Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Plasma Phi

#1
Colonist with Advanced bionic arms cannot wear advanced toolbelt, that requires all 10 fingers. Adv. bionic hands work fine, but not adv. bionic arms nor adv. power arms.

Is this a bug ?
#2
General Discussion / Movement speed formula in A15 ?
September 13, 2016, 07:51:24 PM
I cannot find any info on how sandbags and terrain effect on movement speed. I _can_ find info about terrain-only, but if it also has sandbag on it, or a rock chunk as well.
My guess is they do stack some way, i just cannot find out how much they slow pawn movement down in combinations.

Does anyone know if there is some formula to these effects, or if they stack ?

One of the mods i'm running in my game gives a shallow mote terrain, and if there is both rock chunk and sandbag on it, colonist wont step on it.
#3
I love the sun lamp pillar thing, anyone know if this getting updated ?
#4
Quote from: hector212121 on May 11, 2016, 09:26:00 AM

Rocket launchers only fire once, so i imagine they aren't supposed to, no.

Try literally *anything* else.

Oh i see, ty.
#5
Do turret bases supposed to not work with rocket launchers ?
I have both doomsday and triple rocket launchers, but both brake the very tile if installed on a turret base; the turret wont have weapon and deleting the tile with developer tools spawns error about deleting already deleted thing.

Is there a list of weapons that do work with them ?
#6
One thing i really would want is some kind of storage crate that only takes organs, and another one for only bionic parts.
Advanced bionic eyes litter the hallways in my base, feels abit off...
#7
I noticed that once i "upgrade" colonist with advanced bionic arms, the advanced toolbelt can no longer be used by that colonist.

Is this a bug ?

-edit-
Toolbelts are from "right tool for the job" mod