Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dark_Inquisitor

#31
Hello everyone!
New update for Don't Shave Your Head is here!
It adds a compability for Rimsenal Hair Pack hairstyles (load DSYH and Rimsenal Hair Pack. Simple! ;) )
#32
Quote from: sirskips on August 27, 2017, 07:24:47 AM
Nice job but could you do a version without the music. the way rimworld loads music files is hard on memory the less you have the better. I even use a mod that turns vanilla music off.
I'm not sure if I understood you correctly...
...If you're reffering to the Verge Of Galaxy music mod, it's ONLY a music mod...
That means, if you don't want any music, just don't download it... My mods are completly fine on their own.
#33
First of all, sorry for not being here for quite some time. I was busy with the irl stuff, and as you may know, it's always more important. That's why I tend to have pretty long brakes in my activity here.

Quote from: Gelo on August 18, 2017, 08:30:34 PM
Hey, I was playing with "Vanilla-like wheat" mod for some time, and now have a bug report:
Operating milling stone and milling machine is considered a cooking job, it speeds up with high cooking skill, but it increases pawn's crafting skill instead of cooking and all the bills have "Allowed crafting skill" slider instead of "Allowed cooking skill". This is kinda confusing. :-\ Since grinding looks much more like a cooking than tailoring/smithing/crafting goods - I suggest you make grinding a legit cooking job!
That's all, everything else is working fine. :D
Thank you for feedback! I'll fix that in the next release. I might also add few other improvments ;)

Quote from: LiteEmUp on August 19, 2017, 02:52:46 AM
-- bookmarked --

I'm interested in "Dont shave your head" mod... i'm currently running headgear frame mod, and apparello seems not compatible with that mod coz i'm getting bald pawns whenever i wear headgear from that mod... i don't know if the mod author is still planning to maintain that mod, so now im looking for alternatives...

i already looked at this mod https://ludeon.com/forums/index.php?topic=33575.msg348890#msg348890, and it seems a no go coz it is incompatible with Children and preggers mod...

i'm hoping your mod can fill the gap on the head of my pawns by helping them prevent baldness lol

Well, to be honest, incompabilities with mods such as Child & Preg. mods may occur, as it mess with the game quite a bit. But I'm not a C# guy, so I can't tell you much about it in the detail.
As for DSYH, it should work with majority of the mods (that don't mess with the pawns) and all of the xml mods.

Also side note here - compability textures for Rimsenal hair pack are about 80/90% done, I just need to find some time to finish few of them and then release it.
#34
Outdated / Re: [A17] Vegan MRE
July 27, 2017, 05:31:55 PM
You're killing it with those pictures, you filthy, filthy bastard! XD
Raviolli, raviolli...
Is that a vegan MRE in my pocket-olli?...
#35
Off-Topic / Re: Count to 9000 before Tynan posts!
July 21, 2017, 10:50:21 AM
6773 posts on the wall, 6773 posts!
Write one down, pass it around...
#36
This mod is amazing. When you'll add a possibility to require power to progress fermentation you'll be able to make literally everything... Just imagine that!
#37
Quote from: PixelBitZombie on July 16, 2017, 05:11:09 AM
The music works, however I don't hear the new songs often as I'd imagine. It does work though. DSYH, I can confirm FacialStuff from the Steam Workshop does not work.
Thank you, I'll note that on the main post.
As for frequency - It's a known thing among RimWorld music mods to do so. Or mabe you just don't notice it? ;)  (always an option, right?...)

Quote from: Napple on July 17, 2017, 01:36:24 AM
will the head mod work with children and pregnancy?
I highly doubt it, since afaik children and pregnancy mod messes with hair too.

Quote from: Mufflamingo on July 17, 2017, 03:54:15 AM
Rimsenal hairpack compatibility please.  ;D
Already on the to-do list ;)

Also, for anyone that was put off by the disability to download Verge of Galaxy without registering on Nexus - I uploaded whole mod on the Github, so you can download it without any hassle.
#38
Quote from: PixelBitZombie on July 15, 2017, 07:53:05 PM
I nabbed this hair/hat mod, hoping it works with facialstuff, at least from what I read its most of what you said is compatible was made from facialstuff.
Honestly, i'm afraid it won't work with facialstuff :(

Quote from: PixelBitZombie on July 15, 2017, 07:53:05 PM
I meant to ask you this awhile back but forgot, the links you have on Verge, they only link to a16, not a17b. Even if its 17b but doesn't say it, it still doesn't seem to work in game. Any idea why if the version is correct with just an incorrect version number?
Truth is, it's all good,  but it's just showing the bad version. It should load normally, but if for some reasons it's not, i'll upload specifically A17b too :)
#39
New mod released - Don't Shave Your Hair!

Pictures tell more than a thousand words, so:



...Yes. You won't have to shave your hair just to put sunglasses on!
And yet again - I really want to emphasize that this mod would not exist if not NoImageAvailable.
#40
Mods / Re: Propozycje modów do spolszczenia!
July 09, 2017, 05:20:50 PM
Quote from: MMAciek on July 09, 2017, 04:34:12 PM
Tak, ale modyfikacje które nie są w kategorii ,,Polish" na nexusie a mają język Polski są bardzo trudne do zlokalizowania, dlatego ja nigdy nie proszę żeby autor dodawał moją translacje do moda. Nawet gdy on o to prosi to ja proszę, aby tego nie robił. Tu jest prostota - Polak wchodzi na nexusa, zaznacza ,,Polish" i ma wszystko na tacy. Tymczasem szukanie który mod ma a który nie ma plików językowych jest trudne - weźmy np. taki Extended Prosthethics and Organs Engineering (w skrócie EPOE jak operują w internecie). Ten mod ma język polski - czy ktoś o tym wiedział? Nie. Dostałem sporo wiadomości żeby spolszczyć tego moda, tymczasem w temacie Official: Polish ktoś napisal, że ten mod ma język polski o czym nikt nie wiedział, a wpadł na to, bo po prostu przełączył język z angielskiego na polski. Natomiast w temacie EPOE nie ma nigdzie wzmianki o tym, że mod ma język polski... poza podziękowaniami, których nikt nie czyta. Dlatego uważam, że lepiej aby tego nie robić, a jeśli już robić to wstawiać na nexusie w kategorii ,,Polish" (bo chyba w dwóch się nie da) i tam zaznaczać, że jest też angielska wersja.


Oczywiście, ktoś wyjdzie z argumentem, że angielski jest dużo bardziej popularny, jak sam wspomniałeś znają go chińczycy, niemcy, koreańczycy itd, ale ja jako Polak przede wszystkim dbam o Polaków :P

Wybacz, ale się z tobą nie zgadzam. Wszystko, co musisz zrobić, to dodanie tagu do moda. Nie jest to wiele roboty, ale i tak wielu moderów to zaniedbuje (a ludzie, którzy korzystają z platformy po prostu nie do końca ją znają...). Jednak i tak uważam, że brak możliwości dodania moda do kilku kategorii językowych to jakaś porażka, nie mówiąc o bardzo małym limicie rozmiaru pliku, który można pobrać z nexusa bez rejestracji.
Co do EPOE, że ma polskie tłumaczenie to faktycznie muszę przyznać, że mnie zaskoczyłeś xD Ale fakt, że nikt o tym nie wie jest niestety zaniedbaniem modera, trzeba mu zwrócić uwagę i tyle. Co do dbania o Polaków, to nie czepiam się o te mody na nexusie tylko dlatego, że są po polsku... Jakby to był inny język, to zapewne bym prosił o ich usunięcie...
...Podsumowując, wydaje mi się, że nie ma sensu dalej o tym dyskutować. Znamy swoje zdanie i tyle ;)
#41
Mods / Re: Propozycje modów do spolszczenia!
July 09, 2017, 10:42:34 AM
Quote from: MMAciek on July 08, 2017, 07:13:34 AM
A będziesz je dodawał na nexusa i w innych miejscach jako ,,polish" czy nadal będą jako englisz? :P
Dlaczego nie jako oba od razu? :P Wg. mnie lepiej jak mod zawiera w sobie od razu pliki językowe... A mody robię po angielsku, żeby każdy mógł z nich skorzystać. Chińczycy, Koreańczycy, Francuzi, Rosjanie,  Niemcy - oni wszyscy robią mody po angielsku, a ich ojczyste języki istnieją tam w formie plików językowych. Dlaczego mielibyśmy robić inaczej? Zresztą, jak ktoś gra po polsku i tak musi zmienić język w menu gry...
#42
Mods / Re: Propozycje modów do spolszczenia!
July 07, 2017, 05:46:07 PM
Witajcie wszyscy :P
Od dłuższego czasu chciałbym dodać pliki językowe do moich modów (nie ma tego za dużo), tylko średnio wiem jak się do tego zabrać..
Najlepiej byłoby chyba jakoś się spotkać (discord?), jakbyś chciał mi to wyjasnić, oczywiście w ramach wdzięczności pomogę z translacjami do innych modów ;)
#43
Quote from: Aszrayel on July 04, 2017, 12:39:48 AM
The links under Stuffed Vents go to the Vanilla-like Wheat mod on Nexus.
Should be all good now
#44
Quote from: Neitronus on June 29, 2017, 02:33:20 AM
Any chance for CE compat version of Metro Armory? I mean i totaly can do it myself using CE guides but it's much better if original author could look for stats and adapt them according to his initial design.
You can be sure that I'll do it, but it's not my top priority right now

Quote from: PixelBitZombie on June 29, 2017, 05:51:35 AM
Curious if you planned on making a Metro universe, factions, monsters etc., I think this would be a goldmine. Metro is such a fascinating series with great lore. Definitely giving the music and weapons a try.
Now that is the thing that is my priority ;)
I'm in the process of designing and listing what do I actually want to do and put in there, so I can't tell you exactly how it'll look like, but:
- there will be at least one faction(s)
- Ushanka will be expanded, so i'll contain some stuff for the faction
- there will be a monster pack, they will appear in-game mostly through events, like extereme man-hunting packs
- maybe metro-themed event pack (that would include animals?... I dunno)

How much time it'll take me? I have no idea. Could be a week, could be months. Good news is that my exams are almost finished and I'll have alot of time to fiddle with mods again ;)
#45
Releases / Re: [A17] Bone Mod V1.2
June 28, 2017, 01:21:10 PM
Quote from: Jedi0n on June 28, 2017, 11:50:34 AM
Steel, which inherently has 20% flammability, burns at ~2500 degrees. Bone, while I suppose doesn't necessarily burn, does brittle and crack at some ~1830 degrees. It surely is not likely to be utilized in fireproofing. I can't find anything online at least that would suggest it's useful for that.

Unfortunately that alone bars me from further interest in the mod, I'm sorry. But don't let my thirst for realism shoot anyone down, I think it's always a good thing to maintain and work on mods. Keep up the good work.

Boy oh boy. Hope you'll like the fact that you can build 15m long walls for the same amount of metal that goes for a rifle, or the fact you plant potatos from thin air... Also, have you ever tried to ask the orbital slaver how does he buys guys from you, but can't give you a lift?...
RimWorld is sure great for in-game-reality-seekers! ;)