Having killjoy-class problem with beanbags. Posted the following in CR's thread, with no avail. (Yet.) Hoping to get some extra eyes on the problem by sharing here.
Reattaching the error code. CR is so good at fixing the combat balance I can't find away to keep attackers alive, except by random RNG. Any suggestions on a fix or even a source of the problem would be gladly accepted.
Re uploading the error logs as well.
[attachment deleted by admin due to age]
Quote from: NotSoSubtle on January 26, 2017, 09:42:50 AMQuote from: Lady Wolf on January 03, 2017, 07:15:19 PMQuote from: blaxblade on January 03, 2017, 06:58:57 PM
Please, bean bullets doesn't work; how can i fix?
I can confirm this, every time you fire a bean bag there's a error message that appears int he dev window. (When I get a chance to play again I'll list the exact error)Quote from: Yoso on December 21, 2016, 03:28:02 AM
Super excited that CR updated so fast. What? No this isn't a poorly disguised ptw and I'm offended that you would think that.
Edit: Beanbag rounds don't do anything except throw errors on impact.
This has been noted a few times without comment. Bean bag ammo is one of the few (and the best) capture and containment methods in CR and without it raids turn into bloodbaths with no upside. Gunning down raiders is fun, but I'm getting tired of all the skilled raiders being gunned down dead before we can talk.
I've included my error text for reference. Any information on this would be appreciated.
Reattaching the error code. CR is so good at fixing the combat balance I can't find away to keep attackers alive, except by random RNG. Any suggestions on a fix or even a source of the problem would be gladly accepted.
Re uploading the error logs as well.
[attachment deleted by admin due to age]
