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Messages - TheFlameTouched

#31
Now I am aware that this is a proof of concept, but I've downloaded it and joined your server. I've sent a message via the server tab. Is there a chat log or is something wrong on my side?
#32
Outdated / Re: [A14] Grenade Fix v1.1
July 24, 2016, 02:36:14 PM
Yep, thats not something this mod changes. This one deals purely with the user of the grenade or rocket launcher checking to make sure they won't blow themselves to pieces if they fire. I haven't touched anything else for it, so raiders (and colonists) will still potentially teamkill each other by trying to attack and enemy thats close to a friendly.
#33
Outdated / Re: [A14] Grenade Fix v1.1
July 24, 2016, 02:32:28 PM
I was gonna ask if you read the post, but I see now that aside from the changelog I didn't mention doing that :P Yes it does also affect rocket launchers, of all types.
#34
Mods / Re: [request] ranged melee weapons
July 24, 2016, 02:09:15 PM
Alright so this one wasn't as hard as I thought it would be. Here is a mod that will change the vanilla pila to allow it to be used in Melee combat alongside Ranged combat. If you want to add some other "ranged melee weapons" I have added comments that explain what you would need to add to a ranged weapon to give them melee capabilities. Enjoy!
#35
Mods / Re: [request] ranged melee weapons
July 24, 2016, 06:54:02 AM
Posting to remind myself to try get this working when I have a chance.
#36
Outdated / Re: [A14] More Traits v1.3.1.1
July 24, 2016, 01:21:14 AM
Should be negative, I must of forgot the minus.
#37
Outdated / Re: [A14] More Traits v1.3.1.1
July 23, 2016, 12:00:08 PM
Had them conflicting because of similar yet different thoughtdefs that have since been removed. An oversight.
#38
Outdated / Re: [A14] More Traits v1.3.1.1
July 23, 2016, 10:38:00 AM
Ah I understand what you mean now. To be honest if I did something like this I'd probably rename the commando to better suit a melee role and change that trait, because the enforcers are a references to something else I'm working on and I like the idea of them as is :D
#39
Outdated / Re: [A14] More Traits v1.3.1.1
July 23, 2016, 10:27:51 AM
The idea behind the stats being the way they are is that they're supposed to be substantially rarer than the other combat related traits. i wanted them strong on purpose, because i enjoy the thought of having to deal with such a strong attacker and the achievement that winning that fight should be, or having a pawn that is so strong and allows you to take a bit more punishment from the AI because of it. I will however see about uploading a slightly weaker version of the two in a separate pack. Thanks for the feedback! :D
#40
Mods / Re: [Mod Suggestion] Stun Turret
July 23, 2016, 09:36:55 AM
Good news! I made your requested mod :D here you go.
#41
Outdated / Re: [A14] More Traits v1.3.1.1
July 23, 2016, 06:48:57 AM
The two that you mentioned are supposed to be stronger, You can change the commonality of them if you're seeing them too often
#42
Outdated / Re: [A14] Grenade Fix v1.1
July 23, 2016, 01:26:26 AM
I'm not sure I follow you as the defs were being used by core :P i just added a line where applicable to add a minRange check
#43
Outdated / [A14] Grenade Fix v1.1
July 22, 2016, 03:32:54 PM
Hey guys, this tiny mod happened because I'm bored and slack brought up how its stupid you can throw grenades at your own pawns feet. So here is a fix that adds a minimum range to grenades = to the grenades splash damage radius +0.1. This should keep your pawns from killing themselves with grenades. Also applies to emp grenades and molotovs and all of the rocket launcher type weapons. (Excluding the ones you can't use, since hey, who cares if a centipede blows itself up.)

Download Grenade Fix v1.1 Here

Do whatever you want with this mod, just no monetization.

Changelog:
v1.0 - Gave grenades a min range.
v1.1 - Now gives launchers a min range.
#44
Outdated / Re: [A14] More Traits v1.3.1.1
July 22, 2016, 12:54:40 PM
Quote from: Fluffe on July 22, 2016, 12:42:36 PM
How about some traits that increase the odds of taming a animal or recruiting some one? (if there are already traits like this just ignore me then lol)

I'm not sure how to do this, however, that doesn't mean I won't give it a try.

Unfortunately to do this I would need to do C# coding, which is not happening at the moment. Perhaps in the future.
#45
Outdated / Re: [A14] More Traits v1.3.1.1
July 22, 2016, 12:31:40 PM
Thats actually a great idea. Hang on, give me like... 20min? and I'll throw you something along those lines.