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Messages - zzz1000

#46
Looks like I did it  about right. Its autumn now so it's hard to say, I tried  to change coldpersecond to -100 and pushmin to 10 for science but didn't noticed difference(room with roof over chimney tile, without roof and without chimney all have same temperature).
For me it possible to be conflict with something, maybe redistheat( I do not use it because no power but leave it enabled  because pipes and why not) but it's strange because looks like Panda use it's own cold generator. But missing texture looks suspicious.

Sorry for trouble
#47
About chimneys, I do not have extreme climate so it's not critical, dusters are enough, but it seems do not work for me, it just stays full of water and doing nothing. Most likely there some interference from something else so I do not report it as bug, but can someone  show picture how it must be installed to be sure I did all right?
#48
I  think  workaround is to forbid resources  for cart used in multiple different priorities zones, at least if some resource create problem.
#49
More then 20 people was lost in last two weeks( I have 14 factions on my map, if this important), while all left map in safety. I like this mechnics and it's not always happens but something strange going on. It's big jungle map, but i'm sure no one died and I think message was after they left.

Can you make version where it only register on map deaths - I never try to capture or somehow exploit my guests anyway, it will eliminate any possible inconsistency.
#50
I didn't find how to remove atv from reiders, only where it defined so I just ask politely  them  to dimount on spawn and kill teir cars with delete tool to keep it fair. :)

I have another question :
A wall made of logs stacked together. Strong and somewhat fast to build, but flammable, requires a lot of wood,
costStuffCount 10

A wall built with a stone, wooden, or metal frame  average build time, low cost.
costStuffCount 10

A wall built out of stone takes a lot of work, and a lot of stone,
costStuffCount 10
#51
Quote from: jackarbiter on May 25, 2016, 07:27:15 PM

Quotemaybe it's some interference from other mods

What other mods are you using?
I think I found culprit  - I  use "wooden pallet"  form  ExtendedStorage1.4  more for decorative reasons for more nice stockpile of  building materials and wood

And I think they try to bring blocks from stockpile to it and then realise there not enought place to store all they take or something else wrong and they drop it back. Then they realize - it will be nice to move this things and story repeats

At least I disabled reciving anything for it and they stopped doing it for now.

Maybe same behavior could happen for stockpiles in general with different priorities and not enough space.
#52
ATV are funny  and it speed is tempting but I still looking for a way to disable them, just personal preference.

Carts are cute but I have some issues, maybe it's some interference from other mods - some times they use it to bring something but  sometimes they take it to stockpile - load it with some things and then unload to the same stockpile at different place - drop the cart,  then take the cart and repeat same process several times until decided to do something else.


Also proposal of smoother tools curve,
mine__     0.10  -   I[0.25(+0.15)]  II[0.60(+0.50)]   III[1.20(+0.95)]   ~x12 high mechanisation
construct  0.15  -   I[0.45(+0.30)]  II[0.65(+0.50)]   III[1.05(+0.90)]   ~x7 moderate mechanisation
plant _     0.25  -   I[0.40(+0.15)]  II[0.50(+0.25)]   III[0.90(+0.65)]   ~x4 low mechanisation
#53

  It's a bit different, rimworld is not just wilderness but more like post apocalyptic landscape of ruins of interstellar civilisation      .They are salvagers. Digging ruins of constructions and wrecks of mysterious hitech machinery.   Maybe not solar panels but something like wind generator some engeners maybe capabe to construt from what they found. Another thing is  people from spaceship not necessary know how to make it. People from modern cruise liner not necessary are capable to make even a wheel, not to mention guns,   and not because they a forgot something. :)

Still i realy like idea of development and progression. Since I use CR you naturaly start with bows and maybe some gun with five bullets. And it realy nice. Much more exciting experience than auto turrets
#54
I have opposite reaction - is there version without vehicles? I consider it silly gimmick like morrowind horse mod -  pants in shape of horse that add a speed when equped :)
To have DF like mine carts and wheelbarrows will be nice

Selling feature for me is CR support and mod list. But main concern, as always, is compatiblity, while you alredy included most things I like   - will it  work with other nice things like crash landing or hospitality and such(looks like it work)? Also what about other CR weapons, like High Caliber - is your CR is just regular CR? Or Panda mods, like Pharma, I didn't tried it, but will it work with your Panda core? What  are the pitfalls?


First thing I noticed, because foraging is my main food source in first days -  if I understand correctly, you could not to harvest berries without tools and tools made it potentially 14(140?) times faster.
You not need tools for that and tools do not help much, even today there lot of hand work involved. 
It's ok for wood cut, and at some extend for sowing  and, depending on plant, with harvest. 
#55
Quote from: Killaim on May 21, 2016, 06:34:00 PM
suddenly leap off a cliff (luckily rimworld is 2d so that wont happen)
They can get a gun and shoot themselves instead. Like every 5 broken states 10% chance of suicide instead :'(
Like his life  is shit and he stuck on this damn planet
#56
Thank you. I looked for that. I find incredibly annoying to to search and unforbid all their stuff they are drop all over the place. I think uncontrollably wandering is bad enough.
#57
Outdated / [A13][Version must not matter] Sprites
May 21, 2016, 08:53:01 AM
I want to share some sprites I made for myself
It just replace core files and do not interfere with anything. Put to mods foldier. To delete you need to find and delete my files in core/textures/things, game than will use stock sprites from assets archive as usual.

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I painted some blobs for stones, to better represent what this things is



Link https://mega.nz/#!pd4FXBLR!9vGgZtV7MCu-SBEK10FwA3NZBNJ14udUgzMqxCb-r3M


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Some strange thing for metul slug, not sure about it.



link https://mega.nz/#!gR43QSDL!LkHzs7VkvuFZjBDEwhIp87R46via2WEe9rqQwmLjrXI


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I has some nice natural walls, I don't know who is autor, and I painted  compressed stuff  and mashinery atlas for it. Walls included.



Link https://mega.nz/#!pd4FXBLR!9vGgZtV7MCu-SBEK10FwA3NZBNJ14udUgzMqxCb-r3M


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All in one package

Link https://mega.nz/#!4AJ3QTKa!lf5R3MUEz48DLFxo8TBCSZVRGXjzQs13DZKTIDaxEZI

Can be anything, public domain thing I suppose it called
That's all
#58
Quote from: crusader2010 on May 19, 2016, 05:23:19 AM
Did anyone notice that your colonists get suppressed by the weapon fire of your other colonists, or am I missing something? Is this intended?
People are suppresed because they are afraid of too much bullets flying in dangerous proximity, not just because they don't like shooter.  If your friend shoot a wild volley from machine gun in your direction I bet you will be a bit suppressed no matter how much you like him.