RIP me, back to development I go
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#1
Outdated / Re: [A16] Well THAT Was Rude! - Pawns can decide when to hold open doors
March 20, 2017, 11:35:10 AM #2
Outdated / Well THAT Was Rude!
March 20, 2017, 12:41:56 AM
Well THAT Was Rude! is a mod that allows pawns to hold the door for one another, granting you a bit more customization of your pawn's autonomy. For example, heavy-duty interior doors are more viable - before, they took way too long to open, and holding them open defeated the purpose of even having them.
Forum post
GitHub
Steam
Forum post
GitHub
Steam
#3
Outdated / [A16] Well THAT Was Rude! - Pawns can decide when to hold open doors
March 19, 2017, 11:37:06 PM
EDIT: I made a goof, please ignore.
Introduces a 'partial' setting on doors, allowing colonists to effectively hold the door for each other, and minimizing time wasted by slamming the door in someone's face. I've found that it makes stone doors more viable, since they don't need to be open/closed every single time a pawn passes through.
Available at the GitHub repo and Steam workshop page.
Feedback appreciated and encouraged!
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Introduces a 'partial' setting on doors, allowing colonists to effectively hold the door for each other, and minimizing time wasted by slamming the door in someone's face. I've found that it makes stone doors more viable, since they don't need to be open/closed every single time a pawn passes through.
Available at the GitHub repo and Steam workshop page.
Feedback appreciated and encouraged!
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#4
Outdated / Re: [A16] Mod Announcements Thread
February 17, 2017, 10:56:04 AM
[A16] We had a trader?
Adds an alert when traders are on the map, since I kept forgetting until they left.
Ludeon post: https://ludeon.com/forums/index.php?topic=30624.0
Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=865395290
Adds an alert when traders are on the map, since I kept forgetting until they left.
Ludeon post: https://ludeon.com/forums/index.php?topic=30624.0
Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=865395290
#5
Outdated / [A16] We had a trader?
February 17, 2017, 10:53:24 AMAdds an alert when traders are on the map.
Steam page here.
UPDATE: Alert no longer shows unless a Comms Console is built.
Under your typical MIT license.
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#6
When a colonist has no arms (they cannot perform tasks), you can still prioritize some tasks (specifically, capturing someone). When the no-armed colonist went to pick him up, he froze on the tile of the downed enemy. Frame rate dropped significantly, and I no longer had control over the colonist (drafted or undrafted).
It was sad enough that he had no arms.
It was sad enough that he had no arms.
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