Quote from: Auriodk on July 27, 2016, 08:24:30 AMI love a challenge but non winnable scenarios should not be presented in any game.
Well ... there are a lot of ways to play Rimworld, but you have to understand where the developer was coming from. The default game mode is essentially intended as "tell a great story about how your colony got killed". There literally was no way to "win" the game in most of the early versions.
Also remember that the whole basis of the game is non-scripted, procedural systems including frequent random elements to push things off balance. In a dynamic game with no real scripting, eventually the dice are going to come up unfavorably to you. Just how it is. Fight hard, try to save your people, and maybe learn what you might do differently next time around. Don't get mad if they all get killed. Instead, try a new colony the next planet over and see if they might be more successful. That's part of the fun here.
If you want a guaranteed "happily ever after" story, you can play it that way too; crank down the difficulty. That doesn't make you a bad person or "doing it wrong" - that's why those settings are there. But the default difficulty is not and was never intended to provide a "happily ever after" experience.
Good luck.
