like the look of it. It feels too strange in the whole gfx setup. The animations, especially on speed 3, are WAY to irritating
#45
Quote from: Canute on May 03, 2017, 03:11:34 AM
Do you live in the future ? :-)
Quote(Updated 05.05.2017)
« Reply #40 on: May 02, 2017, 07:08:51 PM »

Nope! A17 is available for steam beta branch