Quote from: BetaSpectre on July 07, 2014, 07:07:02 AM
Lovin the Mod So far. It conflicts with the meteorite mod. Its a lil OP but considering the challanges My colonists keep facing its rather balanced IMO.
If you want, you might be able to make this compatible by opening the BaseMapGenerators.xml in the meteorite mod and changing this:
Code Select
<!-- Hardcoded, the colonists themselves and their equipment -->
<li Class="Genstep_Colonists">
<startingItems>
<li>
<thingDef>Gun_Pistol</thingDef>
</li>
<li>
<thingDef>Gun_LeeEnfield</thingDef>
</li>
<li>
<thingDef>Gun_Pistol</thingDef>
</li>
</startingItems>
</li>
to this:
Code Select
<!-- Hardcoded, the colonists themselves and their equipment -->
<li Class="ColonistCreationMod.Genstep_ColonistCreationMod">
<startingItems>
<li>
<thingDef>Gun_Pistol</thingDef>
</li>
<li>
<thingDef>Gun_LeeEnfield</thingDef>
</li>
</startingItems>
</li>
Not 100% certain it'll work, but it's the only thing telling the game to use my mod when it starts up.









