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Messages - Natirs

#1
Outdated / Re: [A14] Community Core Library v0.14.3.1
October 02, 2016, 02:04:54 PM
Quote from: TunaKaan on October 02, 2016, 11:42:50 AM
Is There A15 Version?

Yes, but we're not telling you!!!
#2
Support / Re: Boosting FPS in mid to late game
September 24, 2016, 11:34:05 AM
I've also noticed that there seems to be a minor memory leak as well. I've been watching my memory usage of the game as I've been playing it. Usually for 3+ hours. I tend to also just leave the game running when I go and do something. Over time, it continuously eats up more memory. What needs to be looked at is the fact that you can pause the game, and everything is fine again. You have a small colony? Everything is fine again. Everyone is asleep? Usually perfectly fine. I like big colonies but I tend to just abandon them when they get too large. I really think what this comes down to is optimization for the mid-late game. It shouldn't be about hardware and whatnot as the game works perfectly fine. But once you start adding in more things for it to calculate, the game goes to all hell. That shouldn't be happening. Sure, a higher clock speed could help but it would only help to a certain point.
#3
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 08:08:43 PM
Quote from: AstroChimp on September 04, 2016, 04:49:55 PM
Quote from: Natirs on September 04, 2016, 04:36:56 PM
Quote from: AstroChimp on September 04, 2016, 01:14:28 PM
Quote from: Natirs on September 04, 2016, 01:08:50 PM
Quote from: AstroChimp on September 04, 2016, 01:03:48 PM
I don't understand anything about coding, and I can't even begin to comprehend how difficult it must be to code something like that.And maybe be a dumb question(probably is:D) But wouldn't it be harmful to Ludeon and Tynan releasing some part of the game core code like that?

I don't think they need to release some of the game code. I think what needs to be done is this entire thing just needs to be incorporated into the game. Seeing as how the majority of mods need it, it makes sense that it would be bundled with the game. Hire the guy on as a contractor and he works with them to make sure this is ready when a new version comes out.

That would be a neat solution. Although I don't know how viable would it be for Ludeon to do something like that, considering the costs and the amount of work it should take to implement CCL into the game itself.

Let's be honest here, the game has mod "support" yet the majority of the mods are not even compatible with the game. For that reason alone, CCL should be incorporated into the core game.

Not quite, though. Can't quite remember if it was Skully or Killface(or neither of them, for that matter lol) that said that most mods could work without CCL, especially in A15. But to add noCCL functionality would be too much work other than updating it, which makes sense....

And that is where they could easily hire more people. They increased the price of The Pirate King tier due to having too many people buy it. Why wouldn't they just hire another person to work on that stuff rather than increase the price? If they were having that many people buy it, wouldn't you want to continue to encourage people to buy that tier rather than discourage them?
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 04:36:56 PM
Quote from: AstroChimp on September 04, 2016, 01:14:28 PM
Quote from: Natirs on September 04, 2016, 01:08:50 PM
Quote from: AstroChimp on September 04, 2016, 01:03:48 PM
I don't understand anything about coding, and I can't even begin to comprehend how difficult it must be to code something like that.And maybe be a dumb question(probably is:D) But wouldn't it be harmful to Ludeon and Tynan releasing some part of the game core code like that?

I don't think they need to release some of the game code. I think what needs to be done is this entire thing just needs to be incorporated into the game. Seeing as how the majority of mods need it, it makes sense that it would be bundled with the game. Hire the guy on as a contractor and he works with them to make sure this is ready when a new version comes out.

That would be a neat solution. Although I don't know how viable would it be for Ludeon to do something like that, considering the costs and the amount of work it should take to implement CCL into the game itself.

Let's be honest here, the game has mod "support" yet the majority of the mods are not even compatible with the game. For that reason alone, CCL should be incorporated into the core game.
#5
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 04, 2016, 01:08:50 PM
Quote from: AstroChimp on September 04, 2016, 01:03:48 PM
I don't understand anything about coding, and I can't even begin to comprehend how difficult it must be to code something like that.And maybe be a dumb question(probably is:D) But wouldn't it be harmful to Ludeon and Tynan releasing some part of the game core code like that?

I don't think they need to release some of the game code. I think what needs to be done is this entire thing just needs to be incorporated into the game. Seeing as how the majority of mods need it, it makes sense that it would be bundled with the game. Hire the guy on as a contractor and he works with them to make sure this is ready when a new version comes out.
#6
Outdated / Re: [A14] Community Core Library v0.14.3.1
September 02, 2016, 08:52:18 AM
I understand people's frustration, but I would rather it takes a little bit longer to get a released version than one quickly put together. I have several mods that require this so I've just created a new colony without those mods for the time being. But the things that have to be considered, the new 15c patch and the amount of stuff changed in version 15.