You naming your mod as such gives me thidea of actually sending out pawns to discover new factions in the world (a la misc. Mod), and either returning with gifts given by faction leaders or returning with a mood boost for 'exploration'
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#46
Releases / Re: [A15] Faction Discovery (v1.15a - updated 29.08.2016)
August 29, 2016, 10:15:00 AM #47
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 25, 2016, 06:35:20 AM
Omg I am silly, disregard, i right this in the rimfire thread too .-.
#48
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 25, 2016, 12:38:02 AM
using the latest github version:
Code Select
Could not find type named Combat_Realism.ThingDef_CaseLeaver from node <ThingDef Class="Combat_Realism.ThingDef_CaseLeaver" Abstract="True"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.BulletCR</thingClass><label>.56-56 Spencer rimfire bullet</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Bullet_Small</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="Combat_Realism.ProjectilePropertiesCR"><damageDef>Bullet</damageDef><speed>63</speed><damageAmountBase>10</damageAmountBase><armorPenetration>0.15</armorPenetration></projectile><defName>Bullet_5656Spencer</defName></ThingDef>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could not find type named Combat_Realism.ThingDef_CaseLeaver from node <ThingDef Abstract="true" Class="Combat_Realism.ThingDef_CaseLeaver"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.BulletCR</thingClass><label>.22 LR bullet (FMJ)</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Bullet_Small</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="Combat_Realism.ProjectilePropertiesCR"><damageDef>Bullet</damageDef><speed>68</speed><damageAmountBase>6</damageAmountBase><armorPenetration>0.25</armorPenetration></projectile><defName>Bullet_22LR_FMJ</defName></ThingDef>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could not find type named Combat_Realism.ThingDef_CaseLeaver from node <ThingDef Abstract="true" Class="Combat_Realism.ThingDef_CaseLeaver"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.BulletCR</thingClass><label>.22 LR bullet (HP)</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Bullet_Small</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="Combat_Realism.ProjectilePropertiesCR"><damageDef>Bullet</damageDef><speed>68</speed><damageAmountBase>8</damageAmountBase><armorPenetration>0.2</armorPenetration></projectile><defName>Bullet_22LR_HP</defName></ThingDef>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could not find type named Combat_Realism.ThingDef_CaseLeaver from node <ThingDef Abstract="true" Class="Combat_Realism.ThingDef_CaseLeaver"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.BulletCR</thingClass><label>.500 S&W Magnum bullet (FMJ)</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Bullet_Small</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="Combat_Realism.ProjectilePropertiesCR"><damageDef>Bullet</damageDef><speed>82</speed><damageAmountBase>17</damageAmountBase><armorPenetration>0.35</armorPenetration></projectile><defName>Bullet_500SW_FMJ</defName></ThingDef>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could not find type named Combat_Realism.ThingDef_CaseLeaver from node <ThingDef Abstract="true" Class="Combat_Realism.ThingDef_CaseLeaver"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>Combat_Realism.BulletCR</thingClass><label>.500 S&W Magnum bullet (HP)</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Bullet_Small</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="Combat_Realism.ProjectilePropertiesCR"><damageDef>Bullet</damageDef><speed>82</speed><damageAmountBase>20</damageAmountBase><armorPenetration>0.275</armorPenetration></projectile><defName>Bullet_500SW_HP</defName></ThingDef>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
#49
Outdated / Re: [A14] cuproPanda's Mods - bA15 versions added (13 Aug 16)
August 23, 2016, 11:43:44 PM
There's a separate fireplace mod that uses wood or electricity to power on the forums, just search for "fireplace mod"
#50
Releases / Re: [A14] Static Quality + V1.3.1
August 21, 2016, 07:06:24 PM
does this mod have that feature of MadSkills where skill level will degrade, but never go down levels?
#51
Outdated / Re: [A14] A Dog Said... (Core-friendly animal surgery)
August 18, 2016, 06:34:51 PM
is this still the same version from the previous thread or has this been updated? (A14)
#52
Releases / Re: [A14] Hospitality (v1.14h - updated 16.08.2016)
August 17, 2016, 04:01:43 PM
Screenshot the mods screen?
#53
Outdated / Re: [A14]Modlist <BigHoHo's works> (1.0) More mods to come. last up dated(8\9\16)
August 16, 2016, 07:32:43 AM
Thing is, the files are hosted on dropbox, which is fine, its that OP insists to use the sketchy site to get that ad revenue
#54
Outdated / Re: [A12d] Tools for haul. Animal will help us! V1.5d 22-10-2015
August 15, 2016, 11:44:27 PM
there's a problem with the cart trying to haul style that there's no path to, like an animal pulser which is probably encased inside a wall somewhere in the map, and it throws up null exceptions left and right
#55
Outdated / Re: [A14] PetFollow - Better control of your trained pets (V 1.0)
August 15, 2016, 08:55:05 PM
does this mean that I can't use Fluffy's animal tab because of this? :/
#56
Outdated / Re: [A14] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
August 13, 2016, 11:03:43 AM
pretty sure it is identical, stats may be different, but it doesn't let you stack a bajillion weapons/apparels on top of them
edit: after cross referencing both, the Locker is more beautiful than the vanilla rack.
edit: after cross referencing both, the Locker is more beautiful than the vanilla rack.
#57
Outdated / Re: [A13] Combat Realism v.1.6.5 (08.05.16) Final release
August 13, 2016, 10:29:11 AM
Random question: Are hash collisions a bad thing? Because I am playing with the error and thus far have no adverse effects that I am aware of. I know the error is because of me changing the mod order of CR
#58
Outdated / Re: [A14]As Simple As Rack - Simple storage solution for your everyday needs :p
August 13, 2016, 10:00:06 AM
what is that light in the OP? Doesn't look like anything I've seen from other mods
#59
Outdated / Re: [A14] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
August 12, 2016, 07:23:14 PM
For the record, the Path Light has been working for any condition with no power in A13 as well
#60
Releases / Re: [A13] Rikiki's Miscellaneous (04-06-2016)
August 12, 2016, 04:02:39 PM
I need my shiny shrooms