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Messages - Fridolin

#31
hey, is extended storage savegame friendly?

and thanks for all the other mods!
#32
Outdated / Re: [A13] Beautiful Wood Floors
May 31, 2016, 04:17:17 PM
Good to know.

Thanks for reply.

EDIT: balanced version: old wooden floors = sand. cost = 3. work amout = 5.


#33
Outdated / Re: [A13] Beautiful Wood Floors
May 31, 2016, 06:52:33 AM
Need this a new game?
#34
Override the old file or load after?

EDIT: Override.

Thanks for that fix!
#35
Outdated / Re: [A13] Beautiful Wood Floors
May 30, 2016, 11:11:02 AM
Yes, i did..

So, thanks for this!
Construction costs could be twice as high as in the original.
#36
Nice work!

Walking file cabinet and analyzer hand in hand?
#37
Outdated / Re: [A13] Hauling enabling mod.
May 27, 2016, 07:24:13 AM
Is it savegame friendly?

EDIT: It seems like it works.
#38
Nice Mod!

It's my starter pet in my new colonie. ;D
#39
Quote from: Wivex on May 26, 2016, 11:23:44 AM
Well, i've said i'll fix that.

Then I did not read accurately. I do not wanted to stress you too

still would love to play with this mod. the first minutes...awesome...
#40
Quote from: SmartererThanYou on May 23, 2016, 05:34:44 PM
I have an issue. (If you need more information please ask) You can probably see that all of the HUD is gone. This seems to happen at random, after blueprints of beds are placed. The game looks like it crashes but sends out no crash log.

TL;DR
The game freezes, and the HUD disappears. No crash log.

EDIT: I'll try to do a full reinstall

EDIT x2: It has seemed to fix the game freezing, but the HUD still disappears. I can still pan the camera around but I have no control of game speed or selections

Same here. Found no reply to the answer.
#41
Outdated / Re: [A13] Mod MEGA PACK
May 25, 2016, 10:58:36 AM
Thanks for reply.

With this construction, the fabric will not produce more than 50 components .

EDIT: place a storage zone between the hoppers ( important ) and another storage zone ( critical ) where you need. or wherever :)

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#42
Outdated / Re: [A13] Mod MEGA PACK
May 25, 2016, 09:30:20 AM
Some question about component factory.

How does it works?
I have no idea what I'm doing wrong..

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#43
Outdated / Re: [A13] Mod MEGA PACK
May 24, 2016, 07:07:37 AM
Hey,

today i added https://ludeon.com/forums/index.php?topic=2569.0. It seems there are no conflicts.

I like to play your mod compilation!

Thanks again 8)
#44
Very good idea!

is it savefriendly?

EDIT: not friendly- the most stuff of the colonie + some colonist are delated.

Quote from: Charchu on May 24, 2016, 05:06:06 AM
Would it be possible to add salt to the mod so we make make salted smoked meat? or some herbs & spices? (like a cooked meal, but without cooking)

And salt can buy only the merchants
#45
Outdated / Re: [A13] Mod MEGA PACK
May 23, 2016, 05:13:28 AM
For the first, good compilation.

Only disabled darkness revamp(i can't play with them, notg on the smart notebook..:( ) and added my fav mod : capsule reactor and doormats (under edb modorder), medical training, muffalo overhaul+ packs, rw_follow me and Zengarden( at the end of the list).

and thanks for die update info