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Messages - Ace_livion

#31
Ideas / EMP != Hunting
January 24, 2017, 03:08:16 PM
make EMP grenates and future EMP based weapons give a notice similar to the "hunter need range weapon" / "shield user have range weapon" if held by a charterer whit an active hunter profession.
a "hunter have an EMP weapon" warning. would solve the problem.

(just found myself looking at an colonist trying to trow EMP grenades on a downed bear.
Hilarious yet ineffective.)
#32
Quote from: NeverPire on January 23, 2017, 05:06:25 PM
Create a despot psychic ship event :

it will turn your psychic weakest pawns to its side to fight with its mechanoids against you.

make a Empty psychic / poison Ship event.
maybe this event is full of mechanoids... maybe its not.
#33
Ideas / Re: Your Cheapest Ideas
January 24, 2017, 10:39:12 AM
Quote from: ChaosOverlord on January 24, 2017, 09:18:00 AM
Quote from: hyperkiller on January 22, 2017, 04:34:09 PM
Maybe an option for people on cleaning duty to clean only indoors or maybe like a Cleaning zone.
Only Home Areas are cleaned, this is already implemented. Cleaning is a low priority task anyway so it doesn't interfere with others.

What could be done is indoors are cleaned before outdoor home areas, that should be easy to do.

its mostly just a luxury problem but Home is also about where they fire fight. so you like them to remove fire, but not clean up the out door roads. without constantly changing what is home zone
#34
add Nukes.

you simply build a nuke whit some Uranium and plate-steel + components then you chose a settlement you don't like and nuke it of the map.
you get a instant hostile -100 to that faction and all other faction become neutral 0. unless its the pirate nation then they all simply gain +20.
#35
well I found that making a single square road around my base and covering it whit dead falls spikes work really well.
since the rode got a movement of 100% enemy's naturally want to walk om it

i don't really need to cover it completely whit trap. and if the wall of your base is 2 thick, grenade raiders will stop after destroying 1 wall and continue walking on traps. I even made the roof to cover the dead fall traps. this way weapons drooped wont deteriorate 
#36
Ideas / Re: Siege weapons and more defensive options
January 21, 2017, 07:51:20 PM
Quote from: Elixiar on January 21, 2017, 06:53:04 AM
That's like saying no one would try and get through barbed wire, yet that has proved an effective defense for a very long time.

its an effective defense because nobody wants to try and run through barbed wire... ;)
#37
Goth trait.
-15 happiness if outside in daylight.
+2 happiness for each item made of devil weave
-7 happiness if mom is part of colony
+2 happiness for each friend have died.
+5 happiness for visiting graveyard
+3 happiness if "in dark"
#38
Bipolar trait.
gets +10 mood if mood is below 50.
gets -10 mood if mood is above 50.

#39
Pirate Trait !
get -7 mood for being "normal"
+4 for Peg Leg
+3 for missing hand. (+6 for Power claw)
+3 for Sword (-20 for wooden sword, +5 if golden)
+3 for missing eye (+5 for bionic eye)
-20 if wearing cowboy hat (Yehaaa Im out of Character)
+15 if renamed to Captain Power Claw

max Captain Power Claw set up is 2 bionic eye, 2 power claw holding a golden sword, and 2 peg legs
for a total of +50 happiness!
#40
Quote from: Thirite on January 05, 2017, 11:20:54 AM
Quote from: MikeLemmer on January 05, 2017, 01:36:41 AM
Another bad idea: have a random chance of the entire planet just blowing up each year.
Uh oh! Asteroid about to impact your colony! -20 debuff "Existential fear" to all colonists until the asteroid hits. Better make those last hours count.

and people will still be like "is there really a point in building/finding the space ship? "
#41
Ideas / Re: Your Cheapest Ideas
January 21, 2017, 06:56:57 PM
Mad man event.

1 naked dude whit a doomsday rocket.
#42
the animal part really would give some extra flavor.
going from early evil squires to wargs, only to top it of whit raid of Elephants and spear-men

I definitely agree.

giving them a kinda theme might help
things like pyro/explosion raiders would make an great challenge, Boomrat pets and Molotov cocktails/grenades. ending up whit a full raid of only triple rockets and doomsdays. really gonna put your wall / sniper to the test.

#43
Ideas / Re: Your Cheapest Ideas
January 21, 2017, 06:23:28 PM
make the sculptor's table not count the statues installed on the colony.
kinda like how the tailor don't care about who many pants are in use, but in store.

I personally often like to just make my artist just create up till i have 10 statues to sell to an exotic trader, but as I also like to hand pick the finest pieces to my personal collection it gets partly annoying to do the +1 to the work orders.
I don't have that much need for knowing how many statues there are in total on my base. :)
#44
Ideas / Re: Ways to Make Melee More Interesting
January 21, 2017, 06:12:27 PM
how about something like "knock out chance"
since using a blunt weapon instead of an assault rifle increases your chances of taking hostages.
that would make melee a lot more attractive to me if I had better chances of prisoners.
this can work great early game where most attackers don't where helmets.

I do like the
Chance to stun and Change to disarm suggestions. I understand the whole "whoo it does nothing" kinda argument against it.
but I believe that a simple "Stunned" turning up can early game make even the most simple fight seams intense. a strait Yess! / OHH FUCK! Moment. required that a bold white text turn up making us nervous, same
like watching someones weapon dropping on the ground. (knowing myself i would instantly pause the game and have a 1 sec Ohh shit is that my guy who got disarmed? moment)
the block, kinda does nothing... its a fancy word for miss.

while I cant find the best of ideas for Hyper micro managing melee combat, I personally think that if small text sprites like "miss, dodged, Pow, Bam, Slam" and perhaps "STUN, DISARMED, block" showed up while two guys was duking it out. it would at least make it look a lot more intense. kinda like awful snipers, shooting every 4 sec, missing everything.. yet we are not complaining since it look like something cool is happening :)
#45
i cant wait so see an "incapable of Violence" target a gun turret.... the explosion and fire will be marvelous...