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Messages - Dark_Inquisitor

#61
Releases / American Civil War Weapons [B19]
March 04, 2017, 02:59:45 PM


Description:
This mod adds 8 guns from the American Civil War and a stationary Gatling gun turret (requires a person to operate).
(Originally made by Anonemous2 for A14, re-written and re-balanced for B18 by Dark_Inquisitor.)


Doesn't require new save.
Remember to back-up your save file before adding any mods!



Weapon list/Requirements



   
   
   
   
   
   
   
   
     No.WeaponRequired research
     1.SpringfieldSmithing
     2.Enfield MusketoonSmithing
     3.Henry RifleGunsmithing
     4.Spencer Repeating RifleGunsmithing
     5.Volcanic PistolGunsmithing
     6.Remington RevolverMachining
     7.Beaumont-Adams Revolver   Machining

All weapons can be made at: fueled smithy, electric smithy and machining table!


Gatling Turret

Research required:  Gunsmithing
Requires person to operate!


Pictures
Some boys defending their camp!






How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Hats off for (Credits):
Anonemous2, for letting me take care of his mod!

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.
#62
Releases / [B19] Verge of Galaxy
March 04, 2017, 02:59:29 PM

Description:
Music mod that adds a bunch of tracks that fit really well into the general feel of the game (at least in my opinion ;) ).
As of 19.0, this mod adds 25 new tracks (about 1 hour of music)


Give it a listen!
^click^

Used tracks/licensing:
Music by LoboLoco (www.musikbrause.de, freemusicarchive.org):
  - Happy Hour,
  - Hometown Streetlife,
  - Jerry Gamblers Gang,
  - Jerry Gamblers Gang B,
  - Jerry Gamblers Harper,
  - Mountain Creek,
  - High Valley Hometown,
  - Crumpet River A
Licenced under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0

Music by Kevin MacLeod (incompetech.com):
  - Eastern Thought
  - Mystic Force
  - River Fire
  - Send for the Horses
Licensed under Creative Commons: By Attribution 3.0

Music by Purple Planet (purple-planet.com):
  - Rain On Lake Erie
  - The Big Sky
  - Tranquility
  - Uluru
  - Shifting Sands
Licensed under Creative Commons: By Attribution 3.0

Music by Shake That Little Foot (freemusicarchive.org):
  - Shady Groove
Licensed under Attribution-NonCommercial-ShareAlike 3.0 International License.

Music by Eino Toivanen (kongano.com):
  - Wilderness
Licenced under Creative Commons: By Attribution 4.0

Music by Entertainment for the Braindead (freemusicarchive.org):
  - Solitude
Licenced under Creative Commons: Attribution-NonCommercial-ShareAlike 3.0

Music by Jason Shaw (audionautix.com,freemusicarchive.org):
  - Back To The Woods
  - Namaste
Licenced under Creative Commons: Attribution 3.0 United States

Music by Simon Swerwer (soundcloud.com):
  - The Storm And The Bounty
Licenced under Creative Commons: Attribution-NonCommercial-ShareAlike



Remember to back-up your save file before adding any mods!




How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it! (Remember to list all the creators and licenses...)
#63
Releases / [B19] Stuffed Vents
March 04, 2017, 02:59:16 PM


Description:
Very small mod that replaces default vent with one that can be made out of wood, stone blocks, steel and other materials.

As of B19, stuffed vents require 5 steel and 25 other materials to construct!



If you want to use it on the old save, you will have to deconstruct old vents first, and then activate the mod.
Remember to back-up your save file before adding any mods!


Pictures
Stuffed Vents




How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.
#64
Releases / [B19] Vanilla-like wheat
March 04, 2017, 02:59:05 PM


Description:
Small mod that adds vanilla-like wheat and its processing chain.


Currently adds:
- Wheat (both plant and resource),
- Flour
- 2 new (very small) workbenches to process wheat - basic one (neolithic level) and advanced one (industrial level).
- 2 new research (basic resarch for wheat farming and milling stone, advanced resarch for advanced milling machine)

Short desc of processing chain:
- Grow wheat
- Process it to hay and flour
- Use flour to make meals (flour cannot be eaten raw, but spoils for a very long time).

Doesn't require new save.
Remember to back-up your save file before adding any mods!

Pictures
Tribals can into wheat!


The Catcher in the Wheat





Do you like this? You SHOULD check out an awesome mod by dismar, Vegetable Garden!

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.
#65
Releases / [B19] Ushanka
March 04, 2017, 02:58:57 PM


Description:
A small mod that adds vanilla-style ushanka and other apparel items to the game.
Currently contains:
- ushanka
- tagelmust (turban)
- peaked cap
- gasmask
- great helm
- military winter coat

BUT I WANT USHANKA ONLY!
Alright, alright. Click "Download from Nexus Mods" button, and in the "Optional Files" category download the file that contains ushanka only (currently only for A15 (sheesh, who still plays on A15...)).

What the hell is ushanka?!
A hat. A very nice, warm hat.

Doesn't require new save.
Remember to back-up your save file before adding any mods!


Pictures
Ushanka+vanilla parka


Ushanka+military winter coat+bear


Tagelmust+vanilla duster+AK


Gas mask+military winter coat+AK


Templar knights crusade (vanilla plate armour + great helm)

Hats for animals not included.





How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- You can use this mod in your modpack. Why are you waiting? Go and add it!
- Wait, you want to use the files? Ask me first!
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY in this thread.
#66
Releases / [B19] Metro Armory
March 04, 2017, 02:58:48 PM


Description:
A mod that add weapons from the "Metro 2033" universe.

Doesn't require new save.
Remember to back-up your save file before adding any mods!




Weapon list and their requirements:







How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Licensing:
- If you want to use this mod in your modpack, ask me.
- You want to use the files? Ask me first.
- Want to ONLY update mod to the newest version? You are allowed to do so, but put it ONLY on this thread.

#67
Hello, I am Dark Inquisitor, and these are my mods :S
Hope you'll like them!

Note: Every mod has it's own post. To jump to them, just click on the mod name below.



   
   
   
   
   
   
   
   
   
   
   
[game version] Mod name   ver.  lang.    Short mod description
[1.0] Don't Shave Your Head!   v1.0.0  [N/A]     Allows showing of hair below helmets and other headgear. Immersion!
     Authors: NoImageAvailable, Dark_Inquisitor
[B19] Metro Armory   v19.0  [ENG/PL]     A mod that add weapons from the "Metro 2033" universe.
[B19] Ushanka!   v19.0  [ENG]     Small mod that adds vanilla-style ushanka and other clothes to the game.
[B19] American Civil War Weapons   v19.0  [ENG/PL]     Weapon mod that adds weapons from the era to the game.
[B19] Vanilla-like wheat   v19.1  [ENG]     Small mod that adds vanilla-like wheat and its processing chain.
[B19] Verge of Galaxy   v19.0  [N/A]     Music mod that adds 25 new, royalty-free tracks.
[B19] Stuffed vents   v19.0  [ENG]     Small mod that replaces default vent with one that can be made out of other materials.
[---] Black Gold (wip)   -  [ENG]     A mod that adds coal and charcoal to the game.
[B19] Ye Olde Floors   v19.0  [ENG]     Small mod that add floors from older versions of RimWorld.
[B18] Patchwork Textiles   v18.0  [ENG]     Small mod that adds a patchwork leather that you can make from various leathers and lefovers.
#68
Wow, that's a nice faction mod you cooked right there c:
But still, now we need "Lechian Empire" faction (pol. Imperium Lechickie) XD
#69
Quote from: TREH on December 27, 2016, 08:32:50 PM
I can't fire the revolver rifle or revolver .. is anyone else having this problem or is it an issue with compatibility? Sucks, I really wanted to use this!
...Yeah, there was a line missing from the revolver rifle, and that caused this problem... Thank you very much for feedback, I'll upload fixed version asap!
Quote from: TREH on December 27, 2016, 03:12:43 PM
Any chance of making the clothing compatible with Soviet faction mod?
Well, I'm trying to make my mods as compatible as possible, so there should be no problems whatsoever.
But if you're talking about Soviet faction pawns using apparel from my mod, well, that's a different case.
#70
Quote from: Silas_ on December 27, 2016, 12:51:31 PM
I just had one question, I cannot find any of the clothing to begin with when I use prepare carefully.  Why is that?
Well, I don't know, really. Just checked that and it worked perfectly fine for me (typical IT support xD). I suggest loading it after prepare carefully, maybe try to re-download it.

Quote from: Iwillbenicetou on December 27, 2016, 12:51:51 PM
Put this on the workshop. Bet people will like it. I'll still download it manually, but it encourages people more if you post it on the workshop.
Well, this most likely won't happen. Steam community is salty just about everything, and really, I don't want to feel breaths of all these people on my neck :P
#71
Outdated / Re: [A16] BlackFuel
December 27, 2016, 02:02:59 PM
Quote from: Headshotkill on December 27, 2016, 01:38:23 PM
*stuff*
I don't want to say anything, but @Rakuss is already thinking about some of that stuff, so don't worry ;)
#72
Hello everyone!
Everything is now updated and rebalanced to properly function in A16.
Biggest changes were done in Metro Armory - there are so many little tweaks and changes, that I didn't even bother with writing them all down (sorry for that). I tried to balance all the weapons, but it was hard since I played very little on A16, and they might seem under or over powered.
As for vanilla-like wheat, the wheat plant drops less wheat (it was kind of op plant), it takes less work to make flour, and what's most important - milling have the lowest priority out of cooking-based jobs (so your colonists will first cook meals, fill nutrient paste dispencer hoppers, brew wort and after all that process the wheat).

Have fun playing! :)
#73
I didn't know that you guys want it updated so badly. Today i had last lecture, so everything should be updated in about a week (I know it's long, but I want to keep it properly balanced).
So yeah, that's it about updates. Also, from some time I was thinking about Metro faction, so that might become a thing in the near future ;)
#74
Quote from: AseaHeru on November 28, 2016, 12:15:41 AM
So, while this has been answered before, it was such a long time ago that I feel all right asking it again.

What are the chances of the metro weapons mod getting CR compatibility in one form or another?
That is very unlikely, as I never really played nor got around CR, so even if so It would be very, very unbalanced. Besides I'm quite busy with irl stuff again, so I don't have that much time to play around with these things, sadly. But this might happen at some point in the future, yes.

Quote from: MisterVertigo on November 28, 2016, 11:41:49 AM
Sorry if this was in the thread and I missed it, but does the gas mask actually protect a colonist from the fallout event?
Indeed it does, it decreases toxic sensitivity by -0,6.
Peaked cap also works similiar to the cowboy hat (positive social impact bonus), but you can't make it and it's quite rare.
#75
Quote from: Cynsity702 on October 05, 2016, 01:40:45 AM
I have been having trouble with loading mods from the forums almost every time I include them in my load order. I have no idea what the problem is and don't know what to do. I have been reading the forums for the past week and still can't seem to find a solution or see what I am doing wrong. If I could get some help from someone that would be great. I am going to gather the information and post here soon but at the moment I am trying to get my load order complete and go from there....I have had a few crashes while doing this and having the mods being completely disabled and starting over. It's been like three days since Ive Rimmed and uhh I'm starting to have withdrawals....

Hello Cynsity, I know how do you feel since I managed to frick-up my RimWorld to the point of no return while I was testing and bug-fixing my mods.
If you have some of my mods installed, try to disable them or re-download them and try again but it's very unlikely as my mods don't use .dll files.
And since I see that you've made other thread here, I'm afraid that I cannot say you nothing more than skully.
Hope everything will be resolved.