Could you give a link to your mods which add vehicles? Maybe problem with the Harmony library.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#32
Releases / Re: [A16] More Monstergirls
June 17, 2017, 05:52:57 PM
@Rexaurius looks like the archive is damaged or your tool cannot unpack it. Try to redownload, uze 7zip or I will repack it tomorrow.
@AngleWyrm good idea, will do tomorrow
@AngleWyrm good idea, will do tomorrow
#33
Mods / Re: [mod suggestion] display weapon ranges
June 17, 2017, 08:55:39 AM
Hiding of abundant values would be good. But should it look like Accuracy (touch) (4 tiles)?
QuoteThe ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.
#34
Releases / Re: [A17] Combat Extended - update v0.17.1.1 (11.06.2017)
June 17, 2017, 08:48:03 AMQuote from: NoImageAvailable on June 17, 2017, 05:02:43 AMYeah, but it broke turrets\weapons mods which use it. Though not much point to use these with a combat overhaul, maybe leave it for sake of compatibility.
CE removes multibarrel weapons research from the game. Since you can't craft miniguns anymore it was a trap research that didn't do anything
#35
Ideas / Re: Prison doors
June 17, 2017, 02:04:08 AM
Looks like in this event prisoners gain access to all doors, as they come through few doors in row. So I learned to not stockpile gear near the prison, strip captives, and finally placed a turret or two at the exit)
#36
Ideas / Re: Faction leader mechanic and 5 trait suggestions
June 17, 2017, 01:57:24 AM
Already modded but buggy by comments
http://steamcommunity.com/sharedfiles/filedetails/?id=848250236
Also Psychology has some leader election, but not updated yet
http://steamcommunity.com/sharedfiles/filedetails/?id=848250236
Also Psychology has some leader election, but not updated yet
#37
Mods / Re: [Mod Request] - Better StockPile Gui
June 16, 2017, 01:17:31 PM
Not exactly GUI but worth it
https://steamcommunity.com/sharedfiles/filedetails/?id=726479594
https://steamcommunity.com/sharedfiles/filedetails/?id=726479594
#38
Mods / Re: [Mod request] Make water a resource (and/or water scarcity in dry climes)
June 16, 2017, 04:05:09 AM
Maybe look into the MarsX conversion, there definitely should be some water\thirst mechanic.
https://ludeon.com/forums/index.php?topic=25926.0
https://ludeon.com/forums/index.php?topic=25926.0
#39
Mods / Re: Question on Weapons
June 16, 2017, 03:59:45 AM
Given by overall gameplay-over-graphics RW spirit, I guess it is fine as is. Though, more mod diversity is fine also (ex.: legged pawn sprites).
#40
Mods / Re: [Request] Silent Doors
June 16, 2017, 03:55:04 AM
Did not saw such mod in here, but it is there
http://steamcommunity.com/sharedfiles/filedetails/?id=933010556
http://steamcommunity.com/sharedfiles/filedetails/?id=933010556
#41
Mods / Re: [ MOD REQUEST ] Bionic penis and fidget spinner
June 15, 2017, 04:25:07 AM
https://github.com/FluffierThanThou/BirdsAndBees/releases
there are spare "dude pistons". Beware though, raider scums could shot it off now.
there are spare "dude pistons". Beware though, raider scums could shot it off now.
#42
Outdated / Re: [A17] More Vanilla Turrets (v1.8.5 29/5/2017)
June 14, 2017, 06:28:00 PM
https://ludeon.com/forums/index.php?topic=30720.0
That one I think
That one I think
#43
Outdated / Re: [A17] LED Lights (Redux) v. 1.1 (2017-05-27)
June 14, 2017, 10:24:50 AM
Interesting.
#44
Releases / Re: [A17] Bigger Batteries and Fuses - No more annoying messages
June 14, 2017, 10:22:28 AM
Works great.
#45
Outdated / Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
June 14, 2017, 10:19:55 AM
CE patch coming?