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Messages - lost_RD

#91
Outdated / Re: [A13] Xeva's Hair (07.05.16)
May 07, 2016, 05:58:20 AM
I'll try them in my next colony but I can say now that they look like they will fit perfectly in with the style of the vanilla hair.
#92
Hello NoImageAvailable! I'm just checking in to say that I can't play Vanilla any more since I discovered this mod of yours. I was a Dwarf Fortress fan first and so I'm into the hardcore simulation and merciless realism that this game provides with the help of CR. I use the Rimfire patch too, kudos to you Alistaire.

I'm loving the turrets in the recent release: the light turret feels well balanced, embrasures work better than the mod I was using before that added them and barbed wire is great too.
#93
Looks great! If the game doesn't already add horses (I've never seen any), you should add them. Also, feed troughs for them. Also, wooden saloon doors.
#94
Having to designate a stone wall to be mined, waiting for it to be mined and only then being able to designate the placement of a wall is, in my opinion, inefficient design and I would like to see it changed.

In Dwarf Fortress there is a "smooth wall" command as well as a "smooth floor" command that Tynan has borrowed. I request we get an equivalent to smooth wall command efficiency-wise but in the Rimworld style of walls being constructed from blocks.