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Messages - Fregrant

#166
- You will pay for death of our traders!
- What? They were fine, it is not our fault, probably met some raiders on returning home!
- Prepare to die, damn liars!

harpo, do you using latest CCL mod? Savegames not loading due bug in old version.
#167
Outdated / Re: [A13] Beautiful Wood Floors
May 31, 2016, 06:08:20 AM
Good mod, maybe work amount need to be raised to 300-400. By default, wooden floor is like 90 and steel one is 500. We are making fancy wooden floor, not some nailed down curvy boards.
#168
Okay, this seems to be working.
Basically, I am rewrited EPOE for an animals, using ASA mod. So it uses EPOE workbenches with added animal prostheses recipes. Works with EPOE mod. Works without EPOE too, but throws console errors for missing human recipes in that case. Not implemented natural organ transplantation - it brings or weird stuff (stick the chicken heart inside of grizzly!), or tens of organ types. Different prostheses for different animals not implemented too, because it would be hundreds of prosthesis types.

Original EPOE for humans is here
https://ludeon.com/forums/index.php?topic=10571.0
Modified EPOE for animals is here
http://www.mediafire.com/download/9dxqa77luizmzqf
Thanks to Latta and Ykara
#169
Mods / Re: [Mod Request] animal armor
May 30, 2016, 11:50:17 PM
Looks like HeDiff does not allow to modify pawn stats like HP and armor. So someone must to to dll assembly with workaround. Also, animals has no inventory to stuff armor there and no control to assign it.
#170
Mods / Re: [Mod Request] animal armor
May 30, 2016, 04:28:06 PM
I think surgery could do the trick... Like implant armor to torso or replace organs...
Tried to do EPOE for animals - scary as hell - grizzly bear with hydraulic jaw, bionic legs, advanced bionic spine and synthetic lungs ???
Need to try adjust damage and hp for these replacements

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#171
Found the problem.
Here is small fix:
1) Now you can to implant a natural arm.
2) Now you can fix the shoulder by implanting a natural arm.
Just unpack it to mods folder and it will replace the original file.
Sadly, looks like no effect until you will start a new colony.

Rewrited EPOE for an animals, like addon to original EPOE
http://www.mediafire.com/download/9dxqa77luizmzqf
Was used ADS mod from here
https://ludeon.com/forums/index.php?topic=16000.0
Thanks to Latta and Ykara!

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#172
What do you mean?
Vanilla turrets already stuffed. Steel one has 100 hp and plasteel one is 280 hp.
#173
Did not noticed the problem with trying to spawn much colonists with this mod. I made only 5-men team and small resources cache in Prepare Carefully. Also I am using Crash Landing, so there crashing more modules. Cryosleep modules with colonists. Prisoner modules with cutthroats. Weapon decks with guns. Animal cages. Resource pods. Radiation-leaking reactor. And more.
Using compatibility version, no problems so far.
https://ludeon.com/forums/index.php?topic=8967.0
#175
I am using Prepare Carefully + Crash landing, more men arriving in cryosleep capsules)
#176
Outdated / Re: [A13] No Bad Organ Thoughts
May 28, 2016, 02:30:08 AM
Quote from: AllenWL on May 28, 2016, 12:44:14 AM
Does it also remove the negative social relations?
No, it does exactly what was said.
Quote from: mew_the_pinkmin on May 24, 2016, 06:05:35 PM
Hello! This mod 'removes' bad thoughts relating to harvesting organs, executing prisoners, and selling them to traders.
#177
Acruid made his fork of mending, and moved it into crafting category.
Later he made a "patch" system, but you could to try old version (1.0, not 1.01) of his mod.
https://ludeon.com/forums/index.php?topic=10908.msg201804#msg201804
https://ludeon.com/forums/index.php?topic=10908.msg211035#msg211035

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#178
Quote from: vteam on May 26, 2016, 11:20:03 PM
I just install this. Looks good, will play with it some more. One thing you didn't mention is that the mod seemed to greatly increase chance of recruiting?
This and more, in the included readme file.
#179
Tools / Re: [TOOL] RimworldConflictFinder
May 20, 2016, 11:49:43 AM
It works!    :)

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