Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dark_Inquisitor

#16
Releases / Re: [A18] Don't Shave Your Head! - v18.1
December 07, 2017, 07:13:59 PM
Quote from: Canute on December 07, 2017, 03:24:05 PM
Ofcourse not,
until the next Rimworld versions comes out or until you find a bug or get a great improvement suggestion.


As a one of this mod creators I really agree on this one - I mean, it's either full devotion to this mod or nothing, right?
No, seriously though - the thing with this mod is you need an awful lot time to make texture sets (take nackblad for example - 19+19 hairtyles, that's 38. 38 hairstyles, times three positions, that's 114. Every position has 2 to 3 textures, depending on the hairstyle, so let's make is kind of an average here - 280 new textures. Say i need a minute for each one using my template (seems quick, right?) that's more than 4,5 hrs of non-stop speedy work. Yeeeeaaaah...
On the other hand, I have to admit that I wanted to finish all of that long time ago, but life's life, you know. There are always more urgent things that pop out when you least expect them.  Just look at my page; I have mostly .xml mods (not as hard to update) and  how spread out in time they are (as for updating them to B18)...
But hey, heads up - end of year is coming and I'll have more free time again (yay?...). Chances are, every hairpack listed will be compatible 'till the end of this month.
That being said - I just want to point out that this mod is working flawlessly in the current version, and the only "issue" is support for other hairpacks (you can still add every hairpack you want - but remember that the pawns with added hairstyles will be bald, just like in the vanilla), and Vanilla, Rimsenal Hair Pack, Spoon's Hair Mod and old version of the Nackblad Rimhair (see Adventurers post above) are supported.

Hope this little wall-o-text makes everything crystal clear.
Cheers~
#17
Hello everyone!
An updoot of Metro Armory to RimWorld B18 has arrived.
Weapons are re-balanced to better fit their roles and holes they are supposed to fill (again...)
I've also refreshed the texture set so it fits the vanilla a little bit better. But if you feel that old ones were better - there's a version with the old textures too.
Another small change that i made was renaming the category under which all the weapons are under - istead of Metro Armory it's now called Type M. weapons. Why did I do that? In my recent play-through I've noticed that it was breaking game immersion a bit - so I've decided to change it.
As always, if you have anyting to report, please do so.
>>click to jump to the post<<
#18
Quote from: Zookes on November 24, 2017, 06:43:08 AM
Oh goodness it's still alive! I love you I love you, thank you thank you!
...Many thanks! One could wish to have such support! :D

Another 2 mods updooted:

  • Vanilla-like wheat to B18:

    • milling stone and immature wheat should look a little bit better
    • made use of the new Universal Fermenter mod
  • Verge Of Galaxy music mod to B18:

    • 2 new songs added:

      • Uluru by Purple Planet (www.purple-planet.com)
      • Shifting Sands Purple Planet (www.purple-planet.com)
    • 1 song removed:

      • Hundred of Miles
#19
Ushanka, Stuffed Vents and Patchwork Textiles updooted to version B18.
Rest should be done before end of this week.
#20
Quote from: Igan on November 21, 2017, 11:39:34 PM
Hey, is StuffedVents still working on B18?

Am searching all my old mods to burn my time again

I know that you, and probably some people are annoyed that my mods are not updated yet, but i'm going through pretty tough time on my university, so yeah.
On the other hand, today is my day off, so i'll update what i can.
#21
Releases / Re: [A18] Don't Shave Your Head! - v18.1
November 05, 2017, 09:39:00 AM
Quote from: Diana Winters on November 05, 2017, 08:11:55 AM
Quote from: DanT on November 05, 2017, 08:02:53 AM
I've been looking for a mod that does this for a while now, so many thanks!

Any possibility of making it compatible with Roppoi Hair? That's really the only Hair mod I use at the moment.
I second this

Of course there is. Altough thats 58 hairstyles to manage, sooo... about 350-400 new sprites?...
An awfull lot. So this might take a while.
#22
Releases / Re: [A18] Don't Shave Your Head!
November 04, 2017, 01:25:29 PM
Quote from: NoImageAvailable on November 04, 2017, 12:32:56 PM
Okay, I see what's wrong now. Fix is up on GitHub, other mirrors pending.
Nexus mirrors updooted.
#23
Quote from: Kiame on November 03, 2017, 02:45:08 PM
Checkout "Don't Shave Your Head!" - https://ludeon.com/forums/index.php?topic=34958.0

It's a different approach to what this mod doe. Where this mod will support all hairs/hats DSYH will need to add hair style mods to its supported list for no clipping. It's a larger package for a cleaner approach.

I do plan to continue supporting this. I prefer the hair showing up  :D

Many thanks for recogniton!
Also yeah, you should continue supporting your mod. I think that both mods have slightly different approach to the topic of disappearing hair, and more options is better for everyone, right? :)

Quote from: Nightinggale on November 03, 2017, 03:57:26 PM
I'm quite sure it will never get 100% support for all hairstyles in all mods.

Oh, you think so? Hold my beer! :D
(Honestly though, it's true.)
#24
Releases / Re: [A18] Don't Shave Your Head!
November 03, 2017, 06:20:50 PM
Quote from: Kiame on November 03, 2017, 03:58:15 PM
If you want to say in your picture comparing the different approaches "Show Hair w/ Hats" I give you permission to - just so it's clearer what's being compared.  :)

I am going to try out this mod. Initially (before trying it) I almost want to be able to toggle which hats will show un-clipped hair or which hats hide hair.

And quick nitpick...
"What's the difference, tough? (apparel from Shinzy's Apparello)"
should probably be "though"

Thanks for your kind words :)
As for comparison - I think there are few mods with similar problem (facial stuff, i think? I don't really remember...) Besides, i don't really want to point at anyone. It just don't seem right.
Also yeah, description corrected ;)


Quote from: Nightinggale on November 03, 2017, 03:42:36 PM
I have studied the C# code and I must say it's brilliant. I'm keeping it for future reference because it's Harmony Transpillar done right, meaning the dll should be compatible with all other mods unless they mod the very same instructions. Secondly the concept of controlling the drawing code based on presence of png files rather than xml is great. It really is a showcase example of mod coding done right.

To clear things up - whole code was written by NoImageAvailable. As goes for me, I literally suck when it comes to writing actual code.
All kudos to him! :)


Quote from: Nightinggale on November 03, 2017, 03:42:36 PM
Another thing I wondered about is has this been tested with alien race framework? AFAIK that mod is using Transpillar on the very same method.

Technically speaking it should work.


Quote from: Nightinggale on November 03, 2017, 03:42:36 PM
Last, but not least: the guide on how to add support is quite short and lacks details. Looks like the real approach is something like this:

  • Make a folder next to your png files and name it the same as the hairstyle, like ABC_front.png means the folder should be named ABC
  • Inside that folder you add Bodypart + _front, _back, _side, like FullHead_front.png
  • Valid bodyparts are FullHead, UpperHead and Jaw, making a total of 9 if all are used
  • If an image is missing, the shaved head will be used
Maybe not a perfect guide, but it provides a lot more information on the approach.

You wrote this? I wrote this.
(indeed it is much better description of what to do, i hope you won't mind if i incorporate it)
#25
Releases / Re: [A18] Don't Shave Your Head!
November 03, 2017, 01:41:05 PM
Quote from: indy2018 on November 03, 2017, 01:37:52 PM
I think I know what my issue was. These screenshots were made with in game option "hats shown only on game map" turned on (they had their hats on but they weren't "rendered" so the hairs looked "funny".

Good to hear everything was solved :)
Also it's a thing that slipped by, we'll see what can be done about this.
#26
Releases / Re: [A18] Don't Shave Your Head!
November 03, 2017, 12:50:43 PM
Quote from: indy2018 on November 03, 2017, 12:23:47 PM
I have some issue with your mod.

Screenshots included
My save with your mod activated (Top)
And how it looks with the  [A18] Show Hair with Hats (AlienRaces now supported) mod that was already mentioned in this thread. (Second screenshot).
I guess I will stick with Show Hair with Hats mod for now.

Something here is deffinetly wrong, since those are not textures that should be displayed when no hat is worn.
Tell me, does the pawns look like this in game, or just the top bar is like this?
#27
Releases / Re: [A18] Don't Shave Your Head!
November 03, 2017, 11:01:29 AM
Quote from: NoImageAvailable on November 03, 2017, 11:00:09 AM
Quote from: Nightinggale on November 03, 2017, 10:43:48 AM
How is this different from Show Hair with Hats?

That one simply displays hair with hat graphics, resulting in tons of clipping. This mod switches between regular hair and custom textures that are designed to fit perfectly under hats, meaning it actually looks like what you would see in reality when someone with long hair, a mohawk, etc. puts on a hat.

Exactly, just like in the pictures shown in the post...
#28
Releases / [1.0] Don't Shave Your Head! - v1.0.0
November 03, 2017, 10:39:20 AM

Authors: NoImageAvailable, Dark_Inquisitor

Description:
This mod allows hair to show under headwear.
Headwear that doesn't cover the upper head (e.g. sunshades, goggles, etc.) displays the whole hair texture.
Headwear that covers hair in some way will have the texture replaced with custom textures that fit exactly under the headwear, thus allowing to display hair at all times without any clipping. Works with all headwear, both vanilla and modded.

Supported hairstyles (mods):
- vanilla (default)
- Rimsenal Hair Pack*
- NackbladInc Rimhair 2.2*
- Spoon's Hair Mod*
- RimNGE*
- Xeva's Hairstyles*

*Remember that you have to download them separately.

Your favourite hairstyle not supported yet? Consider using Show Hair with Hats!

To-do list:
1) Roppoi Hair compatibility (this will take a looong time...)


Remember to back-up your save file before adding any mods!

Pictures
You don't have to shave your hair to put on sunglasses! (apparel from Shinzy's Apparello)


What's the difference, though? (apparel from Shinzy's Apparello)






Special thanks:
To NoImageAvailable - without him and his coding skills, this mod would never exist;
To rooki1, spoonshortage, nackblad, sumghai and Xeva - for letting us use art from their mods.


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Technical mumbo-jumbo for modders:
How does it work?
The mod places texture sets called "FullHead" and "UpperHead" within a folder structure equal to the hair's texPath, e.g. the textures for the vanilla Afro would be placed in `Things/Pawn/Humanlike/Hairs/Afro/`. The mod automatically detects properly placed and named textures, and will switch to the FullHead/UpperHead texture if the respective BodyPartGroup is covered. If a texture can't be found it will default to Shaved hair, meaning vanilla style hiding of hair.

To make a hair mod compatible:

  • Make a folder next to your png files and name it the same as the hairstyle, like ABC_front.png means the folder should be named ABC
  • Inside that folder you add Bodypart + _front, _back, _side, like FullHead_front.png
  • Valid bodyparts are FullHead, UpperHead and Jaw, making a total of 9 if all are used
  • If an image is missing, the shaved head will be used

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.
#29
Hello and welcome!
This time I updated Vanilla-like Wheat.
Summing up version 17.1:
- crafting skill required to operate querns is now changed to cooking;
- doubled the amount of items on the input and output of the recipes;
- processing wheat now gives you off hay instead of straw;
- straw now DOES NOT SPOIL;
- to get straw, you have to build (and use!) Hay Rack (to dry hay and get straw);
- visual candy - immature wheat is now green.

I'd like to thank here Kubouch for his Universal Frementer mod (I used it to make Hay Rack)
#30
Hello everyone!
I've just made a new mod - Patchwork Textiles.
Now you can solve one of the most annoying RimWorld nuances - tons of leather and wool that can't be used because they have different types!