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Messages - PicaMula

#16
Oh boy it really doesn't happen on that version? I'm running 1.1.2654 as well. I just double checked and yeah I am still getting the debuff. Odd!
Damn hunting down the mod that's causing this is gonna be trouble :'(
Any suggestions? (I guess this is not a bug report anymore then, my bad).
#17
So one of the last updates fixed so colonists don't wander around to get drugs, which is amazing.
The problem is that now they will take a beer from a shelf right next to the dining table, drink it right there standing besides a comfy chair them whine about it. Effectively giving a 3 mood nerf for drinking beer, while the warmth lasts tho, because de moodlet for eating without a table is -3 for 24h, the beer doesn't last that long.
In my opinion beer shouldn't give debuff if drank standing. I do it all the time man, was never an annoyance xD

Oh and on another topic, a performance bug I reported some months ago, I didn't follow up because I couldn't perform more tests as I couldn't play anymore at the time. I'm back playing now and I didn't notice it happening again. It's a new save tho, maybe it was something specific to my mod combinations or something like that.
#18
If you really want them to eat all the same time I can't help you, but if the problem is more related to the fact that they will eat without a table (like the title says), that is because pawns will walk a set maximum distance to a table to eat a meal, if they can't find a table inside that distance they will eat without a table like troglodytes.

You can either make some makeshift dining rooms all around the base or install a mod that changes how much they will walk for a table. I suggest the mod table diner, I use it in all of my games, you can configure this radius for each individual table, and also overwrite the radius for specific pawns if you wish. Here's the mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=1430086135
#19
Quote from: OverLabyss on June 25, 2020, 07:25:10 AM
So I used dev mode to finish all research to make a cheat base. Is there a way to take it away again. So that I am going to have to research all again?
%u0E44%u0E2E%u0E44%u0E25%u0E17%u0E4C%u0E1A%u0E2D%u0E25

Yes there is one way that I'm aware of, but it involves save editing:

Your saves are probably on this path: "C:\Users\USER_NAME\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves", or just search explorer for your colony name and you will find it.
First, make a backup of your save file, then open it in a text editor like notepad (I recommend Notepad++ tho).
Search for the tag "<researchManager>", inside it there is another tag named "<progress>", inside that one there are two tags "<keys>" and "<values>".
The values inside "<keys>" correspond to the research names like "PsychoidBrewing", "TreeSowing", etc.
The values inside "<values>" are numbers representing how many research points were researched for each of the names inside "<keys>".
So for instance, if you want to forget you researched "TreeSowing" (in my save it's the second one listed in the <keys>), you can change the second line in <values> from "<li>1000</li>" back to "<li>0</li>". That means your colony has zero research points in TreeSowing.

Do this for all technologies you want to forget, save the file and load it normally in RimWorld. Don't forget to make the backup tho in case you mess something up. You can easily corrupt a save file editing it like this.
#20
Quote from: Jean on June 26, 2020, 12:43:30 PM
3 walls segments never prevented infestations.
They sure would Jean, the room I'm describing has only 3 overhead mountain tiles, so if I'd cover those tiles with walls, they would prevent infestations on those tiles just like if it was never mined in the first place.
#21
I'm planning to build my throne room in a place where there are three overhead mountain tiles, if I build three pillars under those overhead mountain tiles, will they stop infestations there just as if I built three wall segments?
#22
I'm pretty sure I got a psychic drone building in a drop and couldn't see the effect anymore (I will try again)... Is the effect supposed to always play or just after a certain amount of time? I remember there was a text on the psychic drone saying "activates in ** days", but the psychic effect was already felt on the colonists.
#23
Alright I gave it a try again, it seems like I cannot get the blurry effect I was talking about before anymore. Very odd.
This blurry effect has a drunken feeling, like seeing objects twice overlaying itself a bit offset from each other.
Can you confirm this is a vanilla effect or was some mod that got updated and removed it? (weirdly enough I don't have any that's supposed to do that)
#24
It happened even if it was not visible on screen, and as soon as I destroyed the structure it went back to full speed.
I tried very quick on a clear save (Royalty and no mods), but I didn't get to spawn the structure that gives off the blurry effect, and I can't try anymore I'm just leaving home rn. Sorry about that.

I migh be able to do it in about 35h :P
#25
Alright I'll provide a save probably in a day, I'm traveling today to stay with my folks on this corona time (: (It's just starting in my country so we're fine for now).
I am using mods Tynan, I guess I should test it without them first :x my bad... Will do that too.
The frame drop happens with other structures as well, it seems to happen every time there is such structure that causes this effect.
#26
No, thank you! :)
#27
Bugs / Excessive frame drops with mechanoid clusters
March 17, 2020, 05:22:21 PM
Every time that I get a mechanoid cluster drop my game becomes borderline unplayable. On 3x speed it seems slower than 1x when there is no cluster on the map. I assume it's the little blurry effects and I found no way of disabling it :(
I have a decent PC, this shouldn't be happening in a game like this. I assume something is very unoptimized there. My specs:

3.4GHz i7 processor, 16 GB ram, GTX 650 graphics card.

I know, my graphics card is really old but come on, this PC runs GTA V with no frame drops, how can't it run Rimworld!?

Edit: So I just went ahead and destroyed the thing that gives psychic drone of the cluster, and the little blurry effects went away, so did the lag -.- I seems like when there is no such building that produces the effect, there is no lag so it could only be that.
#28
Releases / Re: [A17/A16] Stack XXL
June 23, 2017, 11:50:35 AM
I don't like the huge stacks, I just did it 2x and just on resources so that my bionics guys can grab more then 75 items per run, which in my opinion is a bug. Like the grizzly just not using its maximum carrying capacity because of stack limit.

I would love a mod that fixes just that issue tho ;D but I am sure enjoying the extra storage space it gave me. Thx for the mod dude!!
#29
Quote from: Bodog999 on April 26, 2016, 09:43:15 PM
I can tame and hunt all of the insects and for some reason they arent even hostile to me anymore, they used to be but now after 2 seasons being stuck in my mine and dropping tons of rock on themselves by mining out the wrong rocks they are passive towards me and my animals.

Screenshot? Is it reproducible? Is it a bug? :P