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Messages - Seinne

#46
Sorry I rained on your parade, but I have confidence that you will figure it out.

Your mod's are must have in my opinion.

btw would it be possible to make a mod that allows you to pick the level of food prisoners get, like you can pick their med levels? I'm sick of seeing my prisoners get luxurious meals while my pawns are eating berries...
#47
Sorry to be the bearer of bad news, but, Extended Storage somehow messes with creating indoor spaces. Tested with this mod and ccl only, if you create a square room and then place a door in it, it changes from being designated an indoor unroofed, room to an outdoor room and wont change back. The pawns even roof it over like its a room.

The biggest issue with this is if you have two adjoining rooms, like bedrooms or freezer to kitchen, the game doesn't recognize them as separate rooms anymore even with a door between them.

The weirder part is that if you add another door next to the first, it fixes the problem sometimes.

I'm throwing no error codes in game or in the log, it's taken me hours adding and removing mods and restarting the game over and over to figure out which mod was causing the issue.
#48
Quote from: Simon_The_Space_Engineer on July 07, 2016, 08:39:14 PM
im interested in the mod, only thing is that id prefer it to have everything really dim and hard to see rather than what looks like undiscovered areas covering the screen
there is a lighter version, but even that was too dark for my monitor, you can go into the files and adjust the settings but its a PITA.
#49
So I just started a new game and got dropped smack dab in the middle of a military base. I figured I was lucky, set up a stockpile zone for the wreckage and started to head into hack the mainframe. But...

It was an Active military base!! Didn't notice until the turrets lit my dog up, then enemy pawns started pouring in to down all 3 of my guys in a flash. I figured I'd let it play out to see what happened...

Enemy pawns were nice enough to stockpile all my belongings in my newly created zone, then stand over us and watch as we bled and starved to death while eating all our emergency rations.
I must admit I laughed though.
Also, slight bug report, it seems you ai pawns do not like when you fast forward, they hesitate and sputter like an old Harley.
#50
Quote from: rk on May 30, 2016, 09:45:02 PM
Hello, awesome mod, unless i missed something it does not appear to be compatible with Prepare Carefully, I have PC loaded before outpost generator, I did not see a file for core so is that integrated into outpost now? PC ran fine before I added outpost and laser fence, I restarted the game, started new world, used PC to load my 4 person crew and the game started with the 3 randoms that I bypassed to load PC. If you need more info I would be more than happy to add whatever information you would like. Thanks again for your great mod.   

+1 to this, tried several different orders and cant seem to get them to work together, but I've had Laser Fences working for awhile so that shouldn't be the issue.
#51
I pulled CR and defense out and restarted a new game (yet again), and a trade caravan showed in within a week, so it definitely something with Combat realism.
#52
I have a question/ problem.

With the whole guests buying stuff laying around thing, does that mean traders don't show up anymore? Or is it that I'm having mod compatibility issues? Because as of your last update,( and a few more I updated) I'm not seeing traders at all. nor am I seeing any errors.

Mod list

<li>Core</li>
         <li>Community Core Library</li>
         <li>CombatRealism-1.6.4</li>
         <li>CombatRealism Defence</li>
         <li>Community Core Library - Vanilla Tweaks</li>
         <li>EdBPrepareCarefully</li>
         <li>CorePanda v0.13.1</li>
         <li>kNumbers-0.4.3.1-A13</li>
         <li>EdBInventory</li>
         <li>EdBColonistBar</li>
         <li>kSmartOptimizeApparel-0.1-A13</li>
         <li>RW_Manager-0.13.0.2</li>
         <li>EdBModOrder</li>
         <li>ED-Embrasures</li>
         <li>ED-LaserDrill</li>
         <li>ED-Moat</li>
         <li>ED-ReverseCycleCooler</li>
         <li>ED-SubspaceTransponder</li>
         <li>Stonecutting Tweak</li>
         <li>PowerSwitch</li>
         <li>Extra Floors v1.14</li>
         <li>Fences</li>
         <li>FloorLights</li>
         <li>HaulPriorityLiteNoUnforbid</li>
         <li>Hospitality</li>
         <li>CheaperComponents</li>
         <li>Bulk_Meals</li>
         <li>Expanded Power v1.00</li>
         <li>M&amp;Co. LaserFence</li>
         <li>M&amp;Co. MiningHelmet</li>
         <li>M&amp;Co. MMS</li>
         <li>Medical Training</li>
         <li>Mending</li>
         <li>Powerless! v2.02</li>
         <li>TargetPractise</li>
         <li>Modular Tables</li>
         <li>Additional Joy Objects v3.10</li>
         <li>ZenGarden v1.21</li>
         <li>ED-ClosableVent</li>
         <li>Vegetable Garden v3.6a</li>