oh right fugg totally forgot about the patch
thats why it works for me.
Something else:
I was testing some ways to decrease the usual size of walk-in freezers today and tested out the nano storage. It seems that the resources stored in them do not show up on the counter to the left, and the biggest problem is that my people won't take anything thats not at the top.

the nano storage is filled with about 500 muffalo meat, but because they only stack to 75 i would have to click on "switch top item" every 7 meals that get cooked. The cook wont take the 4(5) meat because she needs 10 to cook.
This applies to seemingly all other goods too that are not at the first place in the nano storage, you have to manually cycle through them to make them available.
Is this simply some engine limitation stuff?
thats why it works for me.
Something else:
I was testing some ways to decrease the usual size of walk-in freezers today and tested out the nano storage. It seems that the resources stored in them do not show up on the counter to the left, and the biggest problem is that my people won't take anything thats not at the top.

the nano storage is filled with about 500 muffalo meat, but because they only stack to 75 i would have to click on "switch top item" every 7 meals that get cooked. The cook wont take the 4(5) meat because she needs 10 to cook.
This applies to seemingly all other goods too that are not at the first place in the nano storage, you have to manually cycle through them to make them available.
Is this simply some engine limitation stuff?