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Messages - EmanOn

#1
Help / Re: [Tutorial]Updated 1.0 Re-texturing
May 28, 2019, 12:17:52 AM
Did a gun tutorial (xml) finally. A little Rough, I actually recorded it first because I Wanted to make sure I got it out this time. Edited First post to include link.
#2
Help / [TutorialUdated XML tutorials (1.0)
May 24, 2019, 11:48:13 AM
So, I'm Back. Probably not remembered.;D Taking another bite at the apple. (Pure XML Tutorials)
Updated Re-texturing Tutorial For 1.0
https://youtu.be/8th_bVY-Ja0

Gun Tutorial
https://youtu.be/j96nPRibEA0

Hopefully more to come.
#3
Outdated / Re: [B18] Dozapods
January 22, 2018, 12:13:35 AM
Quote from: Call me Arty on January 21, 2018, 03:00:21 PM
Okay, the mod alone is nice, but the fact that it actually looks like it fits in Rimworld is another. Great job on that, it really seems so deceptively simple to try and mimic the art, but so many people miss the mark! Definitely trying this out!
Thank you. I also find the art style hard to match also, so I'm glad it looks good.

Quote from: Harry_Dicks on January 21, 2018, 08:29:05 PM
How do you look at the art assets? It's over big .ai file that I don't know what to do with ::)
Adobe Illustrator Or inkscape, as Crow_T said, will be able to open it. I used Adobe Illustrator CC 2015 To create it. I don't use Inkscape, so I don't know how compatible the File will be.

Quote from: Crow_T on January 21, 2018, 09:20:54 PM

It is huge for an SVG, inkscape had some weird options when opening it so I wonder what is adding the bloat- something like this could be less than a hundred kB as a vector file. (FYI as cool as it looks from my end the working file was a bit uh, disorganized let's say :P no offense EmanOn, just some weird groupings happening, I do the same quite often when using a lot of layers). Inkscape or Illustrator will open it HD.

No offense Taken. :P Can't get angry over Facts. haha
I actually don't know how Similar a True SVG file and an AI file are. I would assume the file is so large because of a few factors:

There are many separate objects. (All Art assets Are in one file)
The Dozapod Pods Graphic Has many separate (Grouped) objects.
There are a few Style effects, like drop shadows, Being Trimmed via Layer masks.
The screen Shots Part are Several HD Raster Screen Shots with layer masks.

As far as my Layers go, I rarely ever use Layers when Using Illustrator. Instead, I use groups, which is very similar, but not quite the same. Sorry if it's too sloppy too though, I originally didn't intend on sharing it, then figured "why not", assuming no one would even download it. I can probably Fix it up some at some point, maybe separate all the assets and / or export actual SVG files if people want or need. Just let me know. I don't want to be handing out an Asset that nobody can use.

#4
Outdated / Re: [B18] Dozapods
January 21, 2018, 11:21:25 AM
Quote from: Harry_Dicks on January 21, 2018, 10:59:34 AM
First of all, big congrats on the mood release. I love how professional everything you've done looks, even the preview image. ... Thanks a lot for this ...
Haha, Thank you. That's quite the compliment, I appreciate it.
#5
Outdated / Re: [B18] Dozapods
January 21, 2018, 10:27:29 AM
Quote from: Crow_T on January 21, 2018, 09:14:36 AM
cool mod, I like the plant graphic :)

Thanks. I appreciate it.

Quote from: Crow_T on January 21, 2018, 09:14:36 AM
I imagine this to be more of a post surgery kind of drug than recreational?

Pretty much, it's more of a utility. The Sap is Set to recreational, and the refined to hard. It Pretty much kills pain at the cost of speed and ability. It scales like Beer does, so you can use it either way. There is a bit of joy added with usage.

Quote from: Crow_T on January 21, 2018, 09:14:36 AM
I also like the fact that this in only XML, it's a great teaching tool mod. I keep thinking someday I'll do a coffee type drug but haven't had the coding bug bite me in a while.

I encourage it. It's a lot of fun. Good luck and thanks again.
#6
Outdated / Re: [B18] Dozapods
January 21, 2018, 07:45:23 AM
Though I wouldn't know how to prove it, the mod isn't based on or inspired by Smokeleaf Industry. (Though that seems like a nice mod)

This was, if anything, inspired by my need to have a painkilling drug that could ease the woes of some of my colonists that had permanent injuries. It started as an Opium and Heroin Mod, but I switched it to something more "rimworld-y". I chose Dozapod so I could have the Funny "Dozapod Pods" like the game's "Smokeleaf Leaves".

Thanks for the compliment though.
#7
Outdated / [B18] Dozapods
January 21, 2018, 03:52:14 AM
Dozapods
[B18]

General

Dozapods is a mod that adds "Dozite" related objects to the game. Dozite is a anesthetic and sedative chemical found in the sap excreted by the dozapod plant's pods. Each pod only contains a small amount of sap, meaning that many are required for a meaningful amount of sap.

The raw sap can be extracted at either a crafting station or a drug lab, and can be smoked directly after being extracted. The sap produces a small effect, which increases with more doses. After the relevent research, it can also be refined into a more pure product, which can also be smoked for a much stronger effect. Both products are addictive, the refined form more so than the sap.

If unable to sustain the addiction, the withdrawal symptoms will include severe pain and loss of motor functions.

Dozite's effects can be used to ease colonists pain, or to ease colonists calm mental breaks.

Details

- Adds Dozapod Plants
    - Slow Growing
    - Low Fertility Sensitivity
    - Required Growing Skill: 2
    - Produces Dozapod Pods

- Add Dozite Chemical
   - Addictive
   - Can Overdose
   - Different Levels of "high"
     - Buzzing
     - Relaxed
     - high
     - Very High (Not Pictured, oops)
     - Extremely High
       - The "Extremely High" Severity Is meant to be Somewhat negative. Like Being "Too high", having a "Bad Trip", or "Freaking out".
     - Blackout

- Adds Dozapod Sap
   - Extracted from Dozapod pods
      - Both crafting station and Drug Lab
   - Contains Dozite Chemical. Sedative and Anesthetic
   - Usage results in small effect that increases per dose.

- Adds Research: Dozite Refining
   - Allows for the Refining of Dozapod Sap Into Dozathyl

- Adds Dozathyl (Name Change Pending)
   - A refined Product Created From Dozapod Sap
   - Gives a stronger Dozite effect Faster
   - More addictive than Dozapod Sap

Installation
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Other

This is my first public mod that isn't an aid for one of my tutorials, So I hope it's adequate. I tried to make something that would fit in with the game.

I had some free time for once, and have always enjoyed modding rimworld. I wanted to try to learn the drug system, so I started tinkering with things. I got a bit carried away, and ended up with what seemed like a nearly complete mod, so I figured I'd Finish it out and share it. I'm not a coder or anything, just a tinkerer, so let me know if you find mistakes or have critiques. I can't promise I can keep up on updates, but I'll check here if I can.

On the note of me likely not being able to keep up on updates....

Usage

Feel free to use this mod however you please. Others can update it, modify it, merge it, put it in modpacks, whatever.

It's just an Xml Mod, so everything except the art files is in the Mod Download. I've included the Art File as well, as a separate download (Adobe Illustrator .ai file). I don't know why anyone would need it, but it's there just in case.

Downloads

[B18] Download mod
[Extra] Download Art Assets (Not required,Optional Resource for future updaters)

#8
Video / New Episode
July 07, 2017, 07:51:07 PM
Psychite Syndicate Part 4 Is Finally Online.

Part 5 should be available within the next week.
#9
Tutorials

How To Re-Texture Objects
How To Add an Animal (Pawns)
Animals Addendum - Milk And Leather

My Goal
I intend to make a series of xml based tutorials aimed at the super newbie. I want players who have never modded a game, or written a single piece of code to be able to follow my tutorials, and have satisfactory results, while at the same time, learning how to mod more in the process.


Other
I plan on Continuing this series as time allows, At the very least, wanting to do a tutorial on weapons (and combat extended compatibility IF I can figure it out later down the line), and on on leathers General Items. I will Edit this post with the links of new videos as they become available.

Small Disclaimer
I am not an experienced modder or coder. Everything in the videos is either things I've learned from the forums, the wiki, or from experimentation. it's Possible (Even likely) that I have, or will make mistakes in my videos. I don't want to teach bad habits, or learn them for that matter, so feel free to offer constructive criticism and corrections.

#10
Video / Eman's Gameplay Videos (And tutorials)
July 03, 2017, 02:14:20 AM
Eman's Gameplay Videos:

For now, My gameplay Videos are Longform, edited videos with commentary that last around 2 "quadrums" Per episodes, which is usually 2-4 hours of gameplay , edited down to (Hopefully) about an hour Each through speeding up various sections of gameplay. I don't (or try not to) Speed up important story events, raids, colonist deaths, etc. I also occasionally experiment with mild editing, like highlighting events and such, but not very often.

This Could change in the future, it's all one big experiment, but it seems to work for me for now, so I've stuck with the arbitrary decision I made one day on a whim.

Korax Exiled:
    A young man is exiled from his tribe for eating his fellow tribesmen, and tries to survive on his own.
    A start with nothing Scenario, lightly modded. (Also My first videos, so don't expect much)

Part 1
Part 2
Part 3
Part 4

Psychite Syndicate:
    A group of low lifes try and make it big in the psychite game. Watch as 5 colleagues Try and get rich in the drug game.
    A lightly modded play through Specifically for playing with "combat Extended". My second (ongoing) attempt at Gameplay Videos.

Part 1
Part 2
Part 3
Part 4

Eman's Modding Tutorial Videos
(For Beginners)

How To Re-Texture Objects
How To add Animals (Pawns)
Animals Addendum - Milk And Leather




As of Now, I plan on making more Tutorial Videos, as well as continuing the "Psychite Syndicate" Series.
I make no promises, but my goal is to make a minimum of One each Per week.
Note that I'm only a low level modder, and XML modding is going to be the extent of my ability for at least the time being, and also new to youtube and video's in general.
#11
Outdated / [A17b] Eman's Tutorial Mods
July 03, 2017, 01:22:02 AM
Eman's Tutorial Mods
A Page where I will Put Mods From my Tutorials Available for download


Boomkin
Download From Dropbox

A Fast Reproducing Chicken mutant that lays 3 eggs at a time. It Consumes More food than the average chicken,is Green, and Explodes upon death. Hence it's very creative and original Name.


This is a simple Clone of a chicken that's been slightly modified. It's nothing special, and was built for a tutorial for beginners.
It's not going to be Balanced. It was only used as a demonstration of how to add a pawn to the game, and not a genuine attempt to make a Good balanced Mod.
If you would like to see the tutorial it was built in, you can see that Here.




Simple Re-Texture Example


A Re-Texturing of the Default Smokeleaf Leaves. It Replaces only that texture.


This is an extremely simple mod that was made as a demonstration to beginners who might want to make Texture Packs/Resource Packs.
The Art style does not match Rimworld, I am aware. This is a small component to a Full graphics overhaul I started and never pursued.
If you would like to see the tutorial it was built in, you can see that Here.





These are not advanced or sophisticated mods - at all.
They are just supplementary to Tutorials that I make, and I wanted to be able to send viewers
to the forums for downloads so they can look around, instead of just sending them directly to dropbox.

These Mods can be Considered Open Source, Public Domain, Whichever. You can use these as you please, no credit needed. Have fun.

I plan on making several more tutorials if all goes well, including adding Guns and Items.
Those mods eventually will be added to this thread as well, assuming they get created.

If you see any Mistakes, in either my Mods, or videos, feel free to point them out. I'm not pretending to be a pro, and have much more to learn than I have to teach.
(I considered Placing this thread in the "Help" section, but since this Post itself is not providing anyone with any help, only a Download hub, I figured this was the appropriate place. Apologies if I was mistaken. This is my first post here, so let me know of any no-no's.)