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Messages - Fridolin

#16
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 04:03:56 AM
hospitility is now in the 1.13c phase
#17
greetings from murphy's law
#18
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 01:43:17 PM
maybe a compatibility error. some debug errors via devmode?
#19
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 01:17:02 PM
Quote from: TimK on June 08, 2016, 11:31:01 AM
I really like this modpack, but i dont really get used to the ammo based combat.
Is it possible to get rid of the combat realism mods? I tried deactivating all mods with "combat realism" in the name but i cant generate a world with those inactive. If i use an older world i made when CR was still active i can start a new colony but when i load the game after leaving it crashes...

here is myy modconfig without CR and CR patches

edit: oh i forgot smokehouse.. if you need this mod enable this.

[attachment deleted by admin - too old]
#20
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 01:12:58 PM
take a look in the  zip file , there shouldnbe a modconfig file. cut that out and go to your appdata folder, ludeon studios, rimworld, there is a configfolder. copy in. in the first, start rimworld, exit. and do what i wrote ahead. start rimworld new
#21
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 08, 2016, 09:59:43 AM
hey crusader, some question about bulk meals. in vanilla you can use eggs for lavish meals. but in this mod, the four or eight lavish meals can't use eggs.. don't know it's a bug or the author forgot some line in the recipedefs? i did take a look, but there is no way for me to override the mod recipedef.
#22
in vanilla you can use eggs for lavish meals. but in this mod, the four or eight lavish meals can't use eggs.. don't know it's a bug or you forgot some line in the recipedefs?
#23
he forgot it simply
#24
Quote from: 1000101 on May 21, 2016, 02:52:37 PM
Nice mod.  It always bothered me when pawns would start stripping.  I have never seen or heard of person wandering around removing their clothes without having a pre-existing mental condition.  RimWorld's case is more of, "I can't take this fracking job anymore so I'm going to take my pants off!"

I know a person who does this . She freaked out and went in the cold winter without clothes...
#25
thanks for the update info.
#26
Outdated / Re: [A13] Beautiful Wood Floors
June 04, 2016, 03:38:44 PM
hey, this mod isn't compatible with faster floors, load after: no speedbuff, load befor: no beautybuff. is it possible for you to make a patch?

i like your mod, also i can't play without faster floors.
#28
did it. no errors or else in the debuglog.. but there is no storage like the freezer. godmode activ.

started a new colonie and the same. no storage buildings. yea i use ccl (the newest) and alot of other mods ( the most of the mega mod pack by crusader and delated all the cr stuff) ex. storage is in the last position.

i'm not new in textfile edit. and i read the most stuff of mod editing. and all your ohter stuff works fine for me. yea, now i've no idea what i can do. ( and sorry for my bad english, if there something strange to read 8) )

Edit: in wich tab the storage buildings are?
Edit2: fresh new install the game, use mega mod pack, cause crusader added the ex. storage. and all is fine. have no idea why i can't see the storages in my old colonie, cause no errorlog or other bad files.
#29
Nice game series, nice mod idea.

the sniffer dog!!!! and the ugly greedy worm  8)
#30
Awemampf Update.

Now i know wich mod i use for the next colonie.

Fit better vents/cooler (the repacked version by skullywag) with the outpost vanilla vents/cooler , i can see in the picture?