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Messages - Exende

Pages: [1] 2 3 ... 7
anyone feel like testing my new mini-mod?

omg that is so cool, and you can totally adapt this to a fire extinguisher item if you choose to

Hi, I'm trying to track down this bug and I'm wondering if it's your mod that caused it, any ideas?
Code: [Select]
Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Pawn_DrugPolicyTracker.ShouldTryToTakeScheduledNow (Verse.ThingDef ingestible) [0x00000] in <filename unknown>:0
  at RimWorld.JobGiver_TakeDrugsForDrugPolicy.GetPriority (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch5(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch2(Object, JobCondition, Boolean)

Releases / Re: [1.0] Level Up! 1.0
« on: April 03, 2019, 06:56:26 PM »
Great mod!  Although personally not sure it's worth the 20+minutes to add it to my current game, maybe next game :/

Releases / Re: [1.0] Psychology (2018-11-18)
« on: March 31, 2019, 11:19:53 AM »
What is the skill required for treating Chemical interest?  Because I have a few pawns not treating it even though their Medical and even crafting is through the roof

Releases / Re: [1.0][MODLIST] Rikiki's Miscellaneous (28-11-2018)
« on: March 29, 2019, 01:46:24 PM »
Doesn't the mod come with a refrigerated hopper so that this doesn't happen?

Releases / Re: [1.0] RimBees - 1.01 (12/11/18)
« on: March 08, 2019, 08:51:04 PM »
Hi, any idea why this pops up?  I'm trying to narrow this down as I have a silly amount of mods in my game.  Thanks.

Exception ticking RB_HybridizationChamber1342816 (at (203, 0, 119)): System.NullReferenceException: Object reference not set to an instance of an object
at RimBees.Building_HybridizationChamber.TickRare () <0x00039>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x004d3>

Verse.Log:Error(String, Boolean)

Edit: nvm, it's because the chamber has to be adjacent to the LEFT of the Beehouse

do they automatically bring resources up levels or would you have to do it manually?

Releases / Re: [B19] More Monstergirls
« on: October 18, 2018, 09:16:06 PM »
Any chance the Steam workshop versions of the patches will show up eventually?

Releases / Re: [0.19][MODLIST] Fluffy's Mods - new BETA mod: ModManager
« on: September 29, 2018, 09:26:10 PM »
omg, you da bes Fluffy!!!  Ever since Rimwold incorporated movable modlists I've been wanting for separate lists for active and available mods that the old OLD modloader used to have. This is so awesome

I've got an issue with Better Coolers and Better Vents. I'm trying to place them over smoothed walls but it says "Must place on supporting structure", I've looked into it as much as I can but have come up with nothing, any help? Log is here if it helps:

I've just updated BetterCoolers and BetterVents to B19!
Included I added a harmony patch that takes care of modded wall support, and smooth stone wall support!

when you say "BetterCoolers & BetterVents code merge", do you mean they are now one mod, or do you mean you are combining the code of two people, or are they just using the same algorithms?

Outdated / Re: [B18] ManBearPig
« on: May 17, 2018, 11:48:18 AM »
...what has science done?

Outdated / Re: [B18]RimEconomy v1.0.0 - specialties and productions
« on: May 11, 2018, 10:37:57 PM »
steam version?

Outdated / Re: [B18] Slave Outfits for Slave and Prisoners! (v.1.1)
« on: April 12, 2018, 05:39:01 PM »
Will there be a slave Leia outfit ;)

Outdated / Re: [B18] Tame0 - lower skill cap for tame
« on: April 02, 2018, 08:20:49 PM »
Interesting mod!  but personally I'd prefer if you lower the skill min to be a pet's master, I have a bunch of pawns that cannot be master to animals that are bonded with because their animal skills are too low.

I love the Curtains, if only they work with Clutter doors :(

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