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Messages - katjezz

#16
oh right fugg totally forgot about the patch

thats why it works for me.

Something else:

I was testing some ways to decrease the usual size of walk-in freezers today and tested out the nano storage. It seems that the resources stored in them do not show up on the counter to the left, and the biggest problem is that my people won't take anything thats not at the top.



the nano storage is filled with about 500 muffalo meat, but because they only stack to 75 i would have to click on "switch top item" every 7 meals that get cooked. The cook wont take the 4(5) meat because she needs 10 to cook.
This applies to seemingly all other goods too that are not at the first place in the nano storage, you have to manually cycle through them to make them available.

Is this simply some engine limitation stuff?
#17
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 12:44:40 PM
Well i do have all modules of rimsenal disabled except those who get enabled by your loadorder config file (hairs and storyteller)
Your post states that only the rimsenal security plugin is incompatible, and that one is disabled

Which is what makes it so weird, the module that contains armors and weapons is disabled. In fact, i never get raids from the rimsenal factions and its armors/weapons are also not in the game

only these 4 guns are left behind for some reason

Not saying its your fault or anything, just asking if you maybe know if any of the other mods add them.
#18
Quote from: Haplo on June 09, 2016, 11:11:37 AM
Prepare Carefully is only incompatible with the MapGenerator.


Are you sure? Because i am using prepare carefully and the Map generator and it works flawless
#19
Help / Re: Simple way to increase stack size?
June 09, 2016, 09:24:57 AM
i tried that one too but it removes the storage zone where its placed on and therefore the resource does not show up on the left resource counter
#20
Does anyone of you guys here share their robots? I don't really know how to make them myself tbh.

Also, any chance of items stored in nano storage ever showing up in the resource list on the left?
#21
Help / Simple way to increase stack size?
June 09, 2016, 08:03:48 AM
Im kinda annoyed by having to build massive storage halls on growing colonies. My current colony has around 19 members and produces an absolute massive amount of items.

So i want to increase the stack size of items to counter this. I don't like the mods that add stuff like nano storage because items placed in those don't show up in the resource list.

What is the easiest way to do this?

Can i just open, as example, the items_meals.xml, change the stacklimit from 10 to 25 and thats it? Do i need to do anything else?
#22
does anyone maybe have a collection of their blueprints to share?
#23
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 09, 2016, 07:31:03 AM
For some reason i have a few guns from rimsenal in the game.

They do not work however, and spam the debug console with Errors

The Guns are the APB-1 Rifle and Pistol and projector
Also the MRG 5 Pistol and Rifle.

I had rimsenal previously installed before backing up that mod folder and installing this megapack here.

Today i had a group of space pirates spawn with these weapons and i had to destroy them with the dev console

Any idea why they remain in the game? I do not have any other rimsenal mods enabled except hairs and story teller
#24
Help / Re: Disabling Dev Console
May 06, 2016, 07:27:35 AM
Has anyone made something like this yet? Im sure alot people would appreciate it, sadly i have no experience with C#.
#25
Help / Disabling Dev Console
May 05, 2016, 12:03:00 PM
Is this Possible?

Heard it a few times now that people cant resist using the dev console for various things, and i am prone to do this myself.

Is there a way to either completely disable it with a mod or at least remove the button from the Menu?
#26
i assume there is no Rimsenal Patch?