@SuperCaffeineDude
Like i said, i wasn't talking about hard things, that would need a lot of time and coding to be implemented like a brand new social structure or whatever. I am talking about simple things. For example what you said: "the simplest implementation might just literally sending out colonists on quests to gather/trade/battle whilst you wait at home"
So "fishing" would just be equivalent to "mining fish corpses from the river". So a person with hunting as his top priority, if he doesn't have a target, he would just fish. That's really simple and actually perfect.
But even then i don't care so much about fishing, i am just saying this for the sake of the argument. What i care about is the feeling of survival *and* on an alien planet. Right now it feels like survival in the early game but soon becomes "build your own trade station and defend it", while the "alien" aspect is just lost straight away, from the first tree you cut down, or the first deer you hunt down. Also, the grass is green, the water is blue, the dirt is brown. Even in some locations on Earth for example the water is green, or black, or red. Why is it so hard to paint water a different colour than blue, or grass a different colour than green?
I understand where you're coming from when you say "research miniguns from the mech race" and i agree. However i wanted to go a bit more futuristic there, i wanted to research not just an Earthly minigun but like a mecha-gun, which would be an extremely advanced technology in the hands of, well, primitives. I had one of their ships crash on my colony and it took a long time and ingenuity to kill them off and...i got really nothing. I was hoping i could get a data disk, or a weird weapon, or a tech to build something "out of this world" (for example a positive drone).
When i play such games i try to imagine what i would do in any given situation. So if i killed a deadly robot would i smelt it? Or would i examine his arm to see if i can make it into a weapon? Or his exterior into a make-shift armor? I mean it took a ton of damage to punch a hole in it, so why shouldn't i wear the thing in battles against bows?
Yeah, i love this kind of stories that you're talking about (starving colonist kills her husky) and i think that's what this game is supposed to be about. I literally spent ages micromanaging a chicken farm so that i always keep one male and many females for eggs and kill the surplus chicken for meat and...that type of micromanagement is not survival. I would go as far as to say remove all the chicken, they don't belong to rimworld. Bring fricken instead, who are hermaphrodite, are born adults from eggs and look like worms with legs.
It's an alien planet! Anything goes! Seriously imagine you can just put in a-ny-thing and it's still going to count as plausible. So why chicken? I mean of course you can help your imagination using Earthly creatures (the wormlike things would have, in essence, the same role as chicken) but from then on you're limitless! And it would need less coding, and it would be less of a hussle for the player to micromanage it. For example, now, the chicken farm seriously needs some kind of automation to be counted as a valuable asset to your colony. Otherwise it's just too much work. This automation needs more coding which would have been avoided if instead of Earthly creatures you had alien ones.
Away chicken! Bring fricken!!
Like i said, i wasn't talking about hard things, that would need a lot of time and coding to be implemented like a brand new social structure or whatever. I am talking about simple things. For example what you said: "the simplest implementation might just literally sending out colonists on quests to gather/trade/battle whilst you wait at home"
So "fishing" would just be equivalent to "mining fish corpses from the river". So a person with hunting as his top priority, if he doesn't have a target, he would just fish. That's really simple and actually perfect.
But even then i don't care so much about fishing, i am just saying this for the sake of the argument. What i care about is the feeling of survival *and* on an alien planet. Right now it feels like survival in the early game but soon becomes "build your own trade station and defend it", while the "alien" aspect is just lost straight away, from the first tree you cut down, or the first deer you hunt down. Also, the grass is green, the water is blue, the dirt is brown. Even in some locations on Earth for example the water is green, or black, or red. Why is it so hard to paint water a different colour than blue, or grass a different colour than green?
I understand where you're coming from when you say "research miniguns from the mech race" and i agree. However i wanted to go a bit more futuristic there, i wanted to research not just an Earthly minigun but like a mecha-gun, which would be an extremely advanced technology in the hands of, well, primitives. I had one of their ships crash on my colony and it took a long time and ingenuity to kill them off and...i got really nothing. I was hoping i could get a data disk, or a weird weapon, or a tech to build something "out of this world" (for example a positive drone).
When i play such games i try to imagine what i would do in any given situation. So if i killed a deadly robot would i smelt it? Or would i examine his arm to see if i can make it into a weapon? Or his exterior into a make-shift armor? I mean it took a ton of damage to punch a hole in it, so why shouldn't i wear the thing in battles against bows?
Yeah, i love this kind of stories that you're talking about (starving colonist kills her husky) and i think that's what this game is supposed to be about. I literally spent ages micromanaging a chicken farm so that i always keep one male and many females for eggs and kill the surplus chicken for meat and...that type of micromanagement is not survival. I would go as far as to say remove all the chicken, they don't belong to rimworld. Bring fricken instead, who are hermaphrodite, are born adults from eggs and look like worms with legs.
It's an alien planet! Anything goes! Seriously imagine you can just put in a-ny-thing and it's still going to count as plausible. So why chicken? I mean of course you can help your imagination using Earthly creatures (the wormlike things would have, in essence, the same role as chicken) but from then on you're limitless! And it would need less coding, and it would be less of a hussle for the player to micromanage it. For example, now, the chicken farm seriously needs some kind of automation to be counted as a valuable asset to your colony. Otherwise it's just too much work. This automation needs more coding which would have been avoided if instead of Earthly creatures you had alien ones.
Away chicken! Bring fricken!!
